diff options
author | Rob Clark <robdclark@gmail.com> | 2013-09-14 22:01:55 +0400 |
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committer | Rob Clark <robdclark@gmail.com> | 2013-11-01 20:39:45 +0400 |
commit | edd4fc63a33eeeb922503b14e8040a3b028c76a5 (patch) | |
tree | 6916bd23f5af0045c7fad9e0fb73eff5990e02aa /drivers/gpu/drm/msm/msm_drv.h | |
parent | a862391871004bf8dea2299bb712aa93a512334a (diff) | |
download | linux-edd4fc63a33eeeb922503b14e8040a3b028c76a5.tar.xz |
drm/msm: rework inactive-work
Re-arrange things a bit so that we can get work requested after a bo
fence passes, like pageflip, done before retiring bo's. Without any
sort of bo cache in userspace, some games can trigger hundred's of
transient bo's, which can cause retire to take a long time (5-10ms).
Obviously we want a bo cache.. but this cleanup will make things a
bit easier for atomic as well and makes things a bit cleaner.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: David Brown <davidb@codeaurora.org>
Diffstat (limited to 'drivers/gpu/drm/msm/msm_drv.h')
-rw-r--r-- | drivers/gpu/drm/msm/msm_drv.h | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/drivers/gpu/drm/msm/msm_drv.h b/drivers/gpu/drm/msm/msm_drv.h index 2c6bad5905e8..d39f0862b19e 100644 --- a/drivers/gpu/drm/msm/msm_drv.h +++ b/drivers/gpu/drm/msm/msm_drv.h @@ -73,6 +73,9 @@ struct msm_drm_private { struct workqueue_struct *wq; + /* callbacks deferred until bo is inactive: */ + struct list_head fence_cbs; + /* registered IOMMU domains: */ unsigned int num_iommus; struct iommu_domain *iommus[NUM_DOMAINS]; @@ -97,6 +100,20 @@ struct msm_format { uint32_t pixel_format; }; +/* callback from wq once fence has passed: */ +struct msm_fence_cb { + struct work_struct work; + uint32_t fence; + void (*func)(struct msm_fence_cb *cb); +}; + +void __msm_fence_worker(struct work_struct *work); + +#define INIT_FENCE_CB(_cb, _func) do { \ + INIT_WORK(&(_cb)->work, __msm_fence_worker); \ + (_cb)->func = _func; \ + } while (0) + /* As there are different display controller blocks depending on the * snapdragon version, the kms support is split out and the appropriate * implementation is loaded at runtime. The kms module is responsible @@ -160,8 +177,8 @@ int msm_gem_prime_pin(struct drm_gem_object *obj); void msm_gem_prime_unpin(struct drm_gem_object *obj); void *msm_gem_vaddr_locked(struct drm_gem_object *obj); void *msm_gem_vaddr(struct drm_gem_object *obj); -int msm_gem_queue_inactive_work(struct drm_gem_object *obj, - struct work_struct *work); +int msm_gem_queue_inactive_cb(struct drm_gem_object *obj, + struct msm_fence_cb *cb); void msm_gem_move_to_active(struct drm_gem_object *obj, struct msm_gpu *gpu, bool write, uint32_t fence); void msm_gem_move_to_inactive(struct drm_gem_object *obj); |