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authorVille Syrjälä <ville.syrjala@linux.intel.com>2016-07-12 19:24:47 +0300
committerDaniel Vetter <daniel.vetter@ffwll.ch>2016-07-14 16:48:49 +0300
commitb224c4dc70cdd5f42d24a7057148c6ace90e4f4e (patch)
treec62a97e3dabc15e9d402a59a5938eca6ae0de44a /drivers/gpu/drm/i915/intel_ringbuffer.c
parent5b58592530b13563f6366602635679cb64aa6d3b (diff)
downloadlinux-b224c4dc70cdd5f42d24a7057148c6ace90e4f4e.tar.xz
drm/i915: Unbreak interrupts on pre-gen6
Prior to gen6 we didn't have per-ring IMR registers, which means that since commit 61ff75ac20ff ("drm/i915: Simplify enabling user-interrupts with L3-remapping") we're now masking off all interrupts when init_render_ring() gets called. That's rather rude. Let's limit the ring IMR frobbing to machines that actually have the per-ring IMR registers. Cc: Chris Wilson <chris@chris-wilson.co.uk> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Fixes: 61ff75ac20ff ("drm/i915: Simplify enabling user-interrupts with L3-remapping") Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1468340687-3596-1-git-send-email-ville.syrjala@linux.intel.com Reviewd-by: Chris Wilson <chris@chris-wilson.co.uk> (cherry picked from commit 035ea405c91e2dc89325a79129cf9af2b9c2ae8e) Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/i915/intel_ringbuffer.c')
-rw-r--r--drivers/gpu/drm/i915/intel_ringbuffer.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.c b/drivers/gpu/drm/i915/intel_ringbuffer.c
index 61e00bf9e87f..c8e77c082b21 100644
--- a/drivers/gpu/drm/i915/intel_ringbuffer.c
+++ b/drivers/gpu/drm/i915/intel_ringbuffer.c
@@ -1305,7 +1305,8 @@ static int init_render_ring(struct intel_engine_cs *engine)
if (IS_GEN(dev_priv, 6, 7))
I915_WRITE(INSTPM, _MASKED_BIT_ENABLE(INSTPM_FORCE_ORDERING));
- I915_WRITE_IMR(engine, ~engine->irq_keep_mask);
+ if (INTEL_INFO(dev_priv)->gen >= 6)
+ I915_WRITE_IMR(engine, ~engine->irq_keep_mask);
return init_workarounds_ring(engine);
}