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author | Sage Weil <sage@newdream.net> | 2011-02-05 07:45:58 +0300 |
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committer | Sage Weil <sage@newdream.net> | 2011-02-05 07:45:58 +0300 |
commit | e8e1ba96b207deba1339b09983f8b29f92cb1497 (patch) | |
tree | 281f255e549ec247699d9860117c3b684c472997 /fs/ceph/file.c | |
parent | 42961d2333a1855c649fa3790e258ab4f0fa66a4 (diff) | |
download | linux-e8e1ba96b207deba1339b09983f8b29f92cb1497.tar.xz |
ceph: queue cap_snaps once per realm
We were forming a dirty list, and then queueing cap_snaps for each realm
_and_ its children, regardless of whether the children were already in the
dirty list. This meant we did it twice for some realms. Which in turn
meant we corrupted mdsc->snap_flush_list when the cap_snap was re-added to
the list it was already on, and could trigger an infinite loop.
We were also using recursion to do reach all the children, a no-no when
stack is limited.
Instead, (re)queue any children on the dirty list, avoiding processing
anything twice and avoiding any recursion.
Signed-off-by: Sage Weil <sage@newdream.net>
Diffstat (limited to 'fs/ceph/file.c')
0 files changed, 0 insertions, 0 deletions