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author | Eric Anholt <eric@anholt.net> | 2017-02-27 23:11:43 +0300 |
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committer | Eric Anholt <eric@anholt.net> | 2017-02-28 23:51:49 +0300 |
commit | f6c01530fd987eb70e051580d831ac04ef920352 (patch) | |
tree | 3c294fd04e8f43cca7f728c7a2c96a001ea3a976 /drivers/gpu/drm/vc4/vc4_validate.c | |
parent | 60c5d3b72989ec9922f9aa2bb5edc331659389dd (diff) | |
download | linux-f6c01530fd987eb70e051580d831ac04ef920352.tar.xz |
drm/vc4: Extend and edit documentation for output from the RST
I had written most of my comments as if I was describing the
individual code files the way I used to for doxygen, while for RST we
want to describe things in a more chapter/section way where there's no
obvious relation to .c files.
Additionally, several of the files had stub descriptions that I've
taken this opportunity to extend.
Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20170227201144.10970-4-eric@anholt.net
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate.c | 24 |
1 files changed, 14 insertions, 10 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c index d696ed49e9f0..da6f1e138e8d 100644 --- a/drivers/gpu/drm/vc4/vc4_validate.c +++ b/drivers/gpu/drm/vc4/vc4_validate.c @@ -24,19 +24,23 @@ /** * DOC: Command list validator for VC4. * - * The VC4 has no IOMMU between it and system memory. So, a user with - * access to execute command lists could escalate privilege by + * Since the VC4 has no IOMMU between it and system memory, a user + * with access to execute command lists could escalate privilege by * overwriting system memory (drawing to it as a framebuffer) or - * reading system memory it shouldn't (reading it as a texture, or - * uniform data, or vertex data). + * reading system memory it shouldn't (reading it as a vertex buffer + * or index buffer) * - * This validates command lists to ensure that all accesses are within - * the bounds of the GEM objects referenced. It explicitly whitelists - * packets, and looks at the offsets in any address fields to make - * sure they're constrained within the BOs they reference. + * We validate binner command lists to ensure that all accesses are + * within the bounds of the GEM objects referenced by the submitted + * job. It explicitly whitelists packets, and looks at the offsets in + * any address fields to make sure they're contained within the BOs + * they reference. * - * Note that because of the validation that's happening anyway, this - * is where GEM relocation processing happens. + * Note that because CL validation is already reading the + * user-submitted CL and writing the validated copy out to the memory + * that the GPU will actually read, this is also where GEM relocation + * processing (turning BO references into actual addresses for the GPU + * to use) happens. */ #include "uapi/drm/vc4_drm.h" |