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path: root/drivers/char/random.c
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Diffstat (limited to 'drivers/char/random.c')
-rw-r--r--drivers/char/random.c29
1 files changed, 24 insertions, 5 deletions
diff --git a/drivers/char/random.c b/drivers/char/random.c
index 2296ff162316..ed7e283b6cb5 100644
--- a/drivers/char/random.c
+++ b/drivers/char/random.c
@@ -1038,17 +1038,34 @@ static ssize_t extract_entropy_user(struct entropy_store *r, void __user *buf,
/*
* This function is the exported kernel interface. It returns some
- * number of good random numbers, suitable for seeding TCP sequence
- * numbers, etc.
+ * number of good random numbers, suitable for key generation, seeding
+ * TCP sequence numbers, etc. It does not use the hw random number
+ * generator, if available; use get_random_bytes_arch() for that.
*/
void get_random_bytes(void *buf, int nbytes)
{
+ extract_entropy(&nonblocking_pool, buf, nbytes, 0, 0);
+}
+EXPORT_SYMBOL(get_random_bytes);
+
+/*
+ * This function will use the architecture-specific hardware random
+ * number generator if it is available. The arch-specific hw RNG will
+ * almost certainly be faster than what we can do in software, but it
+ * is impossible to verify that it is implemented securely (as
+ * opposed, to, say, the AES encryption of a sequence number using a
+ * key known by the NSA). So it's useful if we need the speed, but
+ * only if we're willing to trust the hardware manufacturer not to
+ * have put in a back door.
+ */
+void get_random_bytes_arch(void *buf, int nbytes)
+{
char *p = buf;
while (nbytes) {
unsigned long v;
int chunk = min(nbytes, (int)sizeof(unsigned long));
-
+
if (!arch_get_random_long(&v))
break;
@@ -1057,9 +1074,11 @@ void get_random_bytes(void *buf, int nbytes)
nbytes -= chunk;
}
- extract_entropy(&nonblocking_pool, p, nbytes, 0, 0);
+ if (nbytes)
+ extract_entropy(&nonblocking_pool, p, nbytes, 0, 0);
}
-EXPORT_SYMBOL(get_random_bytes);
+EXPORT_SYMBOL(get_random_bytes_arch);
+
/*
* init_std_data - initialize pool with system data