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authorRob Clark <robdclark@chromium.org>2022-01-08 21:09:10 +0300
committerRob Clark <robdclark@chromium.org>2022-01-25 19:54:41 +0300
commit167a668ab0edf92bfd043bafd24e7f895d074173 (patch)
treeddb4f75189dd645cbe5983ecddc3a3d771faafc2 /drivers/remoteproc/stm32_rproc.c
parent5e761a2287234bc402ba7ef07129f5103bcd775c (diff)
downloadlinux-167a668ab0edf92bfd043bafd24e7f895d074173.tar.xz
drm/msm/gpu: Wait for idle before suspending
System suspend uses pm_runtime_force_suspend(), which cheekily bypasses the runpm reference counts. This doesn't actually work so well when the GPU is active. So add a reasonable delay waiting for the GPU to become idle. Alternatively we could just return -EBUSY in this case, but that has the disadvantage of causing system suspend to fail. v2: s/ret/remaining [sboyd], and switch to using active_submits count to ensure we aren't racing with submit cleanup (and devfreq idle work getting scheduled, etc) v3: fix inverted logic Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Bjorn Andersson <bjorn.andersson@linaro.org> Reviewed-by: AngeloGioacchino Del Regno <angelogioacchino.delregno@collabora.com> Link: https://lore.kernel.org/r/20220108180913.814448-2-robdclark@gmail.com Signed-off-by: Rob Clark <robdclark@chromium.org>
Diffstat (limited to 'drivers/remoteproc/stm32_rproc.c')
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