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authorAl Viro <viro@zeniv.linux.org.uk>2016-02-29 20:12:46 +0300
committerAl Viro <viro@zeniv.linux.org.uk>2016-02-29 20:16:43 +0300
commita528aca7f359f4b0b1d72ae406097e491a5ba9ea (patch)
tree26b95bc4e207d3bd6afc11affbfa0fe85ac53b6a /fs/stat.c
parent5129fa482b16615fd4464d2f5d23acb1b7056c66 (diff)
downloadlinux-a528aca7f359f4b0b1d72ae406097e491a5ba9ea.tar.xz
use ->d_seq to get coherency between ->d_inode and ->d_flags
Games with ordering and barriers are way too brittle. Just bump ->d_seq before and after updating ->d_inode and ->d_flags type bits, so that verifying ->d_seq would guarantee they are coherent. Cc: stable@vger.kernel.org # v3.13+ Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
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