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authorLinus Torvalds <torvalds@linux-foundation.org>2019-07-16 05:04:27 +0300
committerLinus Torvalds <torvalds@linux-foundation.org>2019-07-16 05:04:27 +0300
commitbe8454afc50f43016ca8b6130d9673bdd0bd56ec (patch)
tree897e49c1ccadeed9b083a3ffc13f0dd2d6d7d874 /drivers/gpu/drm/v3d/v3d_drv.h
parentfec88ab0af9706b2201e5daf377c5031c62d11f7 (diff)
parent3729fe2bc2a01f4cc1aa88be8f64af06084c87d6 (diff)
downloadlinux-be8454afc50f43016ca8b6130d9673bdd0bd56ec.tar.xz
Merge tag 'drm-next-2019-07-16' of git://anongit.freedesktop.org/drm/drm
Pull drm updates from Dave Airlie: "The biggest thing in this is the AMD Navi GPU support, this again contains a bunch of header files that are large. These are the new AMD RX5700 GPUs that just recently became available. New drivers: - ST-Ericsson MCDE driver - Ingenic JZ47xx SoC UAPI change: - HDR source metadata property Core: - HDR inforframes and EDID parsing - drm hdmi infoframe unpacking - remove prime sg_table caching into dma-buf - New gem vram helpers to reduce driver code - Lots of drmP.h removal - reservation fencing fix - documentation updates - drm_fb_helper_connector removed - mode name command handler rewrite fbcon: - Remove the fbcon notifiers ttm: - forward progress fixes dma-buf: - make mmap call optional - debugfs refcount fixes - dma-fence free with pending signals fix - each dma-buf gets an inode Panels: - Lots of additional panel bindings amdgpu: - initial navi10 support - avoid hw reset - HDR metadata support - new thermal sensors for vega asics - RAS fixes - use HMM rather than MMU notifier - xgmi topology via kfd - SR-IOV fixes - driver reload fixes - DC use a core bpc attribute - Aux fixes for DC - Bandwidth calc updates for DC - Clock handling refactor - kfd VEGAM support vmwgfx: - Coherent memory support changes i915: - HDR Support - HDMI i2c link - Icelake multi-segmented gamma support - GuC firmware update - Mule Creek Canyon PCH support for EHL - EHL platform updtes - move i915.alpha_support to i915.force_probe - runtime PM refactoring - VBT parsing refactoring - DSI fixes - struct mutex dependency reduction - GEM code reorg mali-dp: - Komeda driver features msm: - dsi vs EPROBE_DEFER fixes - msm8998 snapdragon 835 support - a540 gpu support - mdp5 and dpu interconnect support exynos: - drmP.h removal tegra: - misc fixes tda998x: - audio support improvements - pixel repeated mode support - quantisation range handling corrections - HDMI vendor info fix armada: - interlace support fix - overlay/video plane register handling refactor - add gamma support rockchip: - RX3328 support panfrost: - expose perf counters via hidden ioctls vkms: - enumerate CRC sources list ast: - rework BO handling mgag200: - rework BO handling dw-hdmi: - suspend/resume support rcar-du: - R8A774A1 Soc Support - LVDS dual-link mode support - Additional formats - Misc fixes omapdrm: - DSI command mode display support stm - fb modifier support - runtime PM support sun4i: - use vmap ops vc4: - binner bo binding rework v3d: - compute shader support - resync/sync fixes - job management refactoring lima: - NULL pointer in irq handler fix - scheduler default timeout virtio: - fence seqno support - trace events bochs: - misc fixes tc458767: - IRQ/HDP handling sii902x: - HDMI audio support atmel-hlcdc: - misc fixes meson: - zpos support" * tag 'drm-next-2019-07-16' of git://anongit.freedesktop.org/drm/drm: (1815 commits) Revert "Merge branch 'vmwgfx-next' of git://people.freedesktop.org/~thomash/linux into drm-next" Revert "mm: adjust apply_to_pfn_range interface for dropped token." mm: adjust apply_to_pfn_range interface for dropped token. drm/amdgpu/navi10: add uclk activity sensor drm/amdgpu: properly guard the generic discovery code drm/amdgpu: add missing documentation on new module parameters drm/amdgpu: don't invalidate caches in RELEASE_MEM, only do the writeback drm/amd/display: avoid 64-bit division drm/amdgpu/psp11: simplify the ucode register logic drm/amdgpu: properly guard DC support in navi code drm/amd/powerplay: vega20: fix uninitialized variable use drm/amd/display: dcn20: include linux/delay.h amdgpu: make pmu support optional drm/amd/powerplay: Zero initialize current_rpm in vega20_get_fan_speed_percent drm/amd/powerplay: Zero initialize freq in smu_v11_0_get_current_clk_freq drm/amd/powerplay: Use memset to initialize metrics structs drm/amdgpu/mes10.1: Fix header guard drm/amd/powerplay: add temperature sensor support for navi10 drm/amdgpu: fix scheduler timeout calc drm/amdgpu: Prepare for hmm_range_register API change (v2) ...
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_drv.h')
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.h106
1 files changed, 66 insertions, 40 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index e9d4a2fdcf44..9aad9da1eb11 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -16,9 +16,11 @@ enum v3d_queue {
V3D_BIN,
V3D_RENDER,
V3D_TFU,
+ V3D_CSD,
+ V3D_CACHE_CLEAN,
};
-#define V3D_MAX_QUEUES (V3D_TFU + 1)
+#define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
struct v3d_queue_state {
struct drm_gpu_scheduler sched;
@@ -55,6 +57,8 @@ struct v3d_dev {
*/
void *mmu_scratch;
dma_addr_t mmu_scratch_paddr;
+ /* virtual address bits from V3D to the MMU. */
+ int va_width;
/* Number of V3D cores. */
u32 cores;
@@ -67,9 +71,10 @@ struct v3d_dev {
struct work_struct overflow_mem_work;
- struct v3d_exec_info *bin_job;
- struct v3d_exec_info *render_job;
+ struct v3d_bin_job *bin_job;
+ struct v3d_render_job *render_job;
struct v3d_tfu_job *tfu_job;
+ struct v3d_csd_job *csd_job;
struct v3d_queue_state queue[V3D_MAX_QUEUES];
@@ -92,6 +97,12 @@ struct v3d_dev {
*/
struct mutex sched_lock;
+ /* Lock taken during a cache clean and when initiating an L2
+ * flush, to keep L2 flushes from interfering with the
+ * synchronous L2 cleans.
+ */
+ struct mutex cache_clean_lock;
+
struct {
u32 num_allocated;
u32 pages_allocated;
@@ -104,6 +115,12 @@ to_v3d_dev(struct drm_device *dev)
return (struct v3d_dev *)dev->dev_private;
}
+static inline bool
+v3d_has_csd(struct v3d_dev *v3d)
+{
+ return v3d->ver >= 41;
+}
+
/* The per-fd struct, which tracks the MMU mappings. */
struct v3d_file_priv {
struct v3d_dev *v3d;
@@ -117,7 +134,7 @@ struct v3d_bo {
struct drm_mm_node node;
/* List entry for the BO's position in
- * v3d_exec_info->unref_list
+ * v3d_render_job->unref_list
*/
struct list_head unref_head;
};
@@ -157,67 +174,74 @@ to_v3d_fence(struct dma_fence *fence)
struct v3d_job {
struct drm_sched_job base;
- struct v3d_exec_info *exec;
+ struct kref refcount;
- /* An optional fence userspace can pass in for the job to depend on. */
- struct dma_fence *in_fence;
+ struct v3d_dev *v3d;
+
+ /* This is the array of BOs that were looked up at the start
+ * of submission.
+ */
+ struct drm_gem_object **bo;
+ u32 bo_count;
+
+ /* Array of struct dma_fence * to block on before submitting this job.
+ */
+ struct xarray deps;
+ unsigned long last_dep;
/* v3d fence to be signaled by IRQ handler when the job is complete. */
struct dma_fence *irq_fence;
+ /* scheduler fence for when the job is considered complete and
+ * the BO reservations can be released.
+ */
+ struct dma_fence *done_fence;
+
+ /* Callback for the freeing of the job on refcount going to 0. */
+ void (*free)(struct kref *ref);
+};
+
+struct v3d_bin_job {
+ struct v3d_job base;
+
/* GPU virtual addresses of the start/end of the CL job. */
u32 start, end;
u32 timedout_ctca, timedout_ctra;
-};
-struct v3d_exec_info {
- struct v3d_dev *v3d;
+ /* Corresponding render job, for attaching our overflow memory. */
+ struct v3d_render_job *render;
- struct v3d_job bin, render;
-
- /* Fence for when the scheduler considers the binner to be
- * done, for render to depend on.
- */
- struct dma_fence *bin_done_fence;
+ /* Submitted tile memory allocation start/size, tile state. */
+ u32 qma, qms, qts;
+};
- /* Fence for when the scheduler considers the render to be
- * done, for when the BOs reservations should be complete.
- */
- struct dma_fence *render_done_fence;
+struct v3d_render_job {
+ struct v3d_job base;
- struct kref refcount;
+ /* GPU virtual addresses of the start/end of the CL job. */
+ u32 start, end;
- /* This is the array of BOs that were looked up at the start of exec. */
- struct v3d_bo **bo;
- u32 bo_count;
+ u32 timedout_ctca, timedout_ctra;
/* List of overflow BOs used in the job that need to be
* released once the job is complete.
*/
struct list_head unref_list;
-
- /* Submitted tile memory allocation start/size, tile state. */
- u32 qma, qms, qts;
};
struct v3d_tfu_job {
- struct drm_sched_job base;
+ struct v3d_job base;
struct drm_v3d_submit_tfu args;
+};
- /* An optional fence userspace can pass in for the job to depend on. */
- struct dma_fence *in_fence;
-
- /* v3d fence to be signaled by IRQ handler when the job is complete. */
- struct dma_fence *irq_fence;
-
- struct v3d_dev *v3d;
+struct v3d_csd_job {
+ struct v3d_job base;
- struct kref refcount;
+ u32 timedout_batches;
- /* This is the array of BOs that were looked up at the start of exec. */
- struct v3d_bo *bo[4];
+ struct drm_v3d_submit_csd args;
};
/**
@@ -281,12 +305,14 @@ int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
+int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
-void v3d_exec_put(struct v3d_exec_info *exec);
-void v3d_tfu_job_put(struct v3d_tfu_job *exec);
+void v3d_job_put(struct v3d_job *job);
void v3d_reset(struct v3d_dev *v3d);
void v3d_invalidate_caches(struct v3d_dev *v3d);
+void v3d_clean_caches(struct v3d_dev *v3d);
/* v3d_irq.c */
int v3d_irq_init(struct v3d_dev *v3d);