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diff --git a/poky/documentation/sdk-manual/sdk-intro.rst b/poky/documentation/sdk-manual/sdk-intro.rst new file mode 100644 index 0000000000..acb3f455c5 --- /dev/null +++ b/poky/documentation/sdk-manual/sdk-intro.rst @@ -0,0 +1,224 @@ +.. SPDX-License-Identifier: CC-BY-SA-2.0-UK + +************ +Introduction +************ + +.. _sdk-manual-intro: + +eSDK Introduction +================= + +Welcome to the Yocto Project Application Development and the Extensible +Software Development Kit (eSDK) manual. This manual provides information +that explains how to use both the Yocto Project extensible and standard +SDKs to develop applications and images. + +.. note:: + + Prior to the 2.0 Release of the Yocto Project, application + development was primarily accomplished through the use of the + Application Development Toolkit (ADT) and the availability of + stand-alone cross-development toolchains and other tools. With the + 2.1 Release of the Yocto Project, application development has + transitioned to within a tool-rich extensible SDK and the more + traditional standard SDK. + +All SDKs consist of the following: + +- *Cross-Development Toolchain*: This toolchain contains a compiler, + debugger, and various miscellaneous tools. + +- *Libraries, Headers, and Symbols*: The libraries, headers, and + symbols are specific to the image (i.e. they match the image). + +- *Environment Setup Script*: This ``*.sh`` file, once run, sets up the + cross-development environment by defining variables and preparing for + SDK use. + +Additionally, an extensible SDK has tools that allow you to easily add +new applications and libraries to an image, modify the source of an +existing component, test changes on the target hardware, and easily +integrate an application into the :term:`OpenEmbedded Build System`. + +You can use an SDK to independently develop and test code that is +destined to run on some target machine. SDKs are completely +self-contained. The binaries are linked against their own copy of +``libc``, which results in no dependencies on the target system. To +achieve this, the pointer to the dynamic loader is configured at install +time since that path cannot be dynamically altered. This is the reason +for a wrapper around the ``populate_sdk`` and ``populate_sdk_ext`` +archives. + +Another feature for the SDKs is that only one set of cross-compiler +toolchain binaries are produced for any given architecture. This feature +takes advantage of the fact that the target hardware can be passed to +``gcc`` as a set of compiler options. Those options are set up by the +environment script and contained in variables such as +:term:`CC` and +:term:`LD`. This reduces the space needed +for the tools. Understand, however, that every target still needs a +sysroot because those binaries are target-specific. + +The SDK development environment consists of the following: + +- The self-contained SDK, which is an architecture-specific + cross-toolchain and matching sysroots (target and native) all built + by the OpenEmbedded build system (e.g. the SDK). The toolchain and + sysroots are based on a :term:`Metadata` + configuration and extensions, which allows you to cross-develop on + the host machine for the target hardware. Additionally, the + extensible SDK contains the ``devtool`` functionality. + +- The Quick EMUlator (QEMU), which lets you simulate target hardware. + QEMU is not literally part of the SDK. You must build and include + this emulator separately. However, QEMU plays an important role in + the development process that revolves around use of the SDK. + +In summary, the extensible and standard SDK share many features. +However, the extensible SDK has powerful development tools to help you +more quickly develop applications. Following is a table that summarizes +the primary differences between the standard and extensible SDK types +when considering which to build: + ++-----------------------+-----------------------+-----------------------+ +| *Feature* | *Standard SDK* | *Extensible SDK* | ++=======================+=======================+=======================+ +| Toolchain | Yes | Yes [1]_ | ++-----------------------+-----------------------+-----------------------+ +| Debugger | Yes | Yes [1]_ | ++-----------------------+-----------------------+-----------------------+ +| Size | 100+ MBytes | 1+ GBytes (or 300+ | +| | | MBytes for minimal | +| | | w/toolchain) | ++-----------------------+-----------------------+-----------------------+ +| ``devtool`` | No | Yes | ++-----------------------+-----------------------+-----------------------+ +| Build Images | No | Yes | ++-----------------------+-----------------------+-----------------------+ +| Updateable | No | Yes | ++-----------------------+-----------------------+-----------------------+ +| Managed Sysroot [2]_ | No | Yes | ++-----------------------+-----------------------+-----------------------+ +| Installed Packages | No [3]_ | Yes [4]_ | ++-----------------------+-----------------------+-----------------------+ +| Construction | Packages | Shared State | ++-----------------------+-----------------------+-----------------------+ + +.. [1] Extensible SDK contains the toolchain and debugger if :term:`SDK_EXT_TYPE` + is "full" or :term:`SDK_INCLUDE_TOOLCHAIN` is "1", which is the default. +.. [2] Sysroot is managed through the use of ``devtool``. Thus, it is less + likely that you will corrupt your SDK sysroot when you try to add + additional libraries. +.. [3] You can add runtime package management to the standard SDK but it is not + supported by default. +.. [4] You must build and make the shared state available to extensible SDK + users for "packages" you want to enable users to install. + +The Cross-Development Toolchain +------------------------------- + +The :term:`Cross-Development Toolchain` consists +of a cross-compiler, cross-linker, and cross-debugger that are used to +develop user-space applications for targeted hardware. Additionally, for +an extensible SDK, the toolchain also has built-in ``devtool`` +functionality. This toolchain is created by running a SDK installer +script or through a :term:`Build Directory` that is based on +your metadata configuration or extension for your targeted device. The +cross-toolchain works with a matching target sysroot. + +.. _sysroot: + +Sysroots +-------- + +The native and target sysroots contain needed headers and libraries for +generating binaries that run on the target architecture. The target +sysroot is based on the target root filesystem image that is built by +the OpenEmbedded build system and uses the same metadata configuration +used to build the cross-toolchain. + +The QEMU Emulator +----------------- + +The QEMU emulator allows you to simulate your hardware while running +your application or image. QEMU is not part of the SDK but is made +available a number of different ways: + +- If you have cloned the ``poky`` Git repository to create a + :term:`Source Directory` and you have + sourced the environment setup script, QEMU is installed and + automatically available. + +- If you have downloaded a Yocto Project release and unpacked it to + create a Source Directory and you have sourced the environment setup + script, QEMU is installed and automatically available. + +- If you have installed the cross-toolchain tarball and you have + sourced the toolchain's setup environment script, QEMU is also + installed and automatically available. + +SDK Development Model +===================== + +Fundamentally, the SDK fits into the development process as follows: + +.. image:: figures/sdk-environment.png + :align: center + +The SDK is installed on any machine and can be used to develop applications, +images, and kernels. An SDK can even be used by a QA Engineer or Release +Engineer. The fundamental concept is that the machine that has the SDK +installed does not have to be associated with the machine that has the +Yocto Project installed. A developer can independently compile and test +an object on their machine and then, when the object is ready for +integration into an image, they can simply make it available to the +machine that has the Yocto Project. Once the object is available, the +image can be rebuilt using the Yocto Project to produce the modified +image. + +You just need to follow these general steps: + +1. *Install the SDK for your target hardware:* For information on how to + install the SDK, see the "`Installing the + SDK <#sdk-installing-the-sdk>`__" section. + +2. *Download or Build the Target Image:* The Yocto Project supports + several target architectures and has many pre-built kernel images and + root filesystem images. + + If you are going to develop your application on hardware, go to the + :yocto_dl:`machines </releases/yocto/yocto-3.1.2/machines/>` download area and choose a + target machine area from which to download the kernel image and root + filesystem. This download area could have several files in it that + support development using actual hardware. For example, the area + might contain ``.hddimg`` files that combine the kernel image with + the filesystem, boot loaders, and so forth. Be sure to get the files + you need for your particular development process. + + If you are going to develop your application and then run and test it + using the QEMU emulator, go to the + :yocto_dl:`machines/qemu </releases/yocto/yocto-3.1.2/machines/qemu>` download area. From this + area, go down into the directory for your target architecture (e.g. + ``qemux86_64`` for an Intel-based 64-bit architecture). Download the + kernel, root filesystem, and any other files you need for your + process. + + .. note:: + + To use the root filesystem in QEMU, you need to extract it. See + the " + Extracting the Root Filesystem + " section for information on how to extract the root filesystem. + +3. *Develop and Test your Application:* At this point, you have the + tools to develop your application. If you need to separately install + and use the QEMU emulator, you can go to `QEMU Home + Page <http://wiki.qemu.org/Main_Page>`__ to download and learn about + the emulator. See the ":doc:`../dev-manual/dev-manual-qemu`" chapter in the + Yocto Project Development Tasks Manual for information on using QEMU + within the Yocto Project. + +The remainder of this manual describes how to use the extensible and +standard SDKs. Information also exists in appendix form that describes +how you can build, install, and modify an SDK. |