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authorDylan Yudaken <dylany@fb.com>2022-07-14 14:02:58 +0300
committerJens Axboe <axboe@kernel.dk>2022-07-25 03:39:18 +0300
commit9bb66906f23e50d6db1e11f7498b72dfca1982a2 (patch)
tree14b0e09894de61541ba244093289b9d1dae94fc8 /include
parent72c531f8ef3052c682d39dc21dcb5576afda208c (diff)
downloadlinux-9bb66906f23e50d6db1e11f7498b72dfca1982a2.tar.xz
io_uring: support multishot in recvmsg
Similar to multishot recv, this will require provided buffers to be used. However recvmsg is much more complex than recv as it has multiple outputs. Specifically flags, name, and control messages. Support this by introducing a new struct io_uring_recvmsg_out with 4 fields. namelen, controllen and flags match the similar out fields in msghdr from standard recvmsg(2), payloadlen is the length of the payload following the header. This struct is placed at the start of the returned buffer. Based on what the user specifies in struct msghdr, the next bytes of the buffer will be name (the next msg_namelen bytes), and then control (the next msg_controllen bytes). The payload will come at the end. The return value in the CQE is the total used size of the provided buffer. Signed-off-by: Dylan Yudaken <dylany@fb.com> Link: https://lore.kernel.org/r/20220714110258.1336200-4-dylany@fb.com [axboe: style fixups, see link] Signed-off-by: Jens Axboe <axboe@kernel.dk>
Diffstat (limited to 'include')
-rw-r--r--include/uapi/linux/io_uring.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/include/uapi/linux/io_uring.h b/include/uapi/linux/io_uring.h
index 499679134961..4c9b11e2e991 100644
--- a/include/uapi/linux/io_uring.h
+++ b/include/uapi/linux/io_uring.h
@@ -613,4 +613,11 @@ struct io_uring_file_index_range {
__u64 resv;
};
+struct io_uring_recvmsg_out {
+ __u32 namelen;
+ __u32 controllen;
+ __u32 payloadlen;
+ __u32 flags;
+};
+
#endif