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author | Linus Torvalds <torvalds@linux-foundation.org> | 2013-11-16 04:43:53 +0400 |
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committer | Linus Torvalds <torvalds@linux-foundation.org> | 2013-11-16 04:43:53 +0400 |
commit | 4937e2a6f939a41bf811378e80d71f68aa0950c6 (patch) | |
tree | ed8ac843c96f01cd054542169afc968ec5d96189 /Documentation | |
parent | db0b2d01163cc3050eb52a979541e0d16553be48 (diff) | |
parent | 42249094f79422fbf5ed4b54eeb48ff096809b8f (diff) | |
download | linux-4937e2a6f939a41bf811378e80d71f68aa0950c6.tar.xz |
Merge branch 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input
Pull input updates from Dmitry Torokhov:
"Updates for the input subsystem. You will get an new drivers for
Hyper-V synthetic keyboard and for Neonode zForce touchscreens, plus a
bunch of driver fixes and cleanups"
* 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input: (49 commits)
Revert "Input: ALPS - add support for model found on Dell XT2"
arm: dts: am335x sk: add touchscreen support
Input: ti_am335x_tsc - fix spelling mistake in TSC/ADC DT binding
Input: cyttsp4 - replace IS_ERR and PTR_ERR with PTR_ERR_OR_ZERO
Input: mma8450 - add missing i2c_set_clientdata() in mma8450_probe()
Input: mpu3050 - add missing i2c_set_clientdata() in mpu3050_probe()
Input: tnetv107x-keypad - make irqs signed for error handling
Input: add driver for Neonode zForce based touchscreens
Input: sh_keysc - enable the driver on all ARM platforms
Input: remove a redundant max() call
Input: mousedev - allow disabling even without CONFIG_EXPERT
Input: allow deselecting serio drivers even without CONFIG_EXPERT
Input: i8042 - add PNP modaliases
Input: evdev - fall back to vmalloc for client event buffer
Input: cypress_ps2 - do not consider data bad if palm is detected
Input: cypress_ps2 - remove useless cast
Input: fix PWM-related undefined reference errors
Input: ALPS - change secondary device's name
Input: wacom - not all multi-interface devices support touch
Input: nspire-keypad - add missing clk_disable_unprepare() on error path
...
Diffstat (limited to 'Documentation')
-rw-r--r-- | Documentation/devicetree/bindings/input/touchscreen/ti-tsc-adc.txt | 2 | ||||
-rw-r--r-- | Documentation/input/gamepad.txt | 3 |
2 files changed, 4 insertions, 1 deletions
diff --git a/Documentation/devicetree/bindings/input/touchscreen/ti-tsc-adc.txt b/Documentation/devicetree/bindings/input/touchscreen/ti-tsc-adc.txt index 491c97b78384..878549ba814d 100644 --- a/Documentation/devicetree/bindings/input/touchscreen/ti-tsc-adc.txt +++ b/Documentation/devicetree/bindings/input/touchscreen/ti-tsc-adc.txt @@ -6,7 +6,7 @@ Required properties: ti,wires: Wires refer to application modes i.e. 4/5/8 wire touchscreen support on the platform. ti,x-plate-resistance: X plate resistance - ti,coordiante-readouts: The sequencer supports a total of 16 + ti,coordinate-readouts: The sequencer supports a total of 16 programmable steps each step is used to read a single coordinate. A single readout is enough but multiple reads can diff --git a/Documentation/input/gamepad.txt b/Documentation/input/gamepad.txt index 8002c894c6b0..31bb6a4029ef 100644 --- a/Documentation/input/gamepad.txt +++ b/Documentation/input/gamepad.txt @@ -122,12 +122,14 @@ D-Pad: BTN_DPAD_* Analog buttons are reported as: ABS_HAT0X and ABS_HAT0Y + (for ABS values negative is left/up, positive is right/down) Analog-Sticks: The left analog-stick is reported as ABS_X, ABS_Y. The right analog stick is reported as ABS_RX, ABS_RY. Zero, one or two sticks may be present. If analog-sticks provide digital buttons, they are mapped accordingly as BTN_THUMBL (first/left) and BTN_THUMBR (second/right). + (for ABS values negative is left/up, positive is right/down) Triggers: Trigger buttons can be available as digital or analog buttons or both. User- @@ -138,6 +140,7 @@ Triggers: ABS_HAT2X (right/ZR) and BTN_TL2 or ABS_HAT2Y (left/ZL). If only one trigger-button combination is present (upper+lower), they are reported as "right" triggers (BTN_TR/ABS_HAT1X). + (ABS trigger values start at 0, pressure is reported as positive values) Menu-Pad: Menu buttons are always digital and are mapped according to their location |