<feed xmlns='http://www.w3.org/2005/Atom'>
<title>kernel/linux.git/drivers/gpu/drm/v3d, branch v6.18.48</title>
<subtitle>Linux kernel stable tree (mirror)</subtitle>
<id>https://git.radix-linux.su/kernel/linux.git/atom?h=v6.18.48</id>
<link rel='self' href='https://git.radix-linux.su/kernel/linux.git/atom?h=v6.18.48'/>
<link rel='alternate' type='text/html' href='https://git.radix-linux.su/kernel/linux.git/'/>
<updated>2026-08-19T16:18:17+00:00</updated>
<entry>
<title>drm/v3d: Serialize the scheduler timeout handlers</title>
<updated>2026-08-19T16:18:17+00:00</updated>
<author>
<name>Maíra Canal</name>
<email>mcanal@igalia.com</email>
</author>
<published>2026-07-29T02:09:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.radix-linux.su/kernel/linux.git/commit/?id=5884851a096d8afcdf91f0e542bac193035183a6'/>
<id>urn:sha1:5884851a096d8afcdf91f0e542bac193035183a6</id>
<content type='text'>
commit 4da94744707b27a3ae1197bdd7127da4505dc5b1 upstream.

V3D exposes several independent hardware queues (BIN, RENDER, TFU and
CSD) but has only a single, global reset. A timeout on any one queue
therefore has to stop, reset and restart the schedulers of every other
queue as well. That makes concurrent timeout handlers unsafe.

`reset_lock` was never able to make them safe, as a driver-side lock can
only cover the driver's &amp;drm_sched_backend_ops.timedout_job callback.
The scheduler handles the timed out job and its pending list around that
callback, outside of the driver's control, so a global reset triggered
by one queue can still interfere with another queue that is in the
middle of handling a timeout of its own.

Consequently, if a reset happens in the CSD queue while a CL-intensive
application is running, the global reset stops and restarts the CL
queue's scheduler while that queue is handling a timeout of its own. As
drm_sched_stop() and drm_sched_start() subtract and add the credits of
every job sitting on the pending list of the scheduler they are called
on, and as the CL queue's handler concurrently takes its job off that
same list and puts it back, the stop and the start no longer see the
same set of jobs. The CL queue is left with more credits in flight than
its limit:

[  327.302739] ------------[ cut here ]------------
[  327.302744] WARNING: CPU: 2 PID: 43 at drivers/gpu/drm/scheduler/sched_main.c:102 drm_sched_run_job_work+0x238/0x4d0 [gpu_sched]
[  327.302884] CPU: 2 UID: 0 PID: 43 Comm: kworker/u16:1 Not tainted 6.18.39-v8-16k+ #3 PREEMPT
[  327.302889] Hardware name: Raspberry Pi 5 Model B Rev 1.0 (DT)
[  327.302893] Workqueue: v3d_bin drm_sched_run_job_work [gpu_sched]
[  327.302984] Call trace:
[  327.302987]  drm_sched_run_job_work+0x238/0x4d0 [gpu_sched] (P)
[  327.302997]  process_scheduled_works+0x180/0x3d0
[  327.303010]  worker_thread+0x268/0x3e8
[  327.303016]  kthread+0x140/0x250
[  327.303022]  ret_from_fork+0x10/0x20
[  327.303031] ---[ end trace 0000000000000000 ]---

From that point on, the credit count of the CL queue is broken, causing
a complete GPU hang and UI freeze.

The DRM scheduler already provides a mechanism to serialize the timeout
handlers of different schedulers: an ordered workqueue passed as
drm_sched_init()'s @timeout_wq parameter. By default, each scheduler
queues its timeout work on the system workqueue, which runs the handlers
concurrently. Give all of the queues a shared ordered workqueue instead,
as recommended by the DRM scheduler documentation for hardware that has
distinct queues but resets globally.

Cc: stable@vger.kernel.org # 6.15
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260728-v3d-order-global-reset-v1-1-e47be838158d@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
Signed-off-by: Greg Kroah-Hartman &lt;gregkh@linuxfoundation.org&gt;
</content>
</entry>
<entry>
<title>drm/v3d: Reach the GMP through the hub registers on V3D 7.x</title>
<updated>2026-08-03T09:21:53+00:00</updated>
<author>
<name>Maíra Canal</name>
<email>mcanal@igalia.com</email>
</author>
<published>2026-07-18T13:44:36+00:00</published>
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<id>urn:sha1:a096a6aba601152a45d4e272207bd37e03ca3f92</id>
<content type='text'>
commit f7df2da0d1c375c1c4c70e1e0b569592de0d6b73 upstream.

v3d_idle_axi() drains the GPU's memory interface for a safe powerdown by
using the V3D_GMP_CFG register. It reached both registers with the macros
V3D_CORE_READ and V3D_CORE_WRITE.

On V3D 7.x the GMP is no longer a per-core block; it lives in the hub
register region. Reaching it through the per-core register block addresses
the wrong region.

Select the hub accessors (V3D_{READ,WRITE}) for the GMP on V3D 7.x and
keep the per-core path for earlier generations.

Cc: stable@vger.kernel.org
Fixes: 0ad5bc1ce463 ("drm/v3d: fix up register addresses for V3D 7.x")
Link: https://patch.msgid.link/20260718-v3d-pm-axi-transactions-v1-1-4ecd7729ed70@igalia.com
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
Signed-off-by: Greg Kroah-Hartman &lt;gregkh@linuxfoundation.org&gt;
</content>
</entry>
<entry>
<title>drm/v3d: Reject invalid indirect BO handle in indirect CSD setup</title>
<updated>2026-07-24T14:16:49+00:00</updated>
<author>
<name>Maíra Canal</name>
<email>mcanal@igalia.com</email>
</author>
<published>2026-07-03T15:33:35+00:00</published>
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<id>urn:sha1:762116dfa72865c82151970960f7cf34f44b21c8</id>
<content type='text'>
[ Upstream commit 2f8b8593c7832fad655290cef9e99af05b1b52b3 ]

v3d_get_cpu_indirect_csd_params() looks up the indirect buffer object
from a userspace-supplied handle but never checks the result. A bogus
or stale handle makes drm_gem_object_lookup() return NULL, which is
then stored in info-&gt;indirect and only dereferenced later when the
indirect CSD job runs, turning a userspace mistake into a NULL pointer
dereference in the kernel.

Bail out with -ENOENT as soon as the lookup fails, so the bad handle is
rejected at submission time.

Fixes: 18b8413b25b7 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
Link: https://patch.msgid.link/20260703-v3d-cpu-job-fixes-v3-2-bc51b1f3eeb5@igalia.com
Signed-off-by: Sasha Levin &lt;sashal@kernel.org&gt;
</content>
</entry>
<entry>
<title>drm/v3d: Skip CSD when it has zeroed workgroups</title>
<updated>2026-06-19T11:44:13+00:00</updated>
<author>
<name>Maíra Canal</name>
<email>mcanal@igalia.com</email>
</author>
<published>2026-06-02T17:50:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.radix-linux.su/kernel/linux.git/commit/?id=9655b56b6de918e1c22b92f3880ae41b052cbd00'/>
<id>urn:sha1:9655b56b6de918e1c22b92f3880ae41b052cbd00</id>
<content type='text'>
commit 7f93fad5ea0affc9e1505dd0f7596c0fdb496213 upstream.

A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2
registers. Kicking off a dispatch with a zero count in any of the three
dimensions is invalid. First, the hardware will process 0 as 65536,
while the user-space driver exposes a maximum of 65535. Over that, a
submission with a zeroed workgroup dimension should be a no-op.

These zeroed counts can reach the dispatch path through an indirect CSD
job, whose workgroup counts are only known once the indirect buffer is
read and may legitimately be zero, but such scenario should only result in
a no-op.

Overwrite the indirect CSD job workgroup counts with the indirect BO
ones, even if they are zeroed, and don't submit the job to the hardware
when any of the workgroup counts is zero, so the job completes immediately
instead of running the shader.

Cc: stable@vger.kernel.org
Fixes: d223f98f0209 ("drm/v3d: Add support for compute shader dispatch.")
Suggested-by: Jose Maria Casanova Crespo &lt;jmcasanova@igalia.com&gt;
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260602-v3d-fix-indirect-csd-v4-2-654309e32bc0@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
Signed-off-by: Greg Kroah-Hartman &lt;gregkh@linuxfoundation.org&gt;
</content>
</entry>
<entry>
<title>drm/v3d: Fix vaddr leak when indirect CSD has zeroed workgroups</title>
<updated>2026-06-19T11:44:13+00:00</updated>
<author>
<name>Maíra Canal</name>
<email>mcanal@igalia.com</email>
</author>
<published>2026-06-02T17:50:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.radix-linux.su/kernel/linux.git/commit/?id=90b629269088a9fe24a02c032be9f08357f47873'/>
<id>urn:sha1:90b629269088a9fe24a02c032be9f08357f47873</id>
<content type='text'>
commit ae7676952790f421c40918e2586a2c9f12a682b6 upstream.

v3d_rewrite_csd_job_wg_counts_from_indirect() maps both the indirect
buffer and the workgroup buffer and is expected to release them before
returning. When any of the workgroup counts read from the buffer is zero,
the function bailed out early and skipped the cleanup, leaking the vaddr
mappings of both BOs.

Jump to the cleanup path instead of returning directly, so the mappings
are always dropped.

Cc: stable@vger.kernel.org
Fixes: 18b8413b25b7 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Suggested-by: Jose Maria Casanova Crespo &lt;jmcasanova@igalia.com&gt;
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260602-v3d-fix-indirect-csd-v4-1-654309e32bc0@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
Signed-off-by: Greg Kroah-Hartman &lt;gregkh@linuxfoundation.org&gt;
</content>
</entry>
<entry>
<title>drm/v3d: Fix global performance monitor reference counting</title>
<updated>2026-06-19T11:44:13+00:00</updated>
<author>
<name>Maíra Canal</name>
<email>mcanal@igalia.com</email>
</author>
<published>2026-05-31T20:18:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.radix-linux.su/kernel/linux.git/commit/?id=3e1947573140a57119294f0bff39ee18d93f23e1'/>
<id>urn:sha1:3e1947573140a57119294f0bff39ee18d93f23e1</id>
<content type='text'>
commit 6bf7e2affc6e62da7add393d7f352d4040f5bc27 upstream.

In the SET_GLOBAL ioctl, v3d_perfmon_find() bumps the reference count on
the perfmon it returns, but v3d_perfmon_set_global_ioctl() and
v3d_perfmon_delete() fail to release that reference on several paths:

  1. v3d_perfmon_set_global_ioctl() leaks the reference on its error
     paths.

  2. CLEAR_GLOBAL leaks both the find reference and the reference
     previously stashed in v3d-&gt;global_perfmon by the SET_GLOBAL ioctl
     that configured it.

  3. Destroying a perfmon that is the current global perfmon leaks the
     reference stashed by the SET_GLOBAL ioctl.

Release each of these references explicitly.

Cc: stable@vger.kernel.org
Fixes: c6eabbab359c ("drm/v3d: Add DRM_IOCTL_V3D_PERFMON_SET_GLOBAL")
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260531-v3d-perfmon-lifetime-v2-1-60ed4485a203@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
Signed-off-by: Greg Kroah-Hartman &lt;gregkh@linuxfoundation.org&gt;
</content>
</entry>
<entry>
<title>drm/v3d: Wait for pending L2T flush before cleaning caches</title>
<updated>2026-06-19T11:44:13+00:00</updated>
<author>
<name>Maíra Canal</name>
<email>mcanal@igalia.com</email>
</author>
<published>2026-05-30T18:37:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.radix-linux.su/kernel/linux.git/commit/?id=11e9bdf8824b9e4e3c06d532c2663edb797c06f0'/>
<id>urn:sha1:11e9bdf8824b9e4e3c06d532c2663edb797c06f0</id>
<content type='text'>
commit abf888b03a9805a3bc37948a0df443553b1c0910 upstream.

v3d_clean_caches() starts the cache-clean sequence by writing
V3D_L2TCACTL_TMUWCF to V3D_CTL_L2TCACTL and then polling for that bit to
clear. It does not, however, check for an L2T flush (L2TFLS) that may
still be in flight from a previous operation.

On pre-V3D 7.1 hardware, kicking off the TMU write-combiner flush while an
L2T flush is still pending can clobber bits in L2TCACTL and cause cache
inconsistencies.

Poll for L2TFLS to clear before writing L2TCACTL on V3D &lt; 7.1, ensuring
any pending flush has completed before a new clean is issued.

Cc: stable@vger.kernel.org
Fixes: d223f98f0209 ("drm/v3d: Add support for compute shader dispatch.")
Link: https://patch.msgid.link/20260530-v3d-fix-rpi4-freezes-v1-1-c2c8307da6ce@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Signed-off-by: Greg Kroah-Hartman &lt;gregkh@linuxfoundation.org&gt;
</content>
</entry>
<entry>
<title>drm/v3d: Release indirect CSD GEM reference on CPU job free</title>
<updated>2026-06-01T15:50:47+00:00</updated>
<author>
<name>Maíra Canal</name>
<email>mcanal@igalia.com</email>
</author>
<published>2026-05-15T15:07:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.radix-linux.su/kernel/linux.git/commit/?id=35671087a272cd236ff2785eff16970b0ee9b112'/>
<id>urn:sha1:35671087a272cd236ff2785eff16970b0ee9b112</id>
<content type='text'>
commit 6eb6e5acafa46854d4363e6c34981289995f3ace upstream.

v3d_get_cpu_indirect_csd_params() takes a reference to the indirect BO via
drm_gem_object_lookup() and stashes it in cpu_job-&gt;indirect_csd.indirect,
but nothing on the CPU job teardown path ever drops that reference.

Drop the extra reference in v3d_cpu_job_free(). The NULL check covers ioctl
errors before the lookup ran and CPU job types other than
V3D_CPU_JOB_TYPE_INDIRECT_CSD, which leave the field zero-initialised.

Cc: stable@vger.kernel.org
Fixes: 18b8413b25b7 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Assisted-by: Claude:claude-opus-4.7
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260515-v3d-cpu-job-leaks-v1-2-7f147cbbf935@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
Signed-off-by: Greg Kroah-Hartman &lt;gregkh@linuxfoundation.org&gt;
</content>
</entry>
<entry>
<title>drm/v3d: Fix use-after-free of CPU job query arrays on error path</title>
<updated>2026-06-01T15:50:47+00:00</updated>
<author>
<name>Maíra Canal</name>
<email>mcanal@igalia.com</email>
</author>
<published>2026-05-15T15:07:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.radix-linux.su/kernel/linux.git/commit/?id=0f8efc45740b0628a787d1b0be8a0ddabd700625'/>
<id>urn:sha1:0f8efc45740b0628a787d1b0be8a0ddabd700625</id>
<content type='text'>
commit b0fe80c0b9250b35e2211bf3117e7aca814a21b0 upstream.

The CPU job ioctl's fail label calls kvfree() on cpu_job's timestamp and
performance query arrays after v3d_job_cleanup(), which drops the job's
last reference and frees cpu_job. Reading cpu_job at that point is a
use-after-free. Also, on the early v3d_job_init() failure path, it is a
NULL dereference, since v3d_job_deallocate() zeroes the local pointer.

In the success path, the arrays are released from the scheduler's
.free_job callback, but on the error path, they are freed manually, as
the job was never pushed to the scheduler. While the success path deals
with this correctly, the fail path doesn't.

On top of that, the manual kvfree() calls only free the array storage;
they don't drm_syncobj_put() the per-query syncobjs that
v3d_timestamp_query_info_free() and v3d_performance_query_info_free()
release on the success path. So the same fail path that triggers the
use-after-free also leaks one syncobj reference per query.

Unify the CPU job teardown into the CPU job's kref destructor, mirroring
v3d_render_job_free(). The scheduler's .free_job slot reverts to the
generic v3d_sched_job_free() and the fail label drops the manual
kvfree() calls, leaving a single teardown path that is reached from both
the scheduler and the ioctl error path. That removes the use-after-free,
the NULL dereference, and the syncobj leak by construction.

Cc: stable@vger.kernel.org
Fixes: 9ba0ff3e083f ("drm/v3d: Create a CPU job extension for the timestamp query job")
Assisted-by: Claude:claude-opus-4.7
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260515-v3d-cpu-job-leaks-v1-1-7f147cbbf935@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
Signed-off-by: Greg Kroah-Hartman &lt;gregkh@linuxfoundation.org&gt;
</content>
</entry>
<entry>
<title>drm/v3d: Reject empty multisync extension to prevent infinite loop</title>
<updated>2026-05-23T11:07:20+00:00</updated>
<author>
<name>Ashutosh Desai</name>
<email>ashutoshdesai993@gmail.com</email>
</author>
<published>2026-04-15T05:00:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.radix-linux.su/kernel/linux.git/commit/?id=4fa42a249e8cd6ed17aea04e5695b6e9001f2433'/>
<id>urn:sha1:4fa42a249e8cd6ed17aea04e5695b6e9001f2433</id>
<content type='text'>
commit fb44d589bf3148e13452185a6e772a7efbf2d684 upstream.

v3d_get_extensions() walks a userspace-provided singly-linked list of
ioctl extensions without any bound on the chain length. A local user
can craft a self-referential extension (ext-&gt;next == &amp;ext) with zero
in_sync_count and out_sync_count, which bypasses the existing duplicate-
extension guard:

    if (se-&gt;in_sync_count || se-&gt;out_sync_count)
            return -EINVAL;

The guard never fires because v3d_get_multisync_post_deps() returns
immediately when count is zero, leaving both fields at zero on every
iteration. The result is an infinite loop in kernel context, blocking
the calling thread and pegging a CPU core indefinitely.

Fix this by rejecting a multisync extension where both in_sync_count
and out_sync_count are zero in v3d_get_multisync_submit_deps(). An
empty multisync carries no synchronization information and serves no
useful purpose, so returning -EINVAL for such an extension is the
correct defense against this attack vector.

Fixes: e4165ae8304e ("drm/v3d: add multiple syncobjs support")
Cc: stable@vger.kernel.org
Signed-off-by: Ashutosh Desai &lt;ashutoshdesai993@gmail.com&gt;
Link: https://patch.msgid.link/20260415050000.3816128-1-ashutoshdesai993@gmail.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
Signed-off-by: Greg Kroah-Hartman &lt;gregkh@linuxfoundation.org&gt;
</content>
</entry>
</feed>
