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authorLinus Torvalds <torvalds@g5.osdl.org>2006-04-02 23:49:19 +0400
committerLinus Torvalds <torvalds@g5.osdl.org>2006-04-02 23:49:19 +0400
commit9c8680e2cfbb60d5075f8caaf9d98276120bcc78 (patch)
tree1957cff26a46271d5b63a3c209629ddd7f9fe124 /Documentation
parentf900e5824a44ab65437b4f7e7c610b72f94820c5 (diff)
parentb9ec4e109d7a342e83e1210e05797222e36555c3 (diff)
downloadlinux-9c8680e2cfbb60d5075f8caaf9d98276120bcc78.tar.xz
Merge master.kernel.org:/pub/scm/linux/kernel/git/dtor/input
* master.kernel.org:/pub/scm/linux/kernel/git/dtor/input: (26 commits) Input: add support for Braille devices Input: synaptics - limit rate to 40pps on Toshiba Protege M300 Input: gamecon - add SNES mouse support Input: make modalias code respect allowed buffer size Input: convert /proc handling to seq_file Input: limit attributes' output to PAGE_SIZE Input: gameport - fix memory leak Input: serio - fix memory leak Input: zaurus keyboard driver updates Input: i8042 - fix logic around pnp_register_driver() Input: ns558 - fix logic around pnp_register_driver() Input: pcspkr - separate device and driver registration Input: atkbd - allow disabling on X86_PC (if EMBEDDED) Input: atkbd - disable softrepeat for dumb keyboards Input: atkbd - fix complaints about 'releasing unknown key 0x7f' Input: HID - fix duplicate key mapping for Logitech UltraX remote Input: use kzalloc() throughout the code Input: fix input_free_device() implementation Input: initialize serio and gameport at subsystem level Input: uinput - semaphore to mutex conversion ...
Diffstat (limited to 'Documentation')
-rw-r--r--Documentation/input/joystick-parport.txt11
1 files changed, 6 insertions, 5 deletions
diff --git a/Documentation/input/joystick-parport.txt b/Documentation/input/joystick-parport.txt
index 88a011c9f985..d537c48cc6d0 100644
--- a/Documentation/input/joystick-parport.txt
+++ b/Documentation/input/joystick-parport.txt
@@ -36,12 +36,12 @@ with them.
All NES and SNES use the same synchronous serial protocol, clocked from
the computer's side (and thus timing insensitive). To allow up to 5 NES
-and/or SNES gamepads connected to the parallel port at once, the output
-lines of the parallel port are shared, while one of 5 available input lines
-is assigned to each gamepad.
+and/or SNES gamepads and/or SNES mice connected to the parallel port at once,
+the output lines of the parallel port are shared, while one of 5 available
+input lines is assigned to each gamepad.
This protocol is handled by the gamecon.c driver, so that's the one
-you'll use for NES and SNES gamepads.
+you'll use for NES, SNES gamepads and SNES mice.
The main problem with PC parallel ports is that they don't have +5V power
source on any of their pins. So, if you want a reliable source of power
@@ -106,7 +106,7 @@ A, Turbo B, Select and Start, and is connected through 5 wires, then it is
either a NES or NES clone and will work with this connection. SNES gamepads
also use 5 wires, but have more buttons. They will work as well, of course.
-Pinout for NES gamepads Pinout for SNES gamepads
+Pinout for NES gamepads Pinout for SNES gamepads and mice
+----> Power +-----------------------\
| 7 | o o o o | x x o | 1
@@ -454,6 +454,7 @@ uses the following kernel/module command line:
6 | N64 pad
7 | Sony PSX controller
8 | Sony PSX DDR controller
+ 9 | SNES mouse
The exact type of the PSX controller type is autoprobed when used so
hot swapping should work (but is not recomended).