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authorThomas Gleixner <tglx@linutronix.de>2015-12-19 13:03:18 +0300
committerThomas Gleixner <tglx@linutronix.de>2015-12-19 13:03:18 +0300
commitd267b8d6c65ed7636a412ca479b96df7c0f5b27b (patch)
treef613d83fab377bf3599eb9ffc3cdf34df0a6e48e /drivers/gpu/drm/radeon/cayman_blit_shaders.c
parent42baa2581c92f8d07e7260506c8d41caf14b0fc3 (diff)
parent1eab0e42450c6038e2bb17da438370fe639973f3 (diff)
downloadlinux-d267b8d6c65ed7636a412ca479b96df7c0f5b27b.tar.xz
Merge branch 'linus' into x86/apic
Pull in update changes so we can apply conflicting patches
Diffstat (limited to 'drivers/gpu/drm/radeon/cayman_blit_shaders.c')
-rw-r--r--drivers/gpu/drm/radeon/cayman_blit_shaders.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/radeon/cayman_blit_shaders.c b/drivers/gpu/drm/radeon/cayman_blit_shaders.c
index 98d009e154bf..9fec4d09f383 100644
--- a/drivers/gpu/drm/radeon/cayman_blit_shaders.c
+++ b/drivers/gpu/drm/radeon/cayman_blit_shaders.c
@@ -32,7 +32,7 @@
* evergreen cards need to use the 3D engine to blit data which requires
* quite a bit of hw state setup. Rather than pull the whole 3D driver
* (which normally generates the 3D state) into the DRM, we opt to use
- * statically generated state tables. The regsiter state and shaders
+ * statically generated state tables. The register state and shaders
* were hand generated to support blitting functionality. See the 3D
* driver or documentation for descriptions of the registers and
* shader instructions.