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authorLinus Torvalds <torvalds@linux-foundation.org>2015-09-05 01:49:32 +0300
committerLinus Torvalds <torvalds@linux-foundation.org>2015-09-05 01:49:32 +0300
commitf377ea88b862bf7151be96d276f4cb740f8e1c41 (patch)
tree6205913431c012e285316281b6221a20d4a92128 /drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
parent51e771c0d25b43d0f12b2c7c01939942becbbe28 (diff)
parent73bf1b7be7aab60d7c651402441dd0b0b4991098 (diff)
downloadlinux-f377ea88b862bf7151be96d276f4cb740f8e1c41.tar.xz
Merge branch 'drm-next' of git://people.freedesktop.org/~airlied/linux
Pull drm updates from Dave Airlie: "This is the main pull request for the drm for 4.3. Nouveau is probably the biggest amount of changes in here, since it missed 4.2. Highlights below, along with the usual bunch of fixes. All stuff outside drm should have applicable acks. Highlights: - new drivers: freescale dcu kms driver - core: more atomic fixes disable some dri1 interfaces on kms drivers drop fb panic handling, this was just getting more broken, as more locking was required. new core fbdev Kconfig support - instead of each driver enable/disabling it struct_mutex cleanups - panel: more new panels cleanup Kconfig - i915: Skylake support enabled by default legacy modesetting using atomic infrastructure Skylake fixes GEN9 workarounds - amdgpu: Fiji support CGS support for amdgpu Initial GPU scheduler - off by default Lots of bug fixes and optimisations. - radeon: DP fixes misc fixes - amdkfd: Add Carrizo support for amdkfd using amdgpu. - nouveau: long pending cleanup to complete driver, fully bisectable which makes it larger, perfmon work more reclocking improvements maxwell displayport fixes - vmwgfx: new DX device support, supports OpenGL 3.3 screen targets support - mgag200: G200eW support G200e new revision support - msm: dragonboard 410c support, msm8x94 support, msm8x74v1 support yuv format support dma plane support mdp5 rotation initial hdcp - sti: atomic support - exynos: lots of cleanups atomic modesetting/pageflipping support render node support - tegra: tegra210 support (dc, dsi, dp/hdmi) dpms with atomic modesetting support - atmel: support for 3 more atmel SoCs new input formats, PRIME support. - dwhdmi: preparing to add audio support - rockchip: yuv plane support" * 'drm-next' of git://people.freedesktop.org/~airlied/linux: (1369 commits) drm/amdgpu: rename gmc_v8_0_init_compute_vmid drm/amdgpu: fix vce3 instance handling drm/amdgpu: remove ib test for the second VCE Ring drm/amdgpu: properly enable VM fault interrupts drm/amdgpu: fix warning in scheduler drm/amdgpu: fix buffer placement under memory pressure drm/amdgpu/cz: fix cz_dpm_update_low_memory_pstate logic drm/amdgpu: fix typo in dce11 watermark setup drm/amdgpu: fix typo in dce10 watermark setup drm/amdgpu: use top down allocation for non-CPU accessible vram drm/amdgpu: be explicit about cpu vram access for driver BOs (v2) drm/amdgpu: set MEC doorbell range for Fiji drm/amdgpu: implement burst NOP for SDMA drm/amdgpu: add insert_nop ring func and default implementation drm/amdgpu: add amdgpu_get_sdma_instance helper function drm/amdgpu: add AMDGPU_MAX_SDMA_INSTANCES drm/amdgpu: add burst_nop flag for sdma drm/amdgpu: add count field for the SDMA NOP packet v2 drm/amdgpu: use PT for VM sync on unmap drm/amdgpu: make wait_event uninterruptible in push_job ...
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_shader.c500
1 files changed, 448 insertions, 52 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
index 6a4584a43aa6..bba1ee395478 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
@@ -1,6 +1,6 @@
/**************************************************************************
*
- * Copyright © 2009-2012 VMware, Inc., Palo Alto, CA., USA
+ * Copyright © 2009-2015 VMware, Inc., Palo Alto, CA., USA
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -27,12 +27,15 @@
#include "vmwgfx_drv.h"
#include "vmwgfx_resource_priv.h"
+#include "vmwgfx_binding.h"
#include "ttm/ttm_placement.h"
struct vmw_shader {
struct vmw_resource res;
SVGA3dShaderType type;
uint32_t size;
+ uint8_t num_input_sig;
+ uint8_t num_output_sig;
};
struct vmw_user_shader {
@@ -40,8 +43,18 @@ struct vmw_user_shader {
struct vmw_shader shader;
};
+struct vmw_dx_shader {
+ struct vmw_resource res;
+ struct vmw_resource *ctx;
+ struct vmw_resource *cotable;
+ u32 id;
+ bool committed;
+ struct list_head cotable_head;
+};
+
static uint64_t vmw_user_shader_size;
static uint64_t vmw_shader_size;
+static size_t vmw_shader_dx_size;
static void vmw_user_shader_free(struct vmw_resource *res);
static struct vmw_resource *
@@ -55,6 +68,18 @@ static int vmw_gb_shader_unbind(struct vmw_resource *res,
struct ttm_validate_buffer *val_buf);
static int vmw_gb_shader_destroy(struct vmw_resource *res);
+static int vmw_dx_shader_create(struct vmw_resource *res);
+static int vmw_dx_shader_bind(struct vmw_resource *res,
+ struct ttm_validate_buffer *val_buf);
+static int vmw_dx_shader_unbind(struct vmw_resource *res,
+ bool readback,
+ struct ttm_validate_buffer *val_buf);
+static void vmw_dx_shader_commit_notify(struct vmw_resource *res,
+ enum vmw_cmdbuf_res_state state);
+static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type);
+static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type);
+static uint64_t vmw_user_shader_size;
+
static const struct vmw_user_resource_conv user_shader_conv = {
.object_type = VMW_RES_SHADER,
.base_obj_to_res = vmw_user_shader_base_to_res,
@@ -77,6 +102,24 @@ static const struct vmw_res_func vmw_gb_shader_func = {
.unbind = vmw_gb_shader_unbind
};
+static const struct vmw_res_func vmw_dx_shader_func = {
+ .res_type = vmw_res_shader,
+ .needs_backup = true,
+ .may_evict = false,
+ .type_name = "dx shaders",
+ .backup_placement = &vmw_mob_placement,
+ .create = vmw_dx_shader_create,
+ /*
+ * The destroy callback is only called with a committed resource on
+ * context destroy, in which case we destroy the cotable anyway,
+ * so there's no need to destroy DX shaders separately.
+ */
+ .destroy = NULL,
+ .bind = vmw_dx_shader_bind,
+ .unbind = vmw_dx_shader_unbind,
+ .commit_notify = vmw_dx_shader_commit_notify,
+};
+
/**
* Shader management:
*/
@@ -87,25 +130,42 @@ vmw_res_to_shader(struct vmw_resource *res)
return container_of(res, struct vmw_shader, res);
}
+/**
+ * vmw_res_to_dx_shader - typecast a struct vmw_resource to a
+ * struct vmw_dx_shader
+ *
+ * @res: Pointer to the struct vmw_resource.
+ */
+static inline struct vmw_dx_shader *
+vmw_res_to_dx_shader(struct vmw_resource *res)
+{
+ return container_of(res, struct vmw_dx_shader, res);
+}
+
static void vmw_hw_shader_destroy(struct vmw_resource *res)
{
- (void) vmw_gb_shader_destroy(res);
+ if (likely(res->func->destroy))
+ (void) res->func->destroy(res);
+ else
+ res->id = -1;
}
+
static int vmw_gb_shader_init(struct vmw_private *dev_priv,
struct vmw_resource *res,
uint32_t size,
uint64_t offset,
SVGA3dShaderType type,
+ uint8_t num_input_sig,
+ uint8_t num_output_sig,
struct vmw_dma_buffer *byte_code,
void (*res_free) (struct vmw_resource *res))
{
struct vmw_shader *shader = vmw_res_to_shader(res);
int ret;
- ret = vmw_resource_init(dev_priv, res, true,
- res_free, &vmw_gb_shader_func);
-
+ ret = vmw_resource_init(dev_priv, res, true, res_free,
+ &vmw_gb_shader_func);
if (unlikely(ret != 0)) {
if (res_free)
@@ -122,11 +182,17 @@ static int vmw_gb_shader_init(struct vmw_private *dev_priv,
}
shader->size = size;
shader->type = type;
+ shader->num_input_sig = num_input_sig;
+ shader->num_output_sig = num_output_sig;
vmw_resource_activate(res, vmw_hw_shader_destroy);
return 0;
}
+/*
+ * GB shader code:
+ */
+
static int vmw_gb_shader_create(struct vmw_resource *res)
{
struct vmw_private *dev_priv = res->dev_priv;
@@ -165,7 +231,7 @@ static int vmw_gb_shader_create(struct vmw_resource *res)
cmd->body.type = shader->type;
cmd->body.sizeInBytes = shader->size;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
- (void) vmw_3d_resource_inc(dev_priv, false);
+ vmw_fifo_resource_inc(dev_priv);
return 0;
@@ -259,7 +325,7 @@ static int vmw_gb_shader_destroy(struct vmw_resource *res)
return 0;
mutex_lock(&dev_priv->binding_mutex);
- vmw_context_binding_res_list_scrub(&res->binding_head);
+ vmw_binding_res_list_scrub(&res->binding_head);
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
@@ -275,12 +341,327 @@ static int vmw_gb_shader_destroy(struct vmw_resource *res)
vmw_fifo_commit(dev_priv, sizeof(*cmd));
mutex_unlock(&dev_priv->binding_mutex);
vmw_resource_release_id(res);
- vmw_3d_resource_dec(dev_priv, false);
+ vmw_fifo_resource_dec(dev_priv);
+
+ return 0;
+}
+
+/*
+ * DX shader code:
+ */
+
+/**
+ * vmw_dx_shader_commit_notify - Notify that a shader operation has been
+ * committed to hardware from a user-supplied command stream.
+ *
+ * @res: Pointer to the shader resource.
+ * @state: Indicating whether a creation or removal has been committed.
+ *
+ */
+static void vmw_dx_shader_commit_notify(struct vmw_resource *res,
+ enum vmw_cmdbuf_res_state state)
+{
+ struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
+ struct vmw_private *dev_priv = res->dev_priv;
+
+ if (state == VMW_CMDBUF_RES_ADD) {
+ mutex_lock(&dev_priv->binding_mutex);
+ vmw_cotable_add_resource(shader->cotable,
+ &shader->cotable_head);
+ shader->committed = true;
+ res->id = shader->id;
+ mutex_unlock(&dev_priv->binding_mutex);
+ } else {
+ mutex_lock(&dev_priv->binding_mutex);
+ list_del_init(&shader->cotable_head);
+ shader->committed = false;
+ res->id = -1;
+ mutex_unlock(&dev_priv->binding_mutex);
+ }
+}
+
+/**
+ * vmw_dx_shader_unscrub - Have the device reattach a MOB to a DX shader.
+ *
+ * @res: The shader resource
+ *
+ * This function reverts a scrub operation.
+ */
+static int vmw_dx_shader_unscrub(struct vmw_resource *res)
+{
+ struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
+ struct vmw_private *dev_priv = res->dev_priv;
+ struct {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdDXBindShader body;
+ } *cmd;
+
+ if (!list_empty(&shader->cotable_head) || !shader->committed)
+ return 0;
+
+ cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd),
+ shader->ctx->id);
+ if (unlikely(cmd == NULL)) {
+ DRM_ERROR("Failed reserving FIFO space for shader "
+ "scrubbing.\n");
+ return -ENOMEM;
+ }
+
+ cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER;
+ cmd->header.size = sizeof(cmd->body);
+ cmd->body.cid = shader->ctx->id;
+ cmd->body.shid = shader->id;
+ cmd->body.mobid = res->backup->base.mem.start;
+ cmd->body.offsetInBytes = res->backup_offset;
+ vmw_fifo_commit(dev_priv, sizeof(*cmd));
+
+ vmw_cotable_add_resource(shader->cotable, &shader->cotable_head);
+
+ return 0;
+}
+
+/**
+ * vmw_dx_shader_create - The DX shader create callback
+ *
+ * @res: The DX shader resource
+ *
+ * The create callback is called as part of resource validation and
+ * makes sure that we unscrub the shader if it's previously been scrubbed.
+ */
+static int vmw_dx_shader_create(struct vmw_resource *res)
+{
+ struct vmw_private *dev_priv = res->dev_priv;
+ struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
+ int ret = 0;
+
+ WARN_ON_ONCE(!shader->committed);
+
+ if (!list_empty(&res->mob_head)) {
+ mutex_lock(&dev_priv->binding_mutex);
+ ret = vmw_dx_shader_unscrub(res);
+ mutex_unlock(&dev_priv->binding_mutex);
+ }
+
+ res->id = shader->id;
+ return ret;
+}
+
+/**
+ * vmw_dx_shader_bind - The DX shader bind callback
+ *
+ * @res: The DX shader resource
+ * @val_buf: Pointer to the validate buffer.
+ *
+ */
+static int vmw_dx_shader_bind(struct vmw_resource *res,
+ struct ttm_validate_buffer *val_buf)
+{
+ struct vmw_private *dev_priv = res->dev_priv;
+ struct ttm_buffer_object *bo = val_buf->bo;
+
+ BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
+ mutex_lock(&dev_priv->binding_mutex);
+ vmw_dx_shader_unscrub(res);
+ mutex_unlock(&dev_priv->binding_mutex);
+
+ return 0;
+}
+
+/**
+ * vmw_dx_shader_scrub - Have the device unbind a MOB from a DX shader.
+ *
+ * @res: The shader resource
+ *
+ * This function unbinds a MOB from the DX shader without requiring the
+ * MOB dma_buffer to be reserved. The driver still considers the MOB bound.
+ * However, once the driver eventually decides to unbind the MOB, it doesn't
+ * need to access the context.
+ */
+static int vmw_dx_shader_scrub(struct vmw_resource *res)
+{
+ struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
+ struct vmw_private *dev_priv = res->dev_priv;
+ struct {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdDXBindShader body;
+ } *cmd;
+
+ if (list_empty(&shader->cotable_head))
+ return 0;
+
+ WARN_ON_ONCE(!shader->committed);
+ cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+ if (unlikely(cmd == NULL)) {
+ DRM_ERROR("Failed reserving FIFO space for shader "
+ "scrubbing.\n");
+ return -ENOMEM;
+ }
+
+ cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER;
+ cmd->header.size = sizeof(cmd->body);
+ cmd->body.cid = shader->ctx->id;
+ cmd->body.shid = res->id;
+ cmd->body.mobid = SVGA3D_INVALID_ID;
+ cmd->body.offsetInBytes = 0;
+ vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ res->id = -1;
+ list_del_init(&shader->cotable_head);
return 0;
}
/**
+ * vmw_dx_shader_unbind - The dx shader unbind callback.
+ *
+ * @res: The shader resource
+ * @readback: Whether this is a readback unbind. Currently unused.
+ * @val_buf: MOB buffer information.
+ */
+static int vmw_dx_shader_unbind(struct vmw_resource *res,
+ bool readback,
+ struct ttm_validate_buffer *val_buf)
+{
+ struct vmw_private *dev_priv = res->dev_priv;
+ struct vmw_fence_obj *fence;
+ int ret;
+
+ BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB);
+
+ mutex_lock(&dev_priv->binding_mutex);
+ ret = vmw_dx_shader_scrub(res);
+ mutex_unlock(&dev_priv->binding_mutex);
+
+ if (ret)
+ return ret;
+
+ (void) vmw_execbuf_fence_commands(NULL, dev_priv,
+ &fence, NULL);
+ vmw_fence_single_bo(val_buf->bo, fence);
+
+ if (likely(fence != NULL))
+ vmw_fence_obj_unreference(&fence);
+
+ return 0;
+}
+
+/**
+ * vmw_dx_shader_cotable_list_scrub - The cotable unbind_func callback for
+ * DX shaders.
+ *
+ * @dev_priv: Pointer to device private structure.
+ * @list: The list of cotable resources.
+ * @readback: Whether the call was part of a readback unbind.
+ *
+ * Scrubs all shader MOBs so that any subsequent shader unbind or shader
+ * destroy operation won't need to swap in the context.
+ */
+void vmw_dx_shader_cotable_list_scrub(struct vmw_private *dev_priv,
+ struct list_head *list,
+ bool readback)
+{
+ struct vmw_dx_shader *entry, *next;
+
+ WARN_ON_ONCE(!mutex_is_locked(&dev_priv->binding_mutex));
+
+ list_for_each_entry_safe(entry, next, list, cotable_head) {
+ WARN_ON(vmw_dx_shader_scrub(&entry->res));
+ if (!readback)
+ entry->committed = false;
+ }
+}
+
+/**
+ * vmw_dx_shader_res_free - The DX shader free callback
+ *
+ * @res: The shader resource
+ *
+ * Frees the DX shader resource and updates memory accounting.
+ */
+static void vmw_dx_shader_res_free(struct vmw_resource *res)
+{
+ struct vmw_private *dev_priv = res->dev_priv;
+ struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
+
+ vmw_resource_unreference(&shader->cotable);
+ kfree(shader);
+ ttm_mem_global_free(vmw_mem_glob(dev_priv), vmw_shader_dx_size);
+}
+
+/**
+ * vmw_dx_shader_add - Add a shader resource as a command buffer managed
+ * resource.
+ *
+ * @man: The command buffer resource manager.
+ * @ctx: Pointer to the context resource.
+ * @user_key: The id used for this shader.
+ * @shader_type: The shader type.
+ * @list: The list of staged command buffer managed resources.
+ */
+int vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man,
+ struct vmw_resource *ctx,
+ u32 user_key,
+ SVGA3dShaderType shader_type,
+ struct list_head *list)
+{
+ struct vmw_dx_shader *shader;
+ struct vmw_resource *res;
+ struct vmw_private *dev_priv = ctx->dev_priv;
+ int ret;
+
+ if (!vmw_shader_dx_size)
+ vmw_shader_dx_size = ttm_round_pot(sizeof(*shader));
+
+ if (!vmw_shader_id_ok(user_key, shader_type))
+ return -EINVAL;
+
+ ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), vmw_shader_dx_size,
+ false, true);
+ if (ret) {
+ if (ret != -ERESTARTSYS)
+ DRM_ERROR("Out of graphics memory for shader "
+ "creation.\n");
+ return ret;
+ }
+
+ shader = kmalloc(sizeof(*shader), GFP_KERNEL);
+ if (!shader) {
+ ttm_mem_global_free(vmw_mem_glob(dev_priv), vmw_shader_dx_size);
+ return -ENOMEM;
+ }
+
+ res = &shader->res;
+ shader->ctx = ctx;
+ shader->cotable = vmw_context_cotable(ctx, SVGA_COTABLE_DXSHADER);
+ shader->id = user_key;
+ shader->committed = false;
+ INIT_LIST_HEAD(&shader->cotable_head);
+ ret = vmw_resource_init(dev_priv, res, true,
+ vmw_dx_shader_res_free, &vmw_dx_shader_func);
+ if (ret)
+ goto out_resource_init;
+
+ /*
+ * The user_key name-space is not per shader type for DX shaders,
+ * so when hashing, use a single zero shader type.
+ */
+ ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader,
+ vmw_shader_key(user_key, 0),
+ res, list);
+ if (ret)
+ goto out_resource_init;
+
+ res->id = shader->id;
+ vmw_resource_activate(res, vmw_hw_shader_destroy);
+
+out_resource_init:
+ vmw_resource_unreference(&res);
+
+ return ret;
+}
+
+
+
+/**
* User-space shader management:
*/
@@ -341,6 +722,8 @@ static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
size_t shader_size,
size_t offset,
SVGA3dShaderType shader_type,
+ uint8_t num_input_sig,
+ uint8_t num_output_sig,
struct ttm_object_file *tfile,
u32 *handle)
{
@@ -383,7 +766,8 @@ static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
*/
ret = vmw_gb_shader_init(dev_priv, res, shader_size,
- offset, shader_type, buffer,
+ offset, shader_type, num_input_sig,
+ num_output_sig, buffer,
vmw_user_shader_free);
if (unlikely(ret != 0))
goto out;
@@ -407,11 +791,11 @@ out:
}
-struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
- struct vmw_dma_buffer *buffer,
- size_t shader_size,
- size_t offset,
- SVGA3dShaderType shader_type)
+static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
+ struct vmw_dma_buffer *buffer,
+ size_t shader_size,
+ size_t offset,
+ SVGA3dShaderType shader_type)
{
struct vmw_shader *shader;
struct vmw_resource *res;
@@ -449,7 +833,7 @@ struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
* From here on, the destructor takes over resource freeing.
*/
ret = vmw_gb_shader_init(dev_priv, res, shader_size,
- offset, shader_type, buffer,
+ offset, shader_type, 0, 0, buffer,
vmw_shader_free);
out_err:
@@ -457,19 +841,20 @@ out_err:
}
-int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
+static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv,
+ enum drm_vmw_shader_type shader_type_drm,
+ u32 buffer_handle, size_t size, size_t offset,
+ uint8_t num_input_sig, uint8_t num_output_sig,
+ uint32_t *shader_handle)
{
struct vmw_private *dev_priv = vmw_priv(dev);
- struct drm_vmw_shader_create_arg *arg =
- (struct drm_vmw_shader_create_arg *)data;
struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
struct vmw_dma_buffer *buffer = NULL;
SVGA3dShaderType shader_type;
int ret;
- if (arg->buffer_handle != SVGA3D_INVALID_ID) {
- ret = vmw_user_dmabuf_lookup(tfile, arg->buffer_handle,
+ if (buffer_handle != SVGA3D_INVALID_ID) {
+ ret = vmw_user_dmabuf_lookup(tfile, buffer_handle,
&buffer);
if (unlikely(ret != 0)) {
DRM_ERROR("Could not find buffer for shader "
@@ -478,23 +863,20 @@ int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
}
if ((u64)buffer->base.num_pages * PAGE_SIZE <
- (u64)arg->size + (u64)arg->offset) {
+ (u64)size + (u64)offset) {
DRM_ERROR("Illegal buffer- or shader size.\n");
ret = -EINVAL;
goto out_bad_arg;
}
}
- switch (arg->shader_type) {
+ switch (shader_type_drm) {
case drm_vmw_shader_type_vs:
shader_type = SVGA3D_SHADERTYPE_VS;
break;
case drm_vmw_shader_type_ps:
shader_type = SVGA3D_SHADERTYPE_PS;
break;
- case drm_vmw_shader_type_gs:
- shader_type = SVGA3D_SHADERTYPE_GS;
- break;
default:
DRM_ERROR("Illegal shader type.\n");
ret = -EINVAL;
@@ -505,8 +887,9 @@ int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
if (unlikely(ret != 0))
goto out_bad_arg;
- ret = vmw_user_shader_alloc(dev_priv, buffer, arg->size, arg->offset,
- shader_type, tfile, &arg->shader_handle);
+ ret = vmw_user_shader_alloc(dev_priv, buffer, size, offset,
+ shader_type, num_input_sig,
+ num_output_sig, tfile, shader_handle);
ttm_read_unlock(&dev_priv->reservation_sem);
out_bad_arg:
@@ -515,7 +898,7 @@ out_bad_arg:
}
/**
- * vmw_compat_shader_id_ok - Check whether a compat shader user key and
+ * vmw_shader_id_ok - Check whether a compat shader user key and
* shader type are within valid bounds.
*
* @user_key: User space id of the shader.
@@ -523,13 +906,13 @@ out_bad_arg:
*
* Returns true if valid false if not.
*/
-static bool vmw_compat_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type)
+static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type)
{
return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16;
}
/**
- * vmw_compat_shader_key - Compute a hash key suitable for a compat shader.
+ * vmw_shader_key - Compute a hash key suitable for a compat shader.
*
* @user_key: User space id of the shader.
* @shader_type: Shader type.
@@ -537,13 +920,13 @@ static bool vmw_compat_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type)
* Returns a hash key suitable for a command buffer managed resource
* manager hash table.
*/
-static u32 vmw_compat_shader_key(u32 user_key, SVGA3dShaderType shader_type)
+static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type)
{
return user_key | (shader_type << 20);
}
/**
- * vmw_compat_shader_remove - Stage a compat shader for removal.
+ * vmw_shader_remove - Stage a compat shader for removal.
*
* @man: Pointer to the compat shader manager identifying the shader namespace.
* @user_key: The key that is used to identify the shader. The key is
@@ -551,17 +934,18 @@ static u32 vmw_compat_shader_key(u32 user_key, SVGA3dShaderType shader_type)
* @shader_type: Shader type.
* @list: Caller's list of staged command buffer resource actions.
*/
-int vmw_compat_shader_remove(struct vmw_cmdbuf_res_manager *man,
- u32 user_key, SVGA3dShaderType shader_type,
- struct list_head *list)
+int vmw_shader_remove(struct vmw_cmdbuf_res_manager *man,
+ u32 user_key, SVGA3dShaderType shader_type,
+ struct list_head *list)
{
- if (!vmw_compat_shader_id_ok(user_key, shader_type))
+ struct vmw_resource *dummy;
+
+ if (!vmw_shader_id_ok(user_key, shader_type))
return -EINVAL;
- return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_compat_shader,
- vmw_compat_shader_key(user_key,
- shader_type),
- list);
+ return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_shader,
+ vmw_shader_key(user_key, shader_type),
+ list, &dummy);
}
/**
@@ -591,7 +975,7 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv,
int ret;
struct vmw_resource *res;
- if (!vmw_compat_shader_id_ok(user_key, shader_type))
+ if (!vmw_shader_id_ok(user_key, shader_type))
return -EINVAL;
/* Allocate and pin a DMA buffer */
@@ -628,8 +1012,8 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv,
if (unlikely(ret != 0))
goto no_reserve;
- ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_compat_shader,
- vmw_compat_shader_key(user_key, shader_type),
+ ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader,
+ vmw_shader_key(user_key, shader_type),
res, list);
vmw_resource_unreference(&res);
no_reserve:
@@ -639,7 +1023,7 @@ out:
}
/**
- * vmw_compat_shader_lookup - Look up a compat shader
+ * vmw_shader_lookup - Look up a compat shader
*
* @man: Pointer to the command buffer managed resource manager identifying
* the shader namespace.
@@ -650,14 +1034,26 @@ out:
* found. An error pointer otherwise.
*/
struct vmw_resource *
-vmw_compat_shader_lookup(struct vmw_cmdbuf_res_manager *man,
- u32 user_key,
- SVGA3dShaderType shader_type)
+vmw_shader_lookup(struct vmw_cmdbuf_res_manager *man,
+ u32 user_key,
+ SVGA3dShaderType shader_type)
{
- if (!vmw_compat_shader_id_ok(user_key, shader_type))
+ if (!vmw_shader_id_ok(user_key, shader_type))
return ERR_PTR(-EINVAL);
- return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_compat_shader,
- vmw_compat_shader_key(user_key,
- shader_type));
+ return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_shader,
+ vmw_shader_key(user_key, shader_type));
+}
+
+int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vmw_shader_create_arg *arg =
+ (struct drm_vmw_shader_create_arg *)data;
+
+ return vmw_shader_define(dev, file_priv, arg->shader_type,
+ arg->buffer_handle,
+ arg->size, arg->offset,
+ 0, 0,
+ &arg->shader_handle);
}