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author | Tomi Valkeinen <tomi.valkeinen@nokia.com> | 2009-08-04 16:47:11 +0400 |
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committer | Tomi Valkeinen <tomi.valkeinen@nokia.com> | 2009-12-09 13:04:34 +0300 |
commit | 4d1a7c122aeae6ae9732be0a32f5e199fff63fb7 (patch) | |
tree | b97e3fcd365ca34d7e3854c7fc20b874bc89c47c | |
parent | 640f9ca5fd783393c832f6bb5c56368f4d18b820 (diff) | |
download | linux-4d1a7c122aeae6ae9732be0a32f5e199fff63fb7.tar.xz |
OMAP: DSS2: Documentation for DSS2
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@nokia.com>
-rw-r--r-- | Documentation/arm/OMAP/DSS | 317 |
1 files changed, 317 insertions, 0 deletions
diff --git a/Documentation/arm/OMAP/DSS b/Documentation/arm/OMAP/DSS new file mode 100644 index 000000000000..0af0e9eed5d6 --- /dev/null +++ b/Documentation/arm/OMAP/DSS @@ -0,0 +1,317 @@ +OMAP2/3 Display Subsystem +------------------------- + +This is an almost total rewrite of the OMAP FB driver in drivers/video/omap +(let's call it DSS1). The main differences between DSS1 and DSS2 are DSI, +TV-out and multiple display support, but there are lots of small improvements +also. + +The DSS2 driver (omapdss module) is in arch/arm/plat-omap/dss/, and the FB, +panel and controller drivers are in drivers/video/omap2/. DSS1 and DSS2 live +currently side by side, you can choose which one to use. + +Features +-------- + +Working and tested features include: + +- MIPI DPI (parallel) output +- MIPI DSI output in command mode +- MIPI DBI (RFBI) output +- SDI output +- TV output +- All pieces can be compiled as a module or inside kernel +- Use DISPC to update any of the outputs +- Use CPU to update RFBI or DSI output +- OMAP DISPC planes +- RGB16, RGB24 packed, RGB24 unpacked +- YUV2, UYVY +- Scaling +- Adjusting DSS FCK to find a good pixel clock +- Use DSI DPLL to create DSS FCK + +Tested boards include: +- OMAP3 SDP board +- Beagle board +- N810 + +omapdss driver +-------------- + +The DSS driver does not itself have any support for Linux framebuffer, V4L or +such like the current ones, but it has an internal kernel API that upper level +drivers can use. + +The DSS driver models OMAP's overlays, overlay managers and displays in a +flexible way to enable non-common multi-display configuration. In addition to +modelling the hardware overlays, omapdss supports virtual overlays and overlay +managers. These can be used when updating a display with CPU or system DMA. + +Panel and controller drivers +---------------------------- + +The drivers implement panel or controller specific functionality and are not +usually visible to users except through omapfb driver. They register +themselves to the DSS driver. + +omapfb driver +------------- + +The omapfb driver implements arbitrary number of standard linux framebuffers. +These framebuffers can be routed flexibly to any overlays, thus allowing very +dynamic display architecture. + +The driver exports some omapfb specific ioctls, which are compatible with the +ioctls in the old driver. + +The rest of the non standard features are exported via sysfs. Whether the final +implementation will use sysfs, or ioctls, is still open. + +V4L2 drivers +------------ + +V4L2 is being implemented in TI. + +From omapdss point of view the V4L2 drivers should be similar to framebuffer +driver. + +Architecture +-------------------- + +Some clarification what the different components do: + + - Framebuffer is a memory area inside OMAP's SRAM/SDRAM that contains the + pixel data for the image. Framebuffer has width and height and color + depth. + - Overlay defines where the pixels are read from and where they go on the + screen. The overlay may be smaller than framebuffer, thus displaying only + part of the framebuffer. The position of the overlay may be changed if + the overlay is smaller than the display. + - Overlay manager combines the overlays in to one image and feeds them to + display. + - Display is the actual physical display device. + +A framebuffer can be connected to multiple overlays to show the same pixel data +on all of the overlays. Note that in this case the overlay input sizes must be +the same, but, in case of video overlays, the output size can be different. Any +framebuffer can be connected to any overlay. + +An overlay can be connected to one overlay manager. Also DISPC overlays can be +connected only to DISPC overlay managers, and virtual overlays can be only +connected to virtual overlays. + +An overlay manager can be connected to one display. There are certain +restrictions which kinds of displays an overlay manager can be connected: + + - DISPC TV overlay manager can be only connected to TV display. + - Virtual overlay managers can only be connected to DBI or DSI displays. + - DISPC LCD overlay manager can be connected to all displays, except TV + display. + +Sysfs +----- +The sysfs interface is mainly used for testing. I don't think sysfs +interface is the best for this in the final version, but I don't quite know +what would be the best interfaces for these things. + +The sysfs interface is divided to two parts: DSS and FB. + +/sys/class/graphics/fb? directory: +mirror 0=off, 1=on +rotate Rotation 0-3 for 0, 90, 180, 270 degrees +rotate_type 0 = DMA rotation, 1 = VRFB rotation +overlays List of overlay numbers to which framebuffer pixels go +phys_addr Physical address of the framebuffer +virt_addr Virtual address of the framebuffer +size Size of the framebuffer + +/sys/devices/platform/omapdss/overlay? directory: +enabled 0=off, 1=on +input_size width,height (ie. the framebuffer size) +manager Destination overlay manager name +name +output_size width,height +position x,y +screen_width width +global_alpha global alpha 0-255 0=transparent 255=opaque + +/sys/devices/platform/omapdss/manager? directory: +display Destination display +name +alpha_blending_enabled 0=off, 1=on +trans_key_enabled 0=off, 1=on +trans_key_type gfx-destination, video-source +trans_key_value transparency color key (RGB24) +default_color default background color (RGB24) + +/sys/devices/platform/omapdss/display? directory: +ctrl_name Controller name +mirror 0=off, 1=on +update_mode 0=off, 1=auto, 2=manual +enabled 0=off, 1=on +name +rotate Rotation 0-3 for 0, 90, 180, 270 degrees +timings Display timings (pixclock,xres/hfp/hbp/hsw,yres/vfp/vbp/vsw) + When writing, two special timings are accepted for tv-out: + "pal" and "ntsc" +panel_name +tear_elim Tearing elimination 0=off, 1=on + +There are also some debugfs files at <debugfs>/omapdss/ which show information +about clocks and registers. + +Examples +-------- + +The following definitions have been made for the examples below: + +ovl0=/sys/devices/platform/omapdss/overlay0 +ovl1=/sys/devices/platform/omapdss/overlay1 +ovl2=/sys/devices/platform/omapdss/overlay2 + +mgr0=/sys/devices/platform/omapdss/manager0 +mgr1=/sys/devices/platform/omapdss/manager1 + +lcd=/sys/devices/platform/omapdss/display0 +dvi=/sys/devices/platform/omapdss/display1 +tv=/sys/devices/platform/omapdss/display2 + +fb0=/sys/class/graphics/fb0 +fb1=/sys/class/graphics/fb1 +fb2=/sys/class/graphics/fb2 + +Default setup on OMAP3 SDP +-------------------------- + +Here's the default setup on OMAP3 SDP board. All planes go to LCD. DVI +and TV-out are not in use. The columns from left to right are: +framebuffers, overlays, overlay managers, displays. Framebuffers are +handled by omapfb, and the rest by the DSS. + +FB0 --- GFX -\ DVI +FB1 --- VID1 --+- LCD ---- LCD +FB2 --- VID2 -/ TV ----- TV + +Example: Switch from LCD to DVI +---------------------- + +w=`cat $dvi/timings | cut -d "," -f 2 | cut -d "/" -f 1` +h=`cat $dvi/timings | cut -d "," -f 3 | cut -d "/" -f 1` + +echo "0" > $lcd/enabled +echo "" > $mgr0/display +fbset -fb /dev/fb0 -xres $w -yres $h -vxres $w -vyres $h +# at this point you have to switch the dvi/lcd dip-switch from the omap board +echo "dvi" > $mgr0/display +echo "1" > $dvi/enabled + +After this the configuration looks like: + +FB0 --- GFX -\ -- DVI +FB1 --- VID1 --+- LCD -/ LCD +FB2 --- VID2 -/ TV ----- TV + +Example: Clone GFX overlay to LCD and TV +------------------------------- + +w=`cat $tv/timings | cut -d "," -f 2 | cut -d "/" -f 1` +h=`cat $tv/timings | cut -d "," -f 3 | cut -d "/" -f 1` + +echo "0" > $ovl0/enabled +echo "0" > $ovl1/enabled + +echo "" > $fb1/overlays +echo "0,1" > $fb0/overlays + +echo "$w,$h" > $ovl1/output_size +echo "tv" > $ovl1/manager + +echo "1" > $ovl0/enabled +echo "1" > $ovl1/enabled + +echo "1" > $tv/enabled + +After this the configuration looks like (only relevant parts shown): + +FB0 +-- GFX ---- LCD ---- LCD + \- VID1 ---- TV ---- TV + +Misc notes +---------- + +OMAP FB allocates the framebuffer memory using the OMAP VRAM allocator. + +Using DSI DPLL to generate pixel clock it is possible produce the pixel clock +of 86.5MHz (max possible), and with that you get 1280x1024@57 output from DVI. + +Rotation and mirroring currently only supports RGB565 and RGB8888 modes. VRFB +does not support mirroring. + +VRFB rotation requires much more memory than non-rotated framebuffer, so you +probably need to increase your vram setting before using VRFB rotation. Also, +many applications may not work with VRFB if they do not pay attention to all +framebuffer parameters. + +Kernel boot arguments +--------------------- + +vram=<size> + - Amount of total VRAM to preallocate. For example, "10M". omapfb + allocates memory for framebuffers from VRAM. + +omapfb.mode=<display>:<mode>[,...] + - Default video mode for specified displays. For example, + "dvi:800x400MR-24@60". See drivers/video/modedb.c. + There are also two special modes: "pal" and "ntsc" that + can be used to tv out. + +omapfb.vram=<fbnum>:<size>[@<physaddr>][,...] + - VRAM allocated for a framebuffer. Normally omapfb allocates vram + depending on the display size. With this you can manually allocate + more or define the physical address of each framebuffer. For example, + "1:4M" to allocate 4M for fb1. + +omapfb.debug=<y|n> + - Enable debug printing. You have to have OMAPFB debug support enabled + in kernel config. + +omapfb.test=<y|n> + - Draw test pattern to framebuffer whenever framebuffer settings change. + You need to have OMAPFB debug support enabled in kernel config. + +omapfb.vrfb=<y|n> + - Use VRFB rotation for all framebuffers. + +omapfb.rotate=<angle> + - Default rotation applied to all framebuffers. + 0 - 0 degree rotation + 1 - 90 degree rotation + 2 - 180 degree rotation + 3 - 270 degree rotation + +omapfb.mirror=<y|n> + - Default mirror for all framebuffers. Only works with DMA rotation. + +omapdss.def_disp=<display> + - Name of default display, to which all overlays will be connected. + Common examples are "lcd" or "tv". + +omapdss.debug=<y|n> + - Enable debug printing. You have to have DSS debug support enabled in + kernel config. + +TODO +---- + +DSS locking + +Error checking +- Lots of checks are missing or implemented just as BUG() + +System DMA update for DSI +- Can be used for RGB16 and RGB24P modes. Probably not for RGB24U (how + to skip the empty byte?) + +OMAP1 support +- Not sure if needed + |