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path: root/drivers/gpu/drm/i915/intel_ringbuffer.c
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Diffstat (limited to 'drivers/gpu/drm/i915/intel_ringbuffer.c')
-rw-r--r--drivers/gpu/drm/i915/intel_ringbuffer.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.c b/drivers/gpu/drm/i915/intel_ringbuffer.c
index 2a1a178153e1..0bd3976d88e1 100644
--- a/drivers/gpu/drm/i915/intel_ringbuffer.c
+++ b/drivers/gpu/drm/i915/intel_ringbuffer.c
@@ -858,6 +858,18 @@ static int chv_init_workarounds(struct intel_engine_cs *ring)
/* Improve HiZ throughput on CHV. */
WA_SET_BIT_MASKED(HIZ_CHICKEN, CHV_HZ_8X8_MODE_IN_1X);
+ /*
+ * BSpec recommends 8x4 when MSAA is used,
+ * however in practice 16x4 seems fastest.
+ *
+ * Note that PS/WM thread counts depend on the WIZ hashing
+ * disable bit, which we don't touch here, but it's good
+ * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+ */
+ WA_SET_FIELD_MASKED(GEN7_GT_MODE,
+ GEN6_WIZ_HASHING_MASK,
+ GEN6_WIZ_HASHING_16x4);
+
return 0;
}