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author | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-17 02:20:36 +0400 |
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committer | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-17 02:20:36 +0400 |
commit | 1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch) | |
tree | 0bba044c4ce775e45a88a51686b5d9f90697ea9d /drivers/input/joystick/analog.c | |
download | linux-1da177e4c3f41524e886b7f1b8a0c1fc7321cac2.tar.xz |
Linux-2.6.12-rc2v2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
Diffstat (limited to 'drivers/input/joystick/analog.c')
-rw-r--r-- | drivers/input/joystick/analog.c | 772 |
1 files changed, 772 insertions, 0 deletions
diff --git a/drivers/input/joystick/analog.c b/drivers/input/joystick/analog.c new file mode 100644 index 000000000000..504b7d550567 --- /dev/null +++ b/drivers/input/joystick/analog.c @@ -0,0 +1,772 @@ +/* + * $Id: analog.c,v 1.68 2002/01/22 20:18:32 vojtech Exp $ + * + * Copyright (c) 1996-2001 Vojtech Pavlik + */ + +/* + * Analog joystick and gamepad driver for Linux + */ + +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * Should you need to contact me, the author, you can do so either by + * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: + * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic + */ + +#include <linux/config.h> +#include <linux/delay.h> +#include <linux/kernel.h> +#include <linux/module.h> +#include <linux/moduleparam.h> +#include <linux/slab.h> +#include <linux/bitops.h> +#include <linux/init.h> +#include <linux/input.h> +#include <linux/gameport.h> +#include <asm/timex.h> + +#define DRIVER_DESC "Analog joystick and gamepad driver" + +MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); +MODULE_DESCRIPTION(DRIVER_DESC); +MODULE_LICENSE("GPL"); + +/* + * Option parsing. + */ + +#define ANALOG_PORTS 16 + +static char *js[ANALOG_PORTS]; +static int js_nargs; +static int analog_options[ANALOG_PORTS]; +module_param_array_named(map, js, charp, &js_nargs, 0); +MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities"); + +__obsolete_setup("js="); + +/* + * Times, feature definitions. + */ + +#define ANALOG_RUDDER 0x00004 +#define ANALOG_THROTTLE 0x00008 +#define ANALOG_AXES_STD 0x0000f +#define ANALOG_BTNS_STD 0x000f0 + +#define ANALOG_BTNS_CHF 0x00100 +#define ANALOG_HAT1_CHF 0x00200 +#define ANALOG_HAT2_CHF 0x00400 +#define ANALOG_HAT_FCS 0x00800 +#define ANALOG_HATS_ALL 0x00e00 +#define ANALOG_BTN_TL 0x01000 +#define ANALOG_BTN_TR 0x02000 +#define ANALOG_BTN_TL2 0x04000 +#define ANALOG_BTN_TR2 0x08000 +#define ANALOG_BTNS_TLR 0x03000 +#define ANALOG_BTNS_TLR2 0x0c000 +#define ANALOG_BTNS_GAMEPAD 0x0f000 + +#define ANALOG_HBTN_CHF 0x10000 +#define ANALOG_ANY_CHF 0x10700 +#define ANALOG_SAITEK 0x20000 +#define ANALOG_EXTENSIONS 0x7ff00 +#define ANALOG_GAMEPAD 0x80000 + +#define ANALOG_MAX_TIME 3 /* 3 ms */ +#define ANALOG_LOOP_TIME 2000 /* 2 * loop */ +#define ANALOG_SAITEK_DELAY 200 /* 200 us */ +#define ANALOG_SAITEK_TIME 2000 /* 2000 us */ +#define ANALOG_AXIS_TIME 2 /* 2 * refresh */ +#define ANALOG_INIT_RETRIES 8 /* 8 times */ +#define ANALOG_FUZZ_BITS 2 /* 2 bit more */ +#define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */ + +#define ANALOG_MAX_NAME_LENGTH 128 +#define ANALOG_MAX_PHYS_LENGTH 32 + +static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE }; +static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y }; +static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR }; +static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS }; +static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE }; +static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, + BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 }; + +static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 }; + +struct analog { + struct input_dev dev; + int mask; + short *buttons; + char name[ANALOG_MAX_NAME_LENGTH]; + char phys[ANALOG_MAX_PHYS_LENGTH]; +}; + +struct analog_port { + struct gameport *gameport; + struct analog analog[2]; + unsigned char mask; + char saitek; + char cooked; + int bads; + int reads; + int speed; + int loop; + int fuzz; + int axes[4]; + int buttons; + int initial[4]; + int axtime; +}; + +/* + * Time macros. + */ + +#ifdef __i386__ +#define GET_TIME(x) do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0) +#define DELTA(x,y) (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0))) +#define TIME_NAME (cpu_has_tsc?"TSC":"PIT") +static unsigned int get_time_pit(void) +{ + extern spinlock_t i8253_lock; + unsigned long flags; + unsigned int count; + + spin_lock_irqsave(&i8253_lock, flags); + outb_p(0x00, 0x43); + count = inb_p(0x40); + count |= inb_p(0x40) << 8; + spin_unlock_irqrestore(&i8253_lock, flags); + + return count; +} +#elif defined(__x86_64__) +#define GET_TIME(x) rdtscl(x) +#define DELTA(x,y) ((y)-(x)) +#define TIME_NAME "TSC" +#elif defined(__alpha__) +#define GET_TIME(x) do { x = get_cycles(); } while (0) +#define DELTA(x,y) ((y)-(x)) +#define TIME_NAME "PCC" +#else +#define FAKE_TIME +static unsigned long analog_faketime = 0; +#define GET_TIME(x) do { x = analog_faketime++; } while(0) +#define DELTA(x,y) ((y)-(x)) +#define TIME_NAME "Unreliable" +#warning Precise timer not defined for this architecture. +#endif + +/* + * analog_decode() decodes analog joystick data and reports input events. + */ + +static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons) +{ + struct input_dev *dev = &analog->dev; + int i, j; + + if (analog->mask & ANALOG_HAT_FCS) + for (i = 0; i < 4; i++) + if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) { + buttons |= 1 << (i + 14); + break; + } + + for (i = j = 0; i < 6; i++) + if (analog->mask & (0x10 << i)) + input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1); + + if (analog->mask & ANALOG_HBTN_CHF) + for (i = 0; i < 4; i++) + input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1); + + if (analog->mask & ANALOG_BTN_TL) + input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1)); + if (analog->mask & ANALOG_BTN_TR) + input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1)); + if (analog->mask & ANALOG_BTN_TL2) + input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1))); + if (analog->mask & ANALOG_BTN_TR2) + input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1))); + + for (i = j = 0; i < 4; i++) + if (analog->mask & (1 << i)) + input_report_abs(dev, analog_axes[j++], axes[i]); + + for (i = j = 0; i < 3; i++) + if (analog->mask & analog_exts[i]) { + input_report_abs(dev, analog_hats[j++], + ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1)); + input_report_abs(dev, analog_hats[j++], + ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1)); + } + + input_sync(dev); +} + +/* + * analog_cooked_read() reads analog joystick data. + */ + +static int analog_cooked_read(struct analog_port *port) +{ + struct gameport *gameport = port->gameport; + unsigned int time[4], start, loop, now, loopout, timeout; + unsigned char data[4], this, last; + unsigned long flags; + int i, j; + + loopout = (ANALOG_LOOP_TIME * port->loop) / 1000; + timeout = ANALOG_MAX_TIME * port->speed; + + local_irq_save(flags); + gameport_trigger(gameport); + GET_TIME(now); + local_irq_restore(flags); + + start = now; + this = port->mask; + i = 0; + + do { + loop = now; + last = this; + + local_irq_disable(); + this = gameport_read(gameport) & port->mask; + GET_TIME(now); + local_irq_restore(flags); + + if ((last ^ this) && (DELTA(loop, now) < loopout)) { + data[i] = last ^ this; + time[i] = now; + i++; + } + + } while (this && (i < 4) && (DELTA(start, now) < timeout)); + + this <<= 4; + + for (--i; i >= 0; i--) { + this |= data[i]; + for (j = 0; j < 4; j++) + if (data[i] & (1 << j)) + port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop; + } + + return -(this != port->mask); +} + +static int analog_button_read(struct analog_port *port, char saitek, char chf) +{ + unsigned char u; + int t = 1, i = 0; + int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME); + + u = gameport_read(port->gameport); + + if (!chf) { + port->buttons = (~u >> 4) & 0xf; + return 0; + } + + port->buttons = 0; + + while ((~u & 0xf0) && (i < 16) && t) { + port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf]; + if (!saitek) return 0; + udelay(ANALOG_SAITEK_DELAY); + t = strobe; + gameport_trigger(port->gameport); + while (((u = gameport_read(port->gameport)) & port->mask) && t) t--; + i++; + } + + return -(!t || (i == 16)); +} + +/* + * analog_poll() repeatedly polls the Analog joysticks. + */ + +static void analog_poll(struct gameport *gameport) +{ + struct analog_port *port = gameport_get_drvdata(gameport); + int i; + + char saitek = !!(port->analog[0].mask & ANALOG_SAITEK); + char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF); + + if (port->cooked) { + port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons); + if (chf) + port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0; + port->reads++; + } else { + if (!port->axtime--) { + port->bads -= analog_cooked_read(port); + port->bads -= analog_button_read(port, saitek, chf); + port->reads++; + port->axtime = ANALOG_AXIS_TIME - 1; + } else { + if (!saitek) + analog_button_read(port, saitek, chf); + } + } + + for (i = 0; i < 2; i++) + if (port->analog[i].mask) + analog_decode(port->analog + i, port->axes, port->initial, port->buttons); +} + +/* + * analog_open() is a callback from the input open routine. + */ + +static int analog_open(struct input_dev *dev) +{ + struct analog_port *port = dev->private; + + gameport_start_polling(port->gameport); + return 0; +} + +/* + * analog_close() is a callback from the input close routine. + */ + +static void analog_close(struct input_dev *dev) +{ + struct analog_port *port = dev->private; + + gameport_stop_polling(port->gameport); +} + +/* + * analog_calibrate_timer() calibrates the timer and computes loop + * and timeout values for a joystick port. + */ + +static void analog_calibrate_timer(struct analog_port *port) +{ + struct gameport *gameport = port->gameport; + unsigned int i, t, tx, t1, t2, t3; + unsigned long flags; + + local_irq_save(flags); + GET_TIME(t1); +#ifdef FAKE_TIME + analog_faketime += 830; +#endif + mdelay(1); + GET_TIME(t2); + GET_TIME(t3); + local_irq_restore(flags); + + port->speed = DELTA(t1, t2) - DELTA(t2, t3); + + tx = ~0; + + for (i = 0; i < 50; i++) { + local_irq_save(flags); + GET_TIME(t1); + for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); } + GET_TIME(t3); + local_irq_restore(flags); + udelay(i); + t = DELTA(t1, t2) - DELTA(t2, t3); + if (t < tx) tx = t; + } + + port->loop = tx / 50; +} + +/* + * analog_name() constructs a name for an analog joystick. + */ + +static void analog_name(struct analog *analog) +{ + sprintf(analog->name, "Analog %d-axis %d-button", + hweight8(analog->mask & ANALOG_AXES_STD), + hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 + + hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4); + + if (analog->mask & ANALOG_HATS_ALL) + sprintf(analog->name, "%s %d-hat", + analog->name, hweight16(analog->mask & ANALOG_HATS_ALL)); + + if (analog->mask & ANALOG_HAT_FCS) + strcat(analog->name, " FCS"); + if (analog->mask & ANALOG_ANY_CHF) + strcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF"); + + strcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick"); +} + +/* + * analog_init_device() + */ + +static void analog_init_device(struct analog_port *port, struct analog *analog, int index) +{ + int i, j, t, v, w, x, y, z; + + analog_name(analog); + sprintf(analog->phys, "%s/input%d", port->gameport->phys, index); + analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn; + + init_input_dev(&analog->dev); + + analog->dev.name = analog->name; + analog->dev.phys = analog->phys; + analog->dev.id.bustype = BUS_GAMEPORT; + analog->dev.id.vendor = GAMEPORT_ID_VENDOR_ANALOG; + analog->dev.id.product = analog->mask >> 4; + analog->dev.id.version = 0x0100; + + analog->dev.open = analog_open; + analog->dev.close = analog_close; + analog->dev.private = port; + analog->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); + + for (i = j = 0; i < 4; i++) + if (analog->mask & (1 << i)) { + + t = analog_axes[j]; + x = port->axes[i]; + y = (port->axes[0] + port->axes[1]) >> 1; + z = y - port->axes[i]; + z = z > 0 ? z : -z; + v = (x >> 3); + w = (x >> 3); + + set_bit(t, analog->dev.absbit); + + if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3))) + x = y; + + if (analog->mask & ANALOG_SAITEK) { + if (i == 2) x = port->axes[i]; + v = x - (x >> 2); + w = (x >> 4); + } + + analog->dev.absmax[t] = (x << 1) - v; + analog->dev.absmin[t] = v; + analog->dev.absfuzz[t] = port->fuzz; + analog->dev.absflat[t] = w; + + j++; + } + + for (i = j = 0; i < 3; i++) + if (analog->mask & analog_exts[i]) + for (x = 0; x < 2; x++) { + t = analog_hats[j++]; + set_bit(t, analog->dev.absbit); + analog->dev.absmax[t] = 1; + analog->dev.absmin[t] = -1; + } + + for (i = j = 0; i < 4; i++) + if (analog->mask & (0x10 << i)) + set_bit(analog->buttons[j++], analog->dev.keybit); + + if (analog->mask & ANALOG_BTNS_CHF) + for (i = 0; i < 2; i++) + set_bit(analog->buttons[j++], analog->dev.keybit); + + if (analog->mask & ANALOG_HBTN_CHF) + for (i = 0; i < 4; i++) + set_bit(analog->buttons[j++], analog->dev.keybit); + + for (i = 0; i < 4; i++) + if (analog->mask & (ANALOG_BTN_TL << i)) + set_bit(analog_pads[i], analog->dev.keybit); + + analog_decode(analog, port->axes, port->initial, port->buttons); + + input_register_device(&analog->dev); + + printk(KERN_INFO "input: %s at %s", analog->name, port->gameport->phys); + + if (port->cooked) + printk(" [ADC port]\n"); + else + printk(" [%s timer, %d %sHz clock, %d ns res]\n", TIME_NAME, + port->speed > 10000 ? (port->speed + 800) / 1000 : port->speed, + port->speed > 10000 ? "M" : "k", + port->speed > 10000 ? (port->loop * 1000) / (port->speed / 1000) + : (port->loop * 1000000) / port->speed); +} + +/* + * analog_init_devices() sets up device-specific values and registers the input devices. + */ + +static int analog_init_masks(struct analog_port *port) +{ + int i; + struct analog *analog = port->analog; + int max[4]; + + if (!port->mask) + return -1; + + if ((port->mask & 3) != 3 && port->mask != 0xc) { + printk(KERN_WARNING "analog.c: Unknown joystick device found " + "(data=%#x, %s), probably not analog joystick.\n", + port->mask, port->gameport->phys); + return -1; + } + + + i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */ + + analog[0].mask = i & 0xfffff; + + analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD) + | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS) + | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2); + + analog[0].mask &= ~(ANALOG_HAT2_CHF) + | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF); + + analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2) + | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8) + | ((~analog[0].mask & ANALOG_HAT_FCS) << 2) + | ((~analog[0].mask & ANALOG_HAT_FCS) << 4); + + analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER) + | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10) + & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12)); + + analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000); + + analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD + : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD); + + if (port->cooked) { + + for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1; + + if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1; + if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1; + if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1; + if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1; + if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1; + + gameport_calibrate(port->gameport, port->axes, max); + } + + for (i = 0; i < 4; i++) + port->initial[i] = port->axes[i]; + + return -!(analog[0].mask || analog[1].mask); +} + +static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port) +{ + int i, t, u, v; + + port->gameport = gameport; + + gameport_set_drvdata(gameport, port); + + if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) { + + analog_calibrate_timer(port); + + gameport_trigger(gameport); + t = gameport_read(gameport); + msleep(ANALOG_MAX_TIME); + port->mask = (gameport_read(gameport) ^ t) & t & 0xf; + port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS; + + for (i = 0; i < ANALOG_INIT_RETRIES; i++) { + if (!analog_cooked_read(port)) + break; + msleep(ANALOG_MAX_TIME); + } + + u = v = 0; + + msleep(ANALOG_MAX_TIME); + t = gameport_time(gameport, ANALOG_MAX_TIME * 1000); + gameport_trigger(gameport); + while ((gameport_read(port->gameport) & port->mask) && (u < t)) + u++; + udelay(ANALOG_SAITEK_DELAY); + t = gameport_time(gameport, ANALOG_SAITEK_TIME); + gameport_trigger(gameport); + while ((gameport_read(port->gameport) & port->mask) && (v < t)) + v++; + + if (v < (u >> 1)) { /* FIXME - more than one port */ + analog_options[0] |= /* FIXME - more than one port */ + ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF; + return 0; + } + + gameport_close(gameport); + } + + if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { + + for (i = 0; i < ANALOG_INIT_RETRIES; i++) + if (!gameport_cooked_read(gameport, port->axes, &port->buttons)) + break; + for (i = 0; i < 4; i++) + if (port->axes[i] != -1) + port->mask |= 1 << i; + + port->fuzz = gameport->fuzz; + port->cooked = 1; + return 0; + } + + return gameport_open(gameport, drv, GAMEPORT_MODE_RAW); +} + +static int analog_connect(struct gameport *gameport, struct gameport_driver *drv) +{ + struct analog_port *port; + int i; + int err; + + if (!(port = kcalloc(1, sizeof(struct analog_port), GFP_KERNEL))) + return - ENOMEM; + + err = analog_init_port(gameport, drv, port); + if (err) { + kfree(port); + return err; + } + + err = analog_init_masks(port); + if (err) { + gameport_close(gameport); + gameport_set_drvdata(gameport, NULL); + kfree(port); + return err; + } + + gameport_set_poll_handler(gameport, analog_poll); + gameport_set_poll_interval(gameport, 10); + + for (i = 0; i < 2; i++) + if (port->analog[i].mask) + analog_init_device(port, port->analog + i, i); + + return 0; +} + +static void analog_disconnect(struct gameport *gameport) +{ + int i; + struct analog_port *port = gameport_get_drvdata(gameport); + + for (i = 0; i < 2; i++) + if (port->analog[i].mask) + input_unregister_device(&port->analog[i].dev); + gameport_close(gameport); + gameport_set_drvdata(gameport, NULL); + printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n", + port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0, + port->gameport->phys); + kfree(port); +} + +struct analog_types { + char *name; + int value; +}; + +static struct analog_types analog_types[] = { + { "none", 0x00000000 }, + { "auto", 0x000000ff }, + { "2btn", 0x0000003f }, + { "y-joy", 0x0cc00033 }, + { "y-pad", 0x8cc80033 }, + { "fcs", 0x000008f7 }, + { "chf", 0x000002ff }, + { "fullchf", 0x000007ff }, + { "gamepad", 0x000830f3 }, + { "gamepad8", 0x0008f0f3 }, + { NULL, 0 } +}; + +static void analog_parse_options(void) +{ + int i, j; + char *end; + + for (i = 0; i < js_nargs; i++) { + + for (j = 0; analog_types[j].name; j++) + if (!strcmp(analog_types[j].name, js[i])) { + analog_options[i] = analog_types[j].value; + break; + } + if (analog_types[j].name) continue; + + analog_options[i] = simple_strtoul(js[i], &end, 0); + if (end != js[i]) continue; + + analog_options[i] = 0xff; + if (!strlen(js[i])) continue; + + printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]); + } + + for (; i < ANALOG_PORTS; i++) + analog_options[i] = 0xff; +} + +/* + * The gameport device structure. + */ + +static struct gameport_driver analog_drv = { + .driver = { + .name = "analog", + }, + .description = DRIVER_DESC, + .connect = analog_connect, + .disconnect = analog_disconnect, +}; + +static int __init analog_init(void) +{ + analog_parse_options(); + gameport_register_driver(&analog_drv); + + return 0; +} + +static void __exit analog_exit(void) +{ + gameport_unregister_driver(&analog_drv); +} + +module_init(analog_init); +module_exit(analog_exit); |