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path: root/drivers/gpu/drm/sun4i/sun4i_layer.c
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Diffstat (limited to 'drivers/gpu/drm/sun4i/sun4i_layer.c')
-rw-r--r--drivers/gpu/drm/sun4i/sun4i_layer.c161
1 files changed, 161 insertions, 0 deletions
diff --git a/drivers/gpu/drm/sun4i/sun4i_layer.c b/drivers/gpu/drm/sun4i/sun4i_layer.c
new file mode 100644
index 000000000000..068ab806309b
--- /dev/null
+++ b/drivers/gpu/drm/sun4i/sun4i_layer.c
@@ -0,0 +1,161 @@
+/*
+ * Copyright (C) 2015 Free Electrons
+ * Copyright (C) 2015 NextThing Co
+ *
+ * Maxime Ripard <maxime.ripard@free-electrons.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ */
+
+#include <drm/drm_atomic_helper.h>
+#include <drm/drm_crtc.h>
+#include <drm/drm_plane_helper.h>
+#include <drm/drmP.h>
+
+#include "sun4i_backend.h"
+#include "sun4i_drv.h"
+#include "sun4i_layer.h"
+
+#define SUN4I_NUM_LAYERS 2
+
+static int sun4i_backend_layer_atomic_check(struct drm_plane *plane,
+ struct drm_plane_state *state)
+{
+ return 0;
+}
+
+static void sun4i_backend_layer_atomic_disable(struct drm_plane *plane,
+ struct drm_plane_state *old_state)
+{
+ struct sun4i_layer *layer = plane_to_sun4i_layer(plane);
+ struct sun4i_drv *drv = layer->drv;
+ struct sun4i_backend *backend = drv->backend;
+
+ sun4i_backend_layer_enable(backend, layer->id, false);
+}
+
+static void sun4i_backend_layer_atomic_update(struct drm_plane *plane,
+ struct drm_plane_state *old_state)
+{
+ struct sun4i_layer *layer = plane_to_sun4i_layer(plane);
+ struct sun4i_drv *drv = layer->drv;
+ struct sun4i_backend *backend = drv->backend;
+
+ sun4i_backend_update_layer_coord(backend, layer->id, plane);
+ sun4i_backend_update_layer_formats(backend, layer->id, plane);
+ sun4i_backend_update_layer_buffer(backend, layer->id, plane);
+ sun4i_backend_layer_enable(backend, layer->id, true);
+}
+
+static struct drm_plane_helper_funcs sun4i_backend_layer_helper_funcs = {
+ .atomic_check = sun4i_backend_layer_atomic_check,
+ .atomic_disable = sun4i_backend_layer_atomic_disable,
+ .atomic_update = sun4i_backend_layer_atomic_update,
+};
+
+static const struct drm_plane_funcs sun4i_backend_layer_funcs = {
+ .atomic_destroy_state = drm_atomic_helper_plane_destroy_state,
+ .atomic_duplicate_state = drm_atomic_helper_plane_duplicate_state,
+ .destroy = drm_plane_cleanup,
+ .disable_plane = drm_atomic_helper_disable_plane,
+ .reset = drm_atomic_helper_plane_reset,
+ .update_plane = drm_atomic_helper_update_plane,
+};
+
+static const uint32_t sun4i_backend_layer_formats[] = {
+ DRM_FORMAT_ARGB8888,
+ DRM_FORMAT_XRGB8888,
+ DRM_FORMAT_RGB888,
+};
+
+static struct sun4i_layer *sun4i_layer_init_one(struct drm_device *drm,
+ enum drm_plane_type type)
+{
+ struct sun4i_drv *drv = drm->dev_private;
+ struct sun4i_layer *layer;
+ int ret;
+
+ layer = devm_kzalloc(drm->dev, sizeof(*layer), GFP_KERNEL);
+ if (!layer)
+ return ERR_PTR(-ENOMEM);
+
+ ret = drm_universal_plane_init(drm, &layer->plane, BIT(0),
+ &sun4i_backend_layer_funcs,
+ sun4i_backend_layer_formats,
+ ARRAY_SIZE(sun4i_backend_layer_formats),
+ type,
+ NULL);
+ if (ret) {
+ dev_err(drm->dev, "Couldn't initialize layer\n");
+ return ERR_PTR(ret);
+ }
+
+ drm_plane_helper_add(&layer->plane,
+ &sun4i_backend_layer_helper_funcs);
+ layer->drv = drv;
+
+ if (type == DRM_PLANE_TYPE_PRIMARY)
+ drv->primary = &layer->plane;
+
+ return layer;
+}
+
+struct sun4i_layer **sun4i_layers_init(struct drm_device *drm)
+{
+ struct sun4i_drv *drv = drm->dev_private;
+ struct sun4i_layer **layers;
+ int i;
+
+ layers = devm_kcalloc(drm->dev, SUN4I_NUM_LAYERS, sizeof(**layers),
+ GFP_KERNEL);
+ if (!layers)
+ return ERR_PTR(-ENOMEM);
+
+ /*
+ * The hardware is a bit unusual here.
+ *
+ * Even though it supports 4 layers, it does the composition
+ * in two separate steps.
+ *
+ * The first one is assigning a layer to one of its two
+ * pipes. If more that 1 layer is assigned to the same pipe,
+ * and if pixels overlaps, the pipe will take the pixel from
+ * the layer with the highest priority.
+ *
+ * The second step is the actual alpha blending, that takes
+ * the two pipes as input, and uses the eventual alpha
+ * component to do the transparency between the two.
+ *
+ * This two steps scenario makes us unable to guarantee a
+ * robust alpha blending between the 4 layers in all
+ * situations. So we just expose two layers, one per pipe. On
+ * SoCs that support it, sprites could fill the need for more
+ * layers.
+ */
+ for (i = 0; i < SUN4I_NUM_LAYERS; i++) {
+ enum drm_plane_type type = (i == 0)
+ ? DRM_PLANE_TYPE_PRIMARY
+ : DRM_PLANE_TYPE_OVERLAY;
+ struct sun4i_layer *layer = layers[i];
+
+ layer = sun4i_layer_init_one(drm, type);
+ if (IS_ERR(layer)) {
+ dev_err(drm->dev, "Couldn't initialize %s plane\n",
+ i ? "overlay" : "primary");
+ return ERR_CAST(layer);
+ };
+
+ DRM_DEBUG_DRIVER("Assigning %s plane to pipe %d\n",
+ i ? "overlay" : "primary", i);
+ regmap_update_bits(drv->backend->regs, SUN4I_BACKEND_ATTCTL_REG0(i),
+ SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL_MASK,
+ SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL(i));
+
+ layer->id = i;
+ };
+
+ return layers;
+}