diff options
author | Daniel J Blueman <daniel@quora.org> | 2018-04-02 10:10:35 +0300 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2018-04-09 22:42:08 +0300 |
commit | c0db1b677e1d584fab5d7ac76a32e1c0157542e0 (patch) | |
tree | 4c85b772694f32ef50ff55ac338a9f6020015658 /drivers/gpu/drm/vc4/vc4_bo.c | |
parent | 5a9f698feb11b198f17b2acebbfe0e2716a3beed (diff) | |
download | linux-c0db1b677e1d584fab5d7ac76a32e1c0157542e0.tar.xz |
drm/vc4: Fix memory leak during BO teardown
During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being
freed leading to leaking many 128B allocations. Fix the memory leak by
releasing it at teardown time.
Cc: stable@vger.kernel.org
Fixes: 6d45c81d229d ("drm/vc4: Add support for branching in shader validation.")
Signed-off-by: Daniel J Blueman <daniel@quora.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180402071035.25356-1-daniel@quora.org
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_bo.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_bo.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c index 2decc8e2c79f..add9cc97a3b6 100644 --- a/drivers/gpu/drm/vc4/vc4_bo.c +++ b/drivers/gpu/drm/vc4/vc4_bo.c @@ -195,6 +195,7 @@ static void vc4_bo_destroy(struct vc4_bo *bo) vc4_bo_set_label(obj, -1); if (bo->validated_shader) { + kfree(bo->validated_shader->uniform_addr_offsets); kfree(bo->validated_shader->texture_samples); kfree(bo->validated_shader); bo->validated_shader = NULL; @@ -591,6 +592,7 @@ void vc4_free_object(struct drm_gem_object *gem_bo) } if (bo->validated_shader) { + kfree(bo->validated_shader->uniform_addr_offsets); kfree(bo->validated_shader->texture_samples); kfree(bo->validated_shader); bo->validated_shader = NULL; |