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author | Takashi Iwai <tiwai@suse.de> | 2009-11-01 13:11:07 +0300 |
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committer | Takashi Iwai <tiwai@suse.de> | 2009-11-01 13:11:07 +0300 |
commit | e87a3dd33eab30b4db539500064a9584867e4f2c (patch) | |
tree | 2f7ad16e46ae30518ff63bb5391b63f7f7cc74dd /sound/oss/swarm_cs4297a.c | |
parent | b14f5de731ae657d498d18d713c6431bfbeefb4b (diff) | |
parent | 3d00941371a765779c4e3509214c7e5793cce1fe (diff) | |
download | linux-e87a3dd33eab30b4db539500064a9584867e4f2c.tar.xz |
Merge branch 'fix/misc' into topic/misc
Diffstat (limited to 'sound/oss/swarm_cs4297a.c')
-rw-r--r-- | sound/oss/swarm_cs4297a.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/sound/oss/swarm_cs4297a.c b/sound/oss/swarm_cs4297a.c index 1edab7b4ea83..3136c88eacdf 100644 --- a/sound/oss/swarm_cs4297a.c +++ b/sound/oss/swarm_cs4297a.c @@ -110,9 +110,6 @@ static void start_adc(struct cs4297a_state *s); // rather than 64k as some of the games work more responsively. // log base 2( buff sz = 32k). -//static unsigned long defaultorder = 3; -//MODULE_PARM(defaultorder, "i"); - // // Turn on/off debugging compilation by commenting out "#define CSDEBUG" // |