diff options
author | Eric Anholt <eric@anholt.net> | 2019-04-17 01:58:53 +0300 |
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committer | Eric Anholt <eric@anholt.net> | 2019-04-18 19:54:07 +0300 |
commit | a783a09ee76d6259296dc6aeea2b6884fa526980 (patch) | |
tree | 692ca712a70ec213aaf6e0cd91d19942270e698d /drivers/gpu/drm/v3d/v3d_irq.c | |
parent | d4c3022a23d2f56057b67e9711199e68a1615567 (diff) | |
download | linux-a783a09ee76d6259296dc6aeea2b6884fa526980.tar.xz |
drm/v3d: Refactor job management.
The CL submission had two jobs embedded in an exec struct. When I
added TFU support, I had to replicate some of the exec stuff and some
of the job stuff. As I went to add CSD, it became clear that actually
what was in exec should just be in the two CL jobs, and it would let
us share a lot more code between the 4 queues.
v2: Fix missing error path in TFU ioctl's bo[] allocation.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-3-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_irq.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_irq.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c index aa0a180ae700..ce373ffd6380 100644 --- a/drivers/gpu/drm/v3d/v3d_irq.c +++ b/drivers/gpu/drm/v3d/v3d_irq.c @@ -62,7 +62,7 @@ v3d_overflow_mem_work(struct work_struct *work) } drm_gem_object_get(obj); - list_add_tail(&bo->unref_head, &v3d->bin_job->unref_list); + list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list); spin_unlock_irqrestore(&v3d->job_lock, irqflags); V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT); @@ -96,7 +96,7 @@ v3d_irq(int irq, void *arg) if (intsts & V3D_INT_FLDONE) { struct v3d_fence *fence = - to_v3d_fence(v3d->bin_job->bin.irq_fence); + to_v3d_fence(v3d->bin_job->base.irq_fence); trace_v3d_bcl_irq(&v3d->drm, fence->seqno); dma_fence_signal(&fence->base); @@ -105,7 +105,7 @@ v3d_irq(int irq, void *arg) if (intsts & V3D_INT_FRDONE) { struct v3d_fence *fence = - to_v3d_fence(v3d->render_job->render.irq_fence); + to_v3d_fence(v3d->render_job->base.irq_fence); trace_v3d_rcl_irq(&v3d->drm, fence->seqno); dma_fence_signal(&fence->base); @@ -141,7 +141,7 @@ v3d_hub_irq(int irq, void *arg) if (intsts & V3D_HUB_INT_TFUC) { struct v3d_fence *fence = - to_v3d_fence(v3d->tfu_job->irq_fence); + to_v3d_fence(v3d->tfu_job->base.irq_fence); trace_v3d_tfu_irq(&v3d->drm, fence->seqno); dma_fence_signal(&fence->base); |