diff options
author | Eric Anholt <eric@anholt.net> | 2016-07-02 19:57:07 +0300 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2016-07-14 18:09:27 +0300 |
commit | d0566c2a2f2baacefe1eb75be8a001fdd6fe84a3 (patch) | |
tree | 3fe0d7c9ceffb8bf2abd36171286a8b0e0f50995 /drivers/gpu/drm/vc4/vc4_validate_shaders.c | |
parent | af713795c59fea36161a7debf97dbc10bf652cf7 (diff) | |
download | linux-d0566c2a2f2baacefe1eb75be8a001fdd6fe84a3.tar.xz |
drm/vc4: Move validation's current/max ip into the validation struct.
Reduces the argument count for some of the functions, and will be used
more with the upcoming looping support.
Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate_shaders.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate_shaders.c | 54 |
1 files changed, 30 insertions, 24 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c index f67124b4c534..771d904653f2 100644 --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -40,6 +40,14 @@ #include "vc4_qpu_defines.h" struct vc4_shader_validation_state { + /* Current IP being validated. */ + uint32_t ip; + + /* IP at the end of the BO, do not read shader[max_ip] */ + uint32_t max_ip; + + uint64_t *shader; + struct vc4_texture_sample_info tmu_setup[2]; int tmu_write_count[2]; @@ -129,11 +137,11 @@ record_texture_sample(struct vc4_validated_shader_info *validated_shader, } static bool -check_tmu_write(uint64_t inst, - struct vc4_validated_shader_info *validated_shader, +check_tmu_write(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state, bool is_mul) { + uint64_t inst = validation_state->shader[validation_state->ip]; uint32_t waddr = (is_mul ? QPU_GET_FIELD(inst, QPU_WADDR_MUL) : QPU_GET_FIELD(inst, QPU_WADDR_ADD)); @@ -228,11 +236,11 @@ check_tmu_write(uint64_t inst, } static bool -check_reg_write(uint64_t inst, - struct vc4_validated_shader_info *validated_shader, +check_reg_write(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state, bool is_mul) { + uint64_t inst = validation_state->shader[validation_state->ip]; uint32_t waddr = (is_mul ? QPU_GET_FIELD(inst, QPU_WADDR_MUL) : QPU_GET_FIELD(inst, QPU_WADDR_ADD)); @@ -261,7 +269,7 @@ check_reg_write(uint64_t inst, case QPU_W_TMU1_T: case QPU_W_TMU1_R: case QPU_W_TMU1_B: - return check_tmu_write(inst, validated_shader, validation_state, + return check_tmu_write(validated_shader, validation_state, is_mul); case QPU_W_HOST_INT: @@ -294,10 +302,10 @@ check_reg_write(uint64_t inst, } static void -track_live_clamps(uint64_t inst, - struct vc4_validated_shader_info *validated_shader, +track_live_clamps(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state) { + uint64_t inst = validation_state->shader[validation_state->ip]; uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD); uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD); uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL); @@ -369,10 +377,10 @@ track_live_clamps(uint64_t inst, } static bool -check_instruction_writes(uint64_t inst, - struct vc4_validated_shader_info *validated_shader, +check_instruction_writes(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state) { + uint64_t inst = validation_state->shader[validation_state->ip]; uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD); uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL); bool ok; @@ -382,12 +390,10 @@ check_instruction_writes(uint64_t inst, return false; } - ok = (check_reg_write(inst, validated_shader, validation_state, - false) && - check_reg_write(inst, validated_shader, validation_state, - true)); + ok = (check_reg_write(validated_shader, validation_state, false) && + check_reg_write(validated_shader, validation_state, true)); - track_live_clamps(inst, validated_shader, validation_state); + track_live_clamps(validated_shader, validation_state); return ok; } @@ -417,30 +423,30 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) { bool found_shader_end = false; int shader_end_ip = 0; - uint32_t ip, max_ip; - uint64_t *shader; + uint32_t ip; struct vc4_validated_shader_info *validated_shader; struct vc4_shader_validation_state validation_state; int i; memset(&validation_state, 0, sizeof(validation_state)); + validation_state.shader = shader_obj->vaddr; + validation_state.max_ip = shader_obj->base.size / sizeof(uint64_t); for (i = 0; i < 8; i++) validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0; for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++) validation_state.live_min_clamp_offsets[i] = ~0; - shader = shader_obj->vaddr; - max_ip = shader_obj->base.size / sizeof(uint64_t); - validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL); if (!validated_shader) return NULL; - for (ip = 0; ip < max_ip; ip++) { - uint64_t inst = shader[ip]; + for (ip = 0; ip < validation_state.max_ip; ip++) { + uint64_t inst = validation_state.shader[ip]; uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); + validation_state.ip = ip; + switch (sig) { case QPU_SIG_NONE: case QPU_SIG_WAIT_FOR_SCOREBOARD: @@ -450,7 +456,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) case QPU_SIG_LOAD_TMU1: case QPU_SIG_PROG_END: case QPU_SIG_SMALL_IMM: - if (!check_instruction_writes(inst, validated_shader, + if (!check_instruction_writes(validated_shader, &validation_state)) { DRM_ERROR("Bad write at ip %d\n", ip); goto fail; @@ -467,7 +473,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) break; case QPU_SIG_LOAD_IMM: - if (!check_instruction_writes(inst, validated_shader, + if (!check_instruction_writes(validated_shader, &validation_state)) { DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip); goto fail; @@ -487,7 +493,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) break; } - if (ip == max_ip) { + if (ip == validation_state.max_ip) { DRM_ERROR("shader failed to terminate before " "shader BO end at %zd\n", shader_obj->base.size); |