diff options
author | Eric Anholt <eric@anholt.net> | 2019-04-17 01:58:54 +0300 |
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committer | Eric Anholt <eric@anholt.net> | 2019-04-18 19:54:10 +0300 |
commit | d223f98f02099b002903b9b22b56febae16ef80d (patch) | |
tree | b7f92f09256c19e9b39dc9d5b3ab3490bfe743c3 /drivers/gpu/drm/v3d/v3d_debugfs.c | |
parent | a783a09ee76d6259296dc6aeea2b6884fa526980 (diff) | |
download | linux-d223f98f02099b002903b9b22b56febae16ef80d.tar.xz |
drm/v3d: Add support for compute shader dispatch.
The compute shader dispatch interface is pretty simple -- just pass in
the regs that userspace has passed us, with no CLs to run. However,
with no CL to run it means that we need to do manual cache flushing of
the L2 after the HW execution completes (for SSBO, atomic, and
image_load_store writes that are the output of compute shaders).
This doesn't yet expose the L2 cache's ability to have a region of the
address space not write back to memory (which could be used for
shared_var storage).
So far, the Mesa side has been tested on V3D v4.2 simpenrose (passing
the ES31 tests), and on the kernel side on 7278 (failing atomic
compswap tests in a way that doesn't reproduce on simpenrose).
v2: Fix excessive allocation for the clean_job (reported by Dan
Carpenter). Keep refs on jobs until clean_job is finished, to
avoid spurious MMU errors if the output BOs are freed by userspace
before L2 cleaning is finished.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-4-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_debugfs.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_debugfs.c | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_debugfs.c b/drivers/gpu/drm/v3d/v3d_debugfs.c index a24af2d2f574..a2dc4262955e 100644 --- a/drivers/gpu/drm/v3d/v3d_debugfs.c +++ b/drivers/gpu/drm/v3d/v3d_debugfs.c @@ -58,6 +58,17 @@ static const struct v3d_reg_def v3d_core_reg_defs[] = { REGDEF(V3D_GMP_VIO_ADDR), }; +static const struct v3d_reg_def v3d_csd_reg_defs[] = { + REGDEF(V3D_CSD_STATUS), + REGDEF(V3D_CSD_CURRENT_CFG0), + REGDEF(V3D_CSD_CURRENT_CFG1), + REGDEF(V3D_CSD_CURRENT_CFG2), + REGDEF(V3D_CSD_CURRENT_CFG3), + REGDEF(V3D_CSD_CURRENT_CFG4), + REGDEF(V3D_CSD_CURRENT_CFG5), + REGDEF(V3D_CSD_CURRENT_CFG6), +}; + static int v3d_v3d_debugfs_regs(struct seq_file *m, void *unused) { struct drm_info_node *node = (struct drm_info_node *)m->private; @@ -89,6 +100,17 @@ static int v3d_v3d_debugfs_regs(struct seq_file *m, void *unused) V3D_CORE_READ(core, v3d_core_reg_defs[i].reg)); } + + if (v3d_has_csd(v3d)) { + for (i = 0; i < ARRAY_SIZE(v3d_csd_reg_defs); i++) { + seq_printf(m, "core %d %s (0x%04x): 0x%08x\n", + core, + v3d_csd_reg_defs[i].name, + v3d_csd_reg_defs[i].reg, + V3D_CORE_READ(core, + v3d_csd_reg_defs[i].reg)); + } + } } return 0; |