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path: root/drivers/gpu/drm/radeon/cayman_blit_shaders.c
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Diffstat (limited to 'drivers/gpu/drm/radeon/cayman_blit_shaders.c')
-rw-r--r--drivers/gpu/drm/radeon/cayman_blit_shaders.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/radeon/cayman_blit_shaders.c b/drivers/gpu/drm/radeon/cayman_blit_shaders.c
index 98d009e154bf..9fec4d09f383 100644
--- a/drivers/gpu/drm/radeon/cayman_blit_shaders.c
+++ b/drivers/gpu/drm/radeon/cayman_blit_shaders.c
@@ -32,7 +32,7 @@
* evergreen cards need to use the 3D engine to blit data which requires
* quite a bit of hw state setup. Rather than pull the whole 3D driver
* (which normally generates the 3D state) into the DRM, we opt to use
- * statically generated state tables. The regsiter state and shaders
+ * statically generated state tables. The register state and shaders
* were hand generated to support blitting functionality. See the 3D
* driver or documentation for descriptions of the registers and
* shader instructions.