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authorChristian Brauner <brauner@kernel.org>2023-01-13 14:49:25 +0300
committerChristian Brauner (Microsoft) <brauner@kernel.org>2023-01-19 11:24:28 +0300
commitf2d40141d5d90b882e2c35b226f9244a63b82b6e (patch)
treebc259eb6a002166849f3aabdaa690f285140ce89 /fs/minix
parent700b7940526d31117fd20b7ed31156df134fbe7f (diff)
downloadlinux-f2d40141d5d90b882e2c35b226f9244a63b82b6e.tar.xz
fs: port inode_init_owner() to mnt_idmap
Convert to struct mnt_idmap. Last cycle we merged the necessary infrastructure in 256c8aed2b42 ("fs: introduce dedicated idmap type for mounts"). This is just the conversion to struct mnt_idmap. Currently we still pass around the plain namespace that was attached to a mount. This is in general pretty convenient but it makes it easy to conflate namespaces that are relevant on the filesystem with namespaces that are relevent on the mount level. Especially for non-vfs developers without detailed knowledge in this area this can be a potential source for bugs. Once the conversion to struct mnt_idmap is done all helpers down to the really low-level helpers will take a struct mnt_idmap argument instead of two namespace arguments. This way it becomes impossible to conflate the two eliminating the possibility of any bugs. All of the vfs and all filesystems only operate on struct mnt_idmap. Acked-by: Dave Chinner <dchinner@redhat.com> Reviewed-by: Christoph Hellwig <hch@lst.de> Signed-off-by: Christian Brauner (Microsoft) <brauner@kernel.org>
Diffstat (limited to 'fs/minix')
-rw-r--r--fs/minix/bitmap.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/fs/minix/bitmap.c b/fs/minix/bitmap.c
index 9115948c624e..724d8191a310 100644
--- a/fs/minix/bitmap.c
+++ b/fs/minix/bitmap.c
@@ -252,7 +252,7 @@ struct inode *minix_new_inode(const struct inode *dir, umode_t mode, int *error)
iput(inode);
return NULL;
}
- inode_init_owner(&init_user_ns, inode, dir, mode);
+ inode_init_owner(&nop_mnt_idmap, inode, dir, mode);
inode->i_ino = j;
inode->i_mtime = inode->i_atime = inode->i_ctime = current_time(inode);
inode->i_blocks = 0;