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authorChristoph Hellwig <hch@lst.de>2014-11-03 22:15:14 +0300
committerChristoph Hellwig <hch@lst.de>2014-11-12 13:19:43 +0300
commitc8b09f6fb67df7fc1b51ced1037fa9b677428149 (patch)
tree87527c3e17a7539c0ffa9f64fbd85ec2ad3dabf1 /drivers/scsi/stex.c
parent2ecb204d07ac8debe3893c362415919bc78bebd6 (diff)
downloadlinux-c8b09f6fb67df7fc1b51ced1037fa9b677428149.tar.xz
scsi: don't set tagging state from scsi_adjust_queue_depth
Remove the tagged argument from scsi_adjust_queue_depth, and just let it handle the queue depth. For most drivers those two are fairly separate, given that most modern drivers don't care about the SCSI "tagged" status of a command at all, and many old drivers allow queuing of multiple untagged commands in the driver. Instead we start out with the ->simple_tags flag set before calling ->slave_configure, which is how all drivers actually looking at ->simple_tags except for one worke anyway. The one other case looks broken, but I've kept the behavior as-is for now. Except for that we only change ->simple_tags from the ->change_queue_type, and when rejecting a tag message in a single driver, so keeping this churn out of scsi_adjust_queue_depth is a clear win. Now that the usage of scsi_adjust_queue_depth is more obvious we can also remove all the trivial instances in ->slave_alloc or ->slave_configure that just set it to the cmd_per_lun default. Signed-off-by: Christoph Hellwig <hch@lst.de> Reviewed-by: Mike Christie <michaelc@cs.wisc.edu> Reviewed-by: Hannes Reinecke <hare@suse.de> Reviewed-by: Martin K. Petersen <martin.petersen@oracle.com>
Diffstat (limited to 'drivers/scsi/stex.c')
-rw-r--r--drivers/scsi/stex.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/drivers/scsi/stex.c b/drivers/scsi/stex.c
index b5eae4f6ba46..2bb8a9e74dac 100644
--- a/drivers/scsi/stex.c
+++ b/drivers/scsi/stex.c
@@ -549,8 +549,6 @@ stex_slave_alloc(struct scsi_device *sdev)
/* Cheat: usually extracted from Inquiry data */
sdev->tagged_supported = 1;
- scsi_adjust_queue_depth(sdev, 0, sdev->host->can_queue);
-
return 0;
}