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authorLin Feng <linf@wangsu.com>2021-02-02 17:18:23 +0300
committerJens Axboe <axboe@kernel.dk>2021-02-03 06:37:08 +0300
commit388c705b95f23f317fa43e6abf9ff07b583b721a (patch)
tree1675ad44ead9a496c2918b0f21de433037c0f1e4 /Documentation/gpu
parentcd92cdb9c8bcfc27a8f28bcbf7c414a0ea79e5ec (diff)
downloadlinux-388c705b95f23f317fa43e6abf9ff07b583b721a.tar.xz
bfq-iosched: Revert "bfq: Fix computation of shallow depth"
This reverts commit 6d4d273588378c65915acaf7b2ee74e9dd9c130a. bfq.limit_depth passes word_depths[] as shallow_depth down to sbitmap core sbitmap_get_shallow, which uses just the number to limit the scan depth of each bitmap word, formula: scan_percentage_for_each_word = shallow_depth / (1 << sbimap->shift) * 100% That means the comments's percentiles 50%, 75%, 18%, 37% of bfq are correct. But after commit patch 'bfq: Fix computation of shallow depth', we use sbitmap.depth instead, as a example in following case: sbitmap.depth = 256, map_nr = 4, shift = 6; sbitmap_word.depth = 64. The resulsts of computed bfqd->word_depths[] are {128, 192, 48, 96}, and three of the numbers exceed core dirver's 'sbitmap_word.depth=64' limit nothing. Signed-off-by: Lin Feng <linf@wangsu.com> Reviewed-by: Jan Kara <jack@suse.cz> Signed-off-by: Jens Axboe <axboe@kernel.dk>
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