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authorThomas Zimmermann <tzimmermann@suse.de>2021-08-03 15:59:25 +0300
committerThomas Zimmermann <tzimmermann@suse.de>2021-08-08 21:27:40 +0300
commit8b9b88b94b96dbd9aad888ac2c730a9e3ffa4ec3 (patch)
tree23b634b517813a8b318bc5bbe88cffa21fcb0537 /drivers/gpu/drm/tiny/simpledrm.c
parent229d94680878c83b5bb163e47f74ef778133a14e (diff)
downloadlinux-8b9b88b94b96dbd9aad888ac2c730a9e3ffa4ec3.tar.xz
drm/simpledrm: Use offset-adjusted shadow-plane mapping
For framebuffers with non-zero offset fields, shadow-plane helpers provide a pointer to the first byte of the contained data. Use it in simpledrm. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Acked-by: Sam Ravnborg <sam@ravnborg.org> Link: https://patchwork.freedesktop.org/patch/msgid/20210803125928.27780-9-tzimmermann@suse.de
Diffstat (limited to 'drivers/gpu/drm/tiny/simpledrm.c')
-rw-r--r--drivers/gpu/drm/tiny/simpledrm.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gpu/drm/tiny/simpledrm.c b/drivers/gpu/drm/tiny/simpledrm.c
index 08ae66b1e6f5..481b48bde047 100644
--- a/drivers/gpu/drm/tiny/simpledrm.c
+++ b/drivers/gpu/drm/tiny/simpledrm.c
@@ -639,7 +639,7 @@ simpledrm_simple_display_pipe_enable(struct drm_simple_display_pipe *pipe,
struct simpledrm_device *sdev = simpledrm_device_of_dev(pipe->crtc.dev);
struct drm_shadow_plane_state *shadow_plane_state = to_drm_shadow_plane_state(plane_state);
struct drm_framebuffer *fb = plane_state->fb;
- void *vmap = shadow_plane_state->map[0].vaddr; /* TODO: Use mapping abstraction properly */
+ void *vmap = shadow_plane_state->data[0].vaddr; /* TODO: Use mapping abstraction */
struct drm_device *dev = &sdev->dev;
int idx;
@@ -677,7 +677,7 @@ simpledrm_simple_display_pipe_update(struct drm_simple_display_pipe *pipe,
struct simpledrm_device *sdev = simpledrm_device_of_dev(pipe->crtc.dev);
struct drm_plane_state *plane_state = pipe->plane.state;
struct drm_shadow_plane_state *shadow_plane_state = to_drm_shadow_plane_state(plane_state);
- void *vmap = shadow_plane_state->map[0].vaddr; /* TODO: Use mapping abstraction properly */
+ void *vmap = shadow_plane_state->data[0].vaddr; /* TODO: Use mapping abstraction */
struct drm_framebuffer *fb = plane_state->fb;
struct drm_device *dev = &sdev->dev;
struct drm_rect clip;