diff options
author | Eric Anholt <eric@anholt.net> | 2019-04-17 01:58:56 +0300 |
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committer | Eric Anholt <eric@anholt.net> | 2019-04-18 19:54:16 +0300 |
commit | dffa9b7a78c4361e55e21b3acb54e0d34ad15ea0 (patch) | |
tree | 861286745cb5e4cdb4c605b4014ede8c44d62084 /drivers/gpu/drm/v3d/v3d_drv.h | |
parent | 07fbbd66b9735fe309f3bb4ad6dbfaa767e9222e (diff) | |
download | linux-dffa9b7a78c4361e55e21b3acb54e0d34ad15ea0.tar.xz |
drm/v3d: Add missing implicit synchronization.
It is the expectation of existing userspace (X11 + Mesa, in
particular) that jobs submitted to the kernel against a shared BO will
get implicitly synchronized by their submission order. If we want to
allow clever userspace to disable implicit synchronization, we should
do that under its own submit flag (as amdgpu and lima do).
Note that we currently only implicitly sync for the rendering pass,
not binning -- if you texture-from-pixmap in the binning vertex shader
(vertex coordinate generation), you'll miss out on synchronization.
Fixes flickering when multiple clients are running in parallel,
particularly GL apps and compositors.
v2: Fix a missing refcount on the CSD done fence for L2 cleaning.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-6-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_drv.h')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_drv.h | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index 3d816e1674a0..47b86a25629e 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -182,8 +182,10 @@ struct v3d_job { struct drm_gem_object **bo; u32 bo_count; - /* An optional fence userspace can pass in for the job to depend on. */ - struct dma_fence *in_fence; + /* Array of struct dma_fence * to block on before submitting this job. + */ + struct xarray deps; + unsigned long last_dep; /* v3d fence to be signaled by IRQ handler when the job is complete. */ struct dma_fence *irq_fence; @@ -215,11 +217,6 @@ struct v3d_bin_job { struct v3d_render_job { struct v3d_job base; - /* Optional fence for the binner, to depend on before starting - * our job. - */ - struct dma_fence *bin_done_fence; - /* GPU virtual addresses of the start/end of the CL job. */ u32 start, end; |