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authorChris Wilson <chris@chris-wilson.co.uk>2011-01-13 00:11:33 +0300
committerDave Airlie <airlied@redhat.com>2011-02-23 04:15:39 +0300
commit4cb81ac2028a18f3f872f56fb7527afe5f5d0278 (patch)
tree6fac03f7bfcc0935a793f384ab6ebd5f4d085e02 /drivers/gpu/drm/drm_hashtab.c
parentb1f559ecdc6026ef783ccadc62a61e7da906fcb4 (diff)
downloadlinux-4cb81ac2028a18f3f872f56fb7527afe5f5d0278.tar.xz
drm: Trim the GEM mmap offset hashtab
Using an order 19 drm_ht for the mmap offsets is a little obscene. That means that will a fully populated GTT with every single object mmaped at least once in its lifetime, there will be exactly one object in each bucket. Typically systems only have at most a few thousand objects, though you may see a KDE desktop hit 50000. And most of those should never be mapped... On my systems, just using an order 10 ht would still have an average occupancy less than 1, so apply a small safety factor and use an order 12 ht, like the other mmap offset ht. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'drivers/gpu/drm/drm_hashtab.c')
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