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authorJeremy Fitzhardinge <jeremy@goop.org>2006-12-13 11:34:49 +0300
committerLinus Torvalds <torvalds@woody.osdl.org>2006-12-13 20:05:51 +0300
commit90aef12e6dd609e1ad7fb70044eedc78ca55ee5e (patch)
tree35ff39f80d010c548df660d3a3e53c5861741777 /include/linux/gameport.h
parent74c383f1400f559562aa517d6d62f77245bddf52 (diff)
downloadlinux-90aef12e6dd609e1ad7fb70044eedc78ca55ee5e.tar.xz
[PATCH] Use activate_mm() in fs/aio.c:use_mm()
activate_mm() is not the right thing to be using in use_mm(). It should be switch_mm(). On normal x86, they're synonymous, but for the Xen patches I'm adding a hook which assumes that activate_mm is only used the first time a new mm is used after creation (I have another hook for dealing with dup_mm). I think this use of activate_mm() is the only place where it could be used a second time on an mm. >From a quick look at the other architectures I think this is OK (most simply implement one in terms of the other), but some are doing some subtly different stuff between the two. Acked-by: David Miller <davem@davemloft.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'include/linux/gameport.h')
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