diff options
author | Vicki Pfau <vi@endrift.com> | 2023-12-20 06:38:32 +0300 |
---|---|---|
committer | Jiri Kosina <jkosina@suse.com> | 2024-01-02 13:20:42 +0300 |
commit | 917972636e8271c5691710ce5dcd66c2d3bd04f2 (patch) | |
tree | 671a79df8e4df96851f35dc24bc598d3c203bb61 /drivers/hid | |
parent | 34281b4d916f167a6f77975380e1df07f06248b7 (diff) | |
download | linux-917972636e8271c5691710ce5dcd66c2d3bd04f2.tar.xz |
HID: hid-steam: Disable watchdog instead of using a heartbeat
The Steam Deck has a setting that controls whether or not the watchdog is
enabled, so instead of using a heartbeat to keep the watchdog from triggering,
this commit changes the behavior to simply disable the watchdog instead.
Signed-off-by: Jiri Kosina <jkosina@suse.com>
Diffstat (limited to 'drivers/hid')
-rw-r--r-- | drivers/hid/hid-steam.c | 30 |
1 files changed, 2 insertions, 28 deletions
diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c index 7aefd52e945a..efd297e0ea8c 100644 --- a/drivers/hid/hid-steam.c +++ b/drivers/hid/hid-steam.c @@ -101,6 +101,7 @@ static LIST_HEAD(steam_devices); #define STEAM_REG_GYRO_MODE 0x30 #define STEAM_REG_LPAD_CLICK_PRESSURE 0x34 #define STEAM_REG_RPAD_CLICK_PRESSURE 0x35 +#define STEAM_REG_WATCHDOG_ENABLE 0x47 /* Raw event identifiers */ #define STEAM_EV_INPUT_DATA 0x01 @@ -134,7 +135,6 @@ struct steam_device { struct power_supply __rcu *battery; u8 battery_charge; u16 voltage; - struct delayed_work heartbeat; struct work_struct rumble_work; u16 rumble_left; u16 rumble_right; @@ -340,8 +340,6 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable) steam_send_report_byte(steam, STEAM_CMD_DEFAULT_MAPPINGS); /* enable mouse */ steam_send_report_byte(steam, STEAM_CMD_DEFAULT_MOUSE); - - cancel_delayed_work_sync(&steam->heartbeat); } else { /* disable esc, enter, cursor */ steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS); @@ -352,13 +350,8 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable) STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */ STEAM_REG_LPAD_CLICK_PRESSURE, 0xFFFF, /* disable clicky pad */ STEAM_REG_RPAD_CLICK_PRESSURE, 0xFFFF, /* disable clicky pad */ + STEAM_REG_WATCHDOG_ENABLE, 0, /* disable watchdog that tests if Steam is active */ 0); - /* - * The Steam Deck has a watchdog that automatically enables - * lizard mode if it doesn't see any traffic for too long - */ - if (!work_busy(&steam->heartbeat.work)) - schedule_delayed_work(&steam->heartbeat, 5 * HZ); } else { steam_write_registers(steam, STEAM_REG_LPAD_MODE, 0x07, /* disable mouse */ @@ -733,22 +726,6 @@ static bool steam_is_valve_interface(struct hid_device *hdev) return !list_empty(&rep_enum->report_list); } -static void steam_lizard_mode_heartbeat(struct work_struct *work) -{ - struct steam_device *steam = container_of(work, struct steam_device, - heartbeat.work); - - mutex_lock(&steam->mutex); - if (!steam->client_opened && steam->client_hdev) { - steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS); - steam_write_registers(steam, - STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */ - 0); - schedule_delayed_work(&steam->heartbeat, 5 * HZ); - } - mutex_unlock(&steam->mutex); -} - static int steam_client_ll_parse(struct hid_device *hdev) { struct steam_device *steam = hdev->driver_data; @@ -887,7 +864,6 @@ static int steam_probe(struct hid_device *hdev, steam->quirks = id->driver_data; INIT_WORK(&steam->work_connect, steam_work_connect_cb); INIT_LIST_HEAD(&steam->list); - INIT_DEFERRABLE_WORK(&steam->heartbeat, steam_lizard_mode_heartbeat); INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb); steam->client_hdev = steam_create_client_hid(hdev); @@ -944,7 +920,6 @@ hid_hw_start_fail: hid_destroy_device(steam->client_hdev); client_hdev_fail: cancel_work_sync(&steam->work_connect); - cancel_delayed_work_sync(&steam->heartbeat); cancel_work_sync(&steam->rumble_work); steam_alloc_fail: hid_err(hdev, "%s: failed with error %d\n", @@ -965,7 +940,6 @@ static void steam_remove(struct hid_device *hdev) mutex_lock(&steam->mutex); steam->client_hdev = NULL; steam->client_opened = false; - cancel_delayed_work_sync(&steam->heartbeat); mutex_unlock(&steam->mutex); cancel_work_sync(&steam->work_connect); if (steam->quirks & STEAM_QUIRK_WIRELESS) { |