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author | Eric Anholt <eric@anholt.net> | 2019-02-07 02:25:50 +0300 |
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committer | Eric Anholt <eric@anholt.net> | 2019-04-01 19:33:38 +0300 |
commit | 181e5bf29e06bd8ade7ebc21de056b9dc866fcc2 (patch) | |
tree | 287e4e763da3e76fcc1f76cef8540a3341476656 /drivers/virt | |
parent | 50d1ebef79ef6d09f4fb91f0b424e4f87db1d8a8 (diff) | |
download | linux-181e5bf29e06bd8ade7ebc21de056b9dc866fcc2.tar.xz |
drm/vc4: Make sure to emit a tile coordinates between two MSAA loads.
The HW only executes a load once the tile coordinates packet happens,
and only tracks one at a time, so by emitting our two MSAA loads back
to back we would end up with an undefined color or Z buffer.
Fixes dEQP-EGL.functional.render.multi_context.gles2.rgb888_window
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Cc: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190206232550.12012-1-eric@anholt.net
Diffstat (limited to 'drivers/virt')
0 files changed, 0 insertions, 0 deletions