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authorChris Wilson <chris@chris-wilson.co.uk>2018-04-18 21:40:52 +0300
committerChris Wilson <chris@chris-wilson.co.uk>2018-04-18 23:09:11 +0300
commitb7268c5eed0ab4f052d614b4b0e3fe8a51c9d5a1 (patch)
treed0ba72c9162cd589dca7f5af88af419c70f566a6 /ipc
parent0c7112a00272c633a79cad91ea9c1a0f40330f5d (diff)
downloadlinux-b7268c5eed0ab4f052d614b4b0e3fe8a51c9d5a1.tar.xz
drm/i915: Pack params to engine->schedule() into a struct
Today we only want to pass along the priority to engine->schedule(), but in the future we want to have much more control over the various aspects of the GPU during a context's execution, for example controlling the frequency allowed. As we need an ever growing number of parameters for scheduling, move those into a struct for convenience. v2: Move the anonymous struct into its own function for legibility and ye olde gcc. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180418184052.7129-3-chris@chris-wilson.co.uk
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