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author | Axel Lin <axel.lin@gmail.com> | 2012-04-04 10:51:08 +0400 |
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committer | Dmitry Torokhov <dmitry.torokhov@gmail.com> | 2012-04-04 20:25:44 +0400 |
commit | 45b2604eaaa105223ce60117b0482ca8a488f9c4 (patch) | |
tree | 0e08aff7f7a143819a21bd6ff8bd325c2bfc7770 | |
parent | 65ac9f7a23c934ee8c40dc20955e75db4924bfea (diff) | |
download | linux-45b2604eaaa105223ce60117b0482ca8a488f9c4.tar.xz |
Input: gameport - add helper macro for gameport_driver boilerplate
This patch introduces the module_gameport_driver macro which is a
convenience macro for gameport driver modules similar to
module_platform_driver. It is intended to be used by drivers
which init/exit section does nothing but registers/unregisters the
gameport driver. By using this macro it is possible to eliminate a
few lines of boilerplate code per gameport driver.
Based on work done by Lars-Peter Clausen <lars@metafoo.de> for
other buses (i2c and spi).
Signed-off-by: Axel Lin <axel.lin@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
-rw-r--r-- | include/linux/gameport.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/include/linux/gameport.h b/include/linux/gameport.h index b456b08d70ed..b986be513406 100644 --- a/include/linux/gameport.h +++ b/include/linux/gameport.h @@ -153,6 +153,19 @@ int __must_check __gameport_register_driver(struct gameport_driver *drv, void gameport_unregister_driver(struct gameport_driver *drv); +/** + * module_gameport_driver() - Helper macro for registering a gameport driver + * @__gameport_driver: gameport_driver struct + * + * Helper macro for gameport drivers which do not do anything special in + * module init/exit. This eliminates a lot of boilerplate. Each module may + * only use this macro once, and calling it replaces module_init() and + * module_exit(). + */ +#define module_gameport_driver(__gameport_driver) \ + module_driver(__gameport_driver, gameport_register_driver, \ + gameport_unregister_driver) + #endif /* __KERNEL__ */ #define GAMEPORT_MODE_DISABLED 0 |