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authorJianguo Wu <wujianguo@huawei.com>2012-09-06 11:18:04 +0400
committerTony Luck <tony.luck@intel.com>2012-09-11 01:14:48 +0400
commit7cd10a60c3d0db95bc94073587725adc6c813cc3 (patch)
treecc3ccdd72824e217c90a687e2679322e650ac028 /arch/ia64/include
parent55d512e245bc7699a8800e23df1a24195dd08217 (diff)
downloadlinux-7cd10a60c3d0db95bc94073587725adc6c813cc3.tar.xz
[IA64] Fix a node distance bug
In arch ia64, has following definition: extern u8 numa_slit[MAX_NUMNODES * MAX_NUMNODES]; #define node_distance(from,to) (numa_slit[(from) * num_online_nodes() + (to)]) num_online_nodes() is a variable value, it can be changed after hot-remove/add a node. In my practice, I found node distance is wrong after offline a node in IA64 platform. For example system has 4 nodes: node distances: node 0 1 2 3 0: 10 21 21 32 1: 21 10 32 21 2: 21 32 10 21 3: 32 21 21 10 linux-drf:/sys/devices/system/node/node0 # cat distance 10 21 21 32 linux-drf:/sys/devices/system/node/node1 # cat distance 21 10 32 21 After offline node2: linux-drf:/sys/devices/system/node/node0 # cat distance 10 21 32 linux-drf:/sys/devices/system/node/node1 # cat distance 32 21 32 --------->expected value is: 21 10 21 Signed-off-by: Jianguo Wu <wujianguo@huawei.com> Signed-off-by: Jiang Liu <jiang.liu@huawei.com> Acked-by: David Rientjes <rientjes@google.com> Signed-off-by: Tony Luck <tony.luck@intel.com>
Diffstat (limited to 'arch/ia64/include')
-rw-r--r--arch/ia64/include/asm/numa.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/arch/ia64/include/asm/numa.h b/arch/ia64/include/asm/numa.h
index 6a8a27cfae3e..2e27ef175652 100644
--- a/arch/ia64/include/asm/numa.h
+++ b/arch/ia64/include/asm/numa.h
@@ -59,7 +59,7 @@ extern struct node_cpuid_s node_cpuid[NR_CPUS];
*/
extern u8 numa_slit[MAX_NUMNODES * MAX_NUMNODES];
-#define node_distance(from,to) (numa_slit[(from) * num_online_nodes() + (to)])
+#define node_distance(from,to) (numa_slit[(from) * MAX_NUMNODES + (to)])
extern int paddr_to_nid(unsigned long paddr);