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authorJean-Francois Moine <moinejf@free.fr>2014-11-25 14:14:48 +0300
committerMark Brown <broonie@kernel.org>2014-11-26 01:26:34 +0300
commitc362effe5cda4df02aa7670d58636ea73979e304 (patch)
tree3b56baadab2088a02099a4481b02c07ef7eafc19 /include
parent8e2be56273666614e24756d7ee551203b8a86809 (diff)
downloadlinux-c362effe5cda4df02aa7670d58636ea73979e304.tar.xz
ASoC: Remove 'const' from the device_node pointers
As Russell King's explained it, there should not be pointers to struct device_node: "struct device_node is a ref-counted structure. That means if you store a reference to it, you should "get" it, and you should "put" it once you've done. The act of "put"ing the pointed-to structure involves writing to that structure, so it is totally unappropriate to store a device_node structure as a const pointer. It forces you to have to cast it back to a non-const pointer at various points in time to use various OF function calls." [This isn't quite the application here, we're not geting or putting the pointer though we did add some other users who call non-const OF functions -- broonie] Signed-off-by: Jean-Francois Moine <moinejf@free.fr> Signed-off-by: Mark Brown <broonie@kernel.org>
Diffstat (limited to 'include')
-rw-r--r--include/sound/soc.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/sound/soc.h b/include/sound/soc.h
index edbb07ba4cb5..d1f3dac91b3e 100644
--- a/include/sound/soc.h
+++ b/include/sound/soc.h
@@ -881,7 +881,7 @@ struct snd_soc_platform_driver {
struct snd_soc_dai_link_component {
const char *name;
- const struct device_node *of_node;
+ struct device_node *of_node;
const char *dai_name;
};
@@ -983,7 +983,7 @@ struct snd_soc_codec_conf {
* DT/OF node, but not both.
*/
const char *dev_name;
- const struct device_node *of_node;
+ struct device_node *of_node;
/*
* optional map of kcontrol, widget and path name prefixes that are
@@ -1000,7 +1000,7 @@ struct snd_soc_aux_dev {
* DT/OF node, but not both.
*/
const char *codec_name;
- const struct device_node *codec_of_node;
+ struct device_node *codec_of_node;
/* codec/machine specific init - e.g. add machine controls */
int (*init)(struct snd_soc_component *component);