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authorNicolas Morey-Chaisemartin <nmoreychaisemartin@suse.com>2021-02-05 11:14:28 +0300
committerJason Gunthorpe <jgg@nvidia.com>2021-02-17 03:01:50 +0300
commit2b5715fc17386a6223490d5b8f08d031999b0c0b (patch)
tree532a56c17078e9d8eb4859e9871aed64eaad1868 /drivers/acpi/arm64
parent68ad4d1cc679c1704faf9db6ddd0550702b5d093 (diff)
downloadlinux-2b5715fc17386a6223490d5b8f08d031999b0c0b.tar.xz
RDMA/srp: Fix support for unpopulated and unbalanced NUMA nodes
The current code computes a number of channels per SRP target and spreads them equally across all online NUMA nodes. Each channel is then assigned a CPU within this node. In the case of unbalanced, or even unpopulated nodes, some channels do not get a CPU associated and thus do not get connected. This causes the SRP connection to fail. This patch solves the issue by rewriting channel computation and allocation: - Drop channel to node/CPU association as it had no real effect on locality but added unnecessary complexity. - Tweak the number of channels allocated to reduce CPU contention when possible: - Up to one channel per CPU (instead of up to 4 by node) - At least 4 channels per node, unless ch_count module parameter is used. Link: https://lore.kernel.org/r/9cb4d9d3-30ad-2276-7eff-e85f7ddfb411@suse.com Signed-off-by: Nicolas Morey-Chaisemartin <nmoreychaisemartin@suse.com> Reviewed-by: Bart Van Assche <bvanassche@acm.org> Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
Diffstat (limited to 'drivers/acpi/arm64')
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