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SPDX-License-Identifier: CC-BY-SA-2.0-UK + +***************************** +Introducing the Yocto Project +***************************** + +What is the Yocto Project? +========================== + +The Yocto Project is an open source collaboration project that helps +developers create custom Linux-based systems that are designed for +embedded products regardless of the product's hardware architecture. +Yocto Project provides a flexible toolset and a development environment +that allows embedded device developers across the world to collaborate +through shared technologies, software stacks, configurations, and best +practices used to create these tailored Linux images. + +Thousands of developers worldwide have discovered that Yocto Project +provides advantages in both systems and applications development, +archival and management benefits, and customizations used for speed, +footprint, and memory utilization. The project is a standard when it +comes to delivering embedded software stacks. The project allows +software customizations and build interchange for multiple hardware +platforms as well as software stacks that can be maintained and scaled. + +.. image:: figures/key-dev-elements.png + :align: center + +For further introductory information on the Yocto Project, you might be +interested in this +`article <https://www.embedded.com/electronics-blogs/say-what-/4458600/Why-the-Yocto-Project-for-my-IoT-Project->`__ +by Drew Moseley and in this short introductory +`video <https://www.youtube.com/watch?v=utZpKM7i5Z4>`__. + +The remainder of this section overviews advantages and challenges tied +to the Yocto Project. + +Features +-------- + +The following list describes features and advantages of the Yocto +Project: + +- *Widely Adopted Across the Industry:* Semiconductor, operating + system, software, and service vendors exist whose products and + services adopt and support the Yocto Project. For a look at the Yocto + Project community and the companies involved with the Yocto Project, + see the "COMMUNITY" and "ECOSYSTEM" tabs on the + :yocto_home:`Yocto Project <>` home page. + +- *Architecture Agnostic:* Yocto Project supports Intel, ARM, MIPS, + AMD, PPC and other architectures. Most ODMs, OSVs, and chip vendors + create and supply BSPs that support their hardware. If you have + custom silicon, you can create a BSP that supports that architecture. + + Aside from lots of architecture support, the Yocto Project fully + supports a wide range of device emulation through the Quick EMUlator + (QEMU). + +- *Images and Code Transfer Easily:* Yocto Project output can easily + move between architectures without moving to new development + environments. Additionally, if you have used the Yocto Project to + create an image or application and you find yourself not able to + support it, commercial Linux vendors such as Wind River, Mentor + Graphics, Timesys, and ENEA could take it and provide ongoing + support. These vendors have offerings that are built using the Yocto + Project. + +- *Flexibility:* Corporations use the Yocto Project many different + ways. One example is to create an internal Linux distribution as a + code base the corporation can use across multiple product groups. + Through customization and layering, a project group can leverage the + base Linux distribution to create a distribution that works for their + product needs. + +- *Ideal for Constrained Embedded and IoT devices:* Unlike a full Linux + distribution, you can use the Yocto Project to create exactly what + you need for embedded devices. You only add the feature support or + packages that you absolutely need for the device. For devices that + have display hardware, you can use available system components such + as X11, GTK+, Qt, Clutter, and SDL (among others) to create a rich + user experience. For devices that do not have a display or where you + want to use alternative UI frameworks, you can choose to not install + these components. + +- *Comprehensive Toolchain Capabilities:* Toolchains for supported + architectures satisfy most use cases. However, if your hardware + supports features that are not part of a standard toolchain, you can + easily customize that toolchain through specification of + platform-specific tuning parameters. And, should you need to use a + third-party toolchain, mechanisms built into the Yocto Project allow + for that. + +- *Mechanism Rules Over Policy:* Focusing on mechanism rather than + policy ensures that you are free to set policies based on the needs + of your design instead of adopting decisions enforced by some system + software provider. + +- *Uses a Layer Model:* The Yocto Project `layer + infrastructure <#the-yocto-project-layer-model>`__ groups related + functionality into separate bundles. You can incrementally add these + grouped functionalities to your project as needed. Using layers to + isolate and group functionality reduces project complexity and + redundancy, allows you to easily extend the system, make + customizations, and keep functionality organized. + +- *Supports Partial Builds:* You can build and rebuild individual + packages as needed. Yocto Project accomplishes this through its + `shared-state cache <#shared-state-cache>`__ (sstate) scheme. Being + able to build and debug components individually eases project + development. + +- *Releases According to a Strict Schedule:* Major releases occur on a + :doc:`six-month cycle </ref-manual/release-process>` + predictably in October and April. The most recent two releases + support point releases to address common vulnerabilities and + exposures. This predictability is crucial for projects based on the + Yocto Project and allows development teams to plan activities. + +- *Rich Ecosystem of Individuals and Organizations:* For open source + projects, the value of community is very important. Support forums, + expertise, and active developers who continue to push the Yocto + Project forward are readily available. + +- *Binary Reproducibility:* The Yocto Project allows you to be very + specific about dependencies and achieves very high percentages of + binary reproducibility (e.g. 99.8% for ``core-image-minimal``). When + distributions are not specific about which packages are pulled in and + in what order to support dependencies, other build systems can + arbitrarily include packages. + +- *License Manifest:* The Yocto Project provides a :ref:`license + manifest <dev-manual/common-tasks:maintaining open source license compliance during your product's lifecycle>` + for review by people who need to track the use of open source + licenses (e.g. legal teams). + +Challenges +---------- + +The following list presents challenges you might encounter when +developing using the Yocto Project: + +- *Steep Learning Curve:* The Yocto Project has a steep learning curve + and has many different ways to accomplish similar tasks. It can be + difficult to choose how to proceed when varying methods exist by + which to accomplish a given task. + +- *Understanding What Changes You Need to Make For Your Design Requires + Some Research:* Beyond the simple tutorial stage, understanding what + changes need to be made for your particular design can require a + significant amount of research and investigation. For information + that helps you transition from trying out the Yocto Project to using + it for your project, see the ":ref:`what-i-wish-id-known:what i wish i'd known about yocto project`" and + ":ref:`transitioning-to-a-custom-environment:transitioning to a custom environment for systems development`" + documents on the Yocto Project website. + +- *Project Workflow Could Be Confusing:* The `Yocto Project + workflow <#overview-development-environment>`__ could be confusing if + you are used to traditional desktop and server software development. + In a desktop development environment, mechanisms exist to easily pull + and install new packages, which are typically pre-compiled binaries + from servers accessible over the Internet. Using the Yocto Project, + you must modify your configuration and rebuild to add additional + packages. + +- *Working in a Cross-Build Environment Can Feel Unfamiliar:* When + developing code to run on a target, compilation, execution, and + testing done on the actual target can be faster than running a + BitBake build on a development host and then deploying binaries to + the target for test. While the Yocto Project does support development + tools on the target, the additional step of integrating your changes + back into the Yocto Project build environment would be required. + Yocto Project supports an intermediate approach that involves making + changes on the development system within the BitBake environment and + then deploying only the updated packages to the target. + + The Yocto Project :term:`OpenEmbedded Build System` + produces packages + in standard formats (i.e. RPM, DEB, IPK, and TAR). You can deploy + these packages into the running system on the target by using + utilities on the target such as ``rpm`` or ``ipk``. + +- *Initial Build Times Can be Significant:* Long initial build times + are unfortunately unavoidable due to the large number of packages + initially built from scratch for a fully functioning Linux system. + Once that initial build is completed, however, the shared-state + (sstate) cache mechanism Yocto Project uses keeps the system from + rebuilding packages that have not been "touched" since the last + build. The sstate mechanism significantly reduces times for + successive builds. + +The Yocto Project Layer Model +============================= + +The Yocto Project's "Layer Model" is a development model for embedded +and IoT Linux creation that distinguishes the Yocto Project from other +simple build systems. The Layer Model simultaneously supports +collaboration and customization. Layers are repositories that contain +related sets of instructions that tell the :term:`OpenEmbedded Build System` +what to do. You can +collaborate, share, and reuse layers. + +Layers can contain changes to previous instructions or settings at any +time. This powerful override capability is what allows you to customize +previously supplied collaborative or community layers to suit your +product requirements. + +You use different layers to logically separate information in your +build. As an example, you could have BSP, GUI, distro configuration, +middleware, or application layers. Putting your entire build into one +layer limits and complicates future customization and reuse. Isolating +information into layers, on the other hand, helps simplify future +customizations and reuse. You might find it tempting to keep everything +in one layer when working on a single project. However, the more modular +your Metadata, the easier it is to cope with future changes. + +.. note:: + + - Use Board Support Package (BSP) layers from silicon vendors when + possible. + + - Familiarize yourself with the `Yocto Project curated layer + index <https://www.yoctoproject.org/software-overview/layers/>`__ + or the `OpenEmbedded layer + index <http://layers.openembedded.org/layerindex/branch/master/layers/>`__. + The latter contains more layers but they are less universally + validated. + + - Layers support the inclusion of technologies, hardware components, + and software components. The :ref:`Yocto Project + Compatible <dev-manual/common-tasks:making sure your layer is compatible with yocto project>` + designation provides a minimum level of standardization that + contributes to a strong ecosystem. "YP Compatible" is applied to + appropriate products and software components such as BSPs, other + OE-compatible layers, and related open-source projects, allowing + the producer to use Yocto Project badges and branding assets. + +To illustrate how layers are used to keep things modular, consider +machine customizations. These types of customizations typically reside +in a special layer, rather than a general layer, called a BSP Layer. +Furthermore, the machine customizations should be isolated from recipes +and Metadata that support a new GUI environment, for example. This +situation gives you a couple of layers: one for the machine +configurations, and one for the GUI environment. It is important to +understand, however, that the BSP layer can still make machine-specific +additions to recipes within the GUI environment layer without polluting +the GUI layer itself with those machine-specific changes. You can +accomplish this through a recipe that is a BitBake append +(``.bbappend``) file, which is described later in this section. + +.. note:: + + For general information on BSP layer structure, see the + :doc:`/bsp-guide/index` + . + +The :term:`Source Directory` +contains both general layers and BSP layers right out of the box. You +can easily identify layers that ship with a Yocto Project release in the +Source Directory by their names. Layers typically have names that begin +with the string ``meta-``. + +.. note:: + + It is not a requirement that a layer name begin with the prefix + meta- + , but it is a commonly accepted standard in the Yocto Project + community. + +For example, if you were to examine the :yocto_git:`tree view </poky/tree/>` +of the ``poky`` repository, you will see several layers: ``meta``, +``meta-skeleton``, ``meta-selftest``, ``meta-poky``, and +``meta-yocto-bsp``. Each of these repositories represents a distinct +layer. + +For procedures on how to create layers, see the +":ref:`dev-manual/common-tasks:understanding and creating layers`" +section in the Yocto Project Development Tasks Manual. + +Components and Tools +==================== + +The Yocto Project employs a collection of components and tools used by +the project itself, by project developers, and by those using the Yocto +Project. These components and tools are open source projects and +metadata that are separate from the reference distribution +(:term:`Poky`) and the +:term:`OpenEmbedded Build System`. Most of the +components and tools are downloaded separately. + +This section provides brief overviews of the components and tools +associated with the Yocto Project. + +Development Tools +----------------- + +The following list consists of tools that help you develop images and +applications using the Yocto Project: + +- *CROPS:* `CROPS <https://github.com/crops/poky-container/>`__ is an + open source, cross-platform development framework that leverages + `Docker Containers <https://www.docker.com/>`__. CROPS provides an + easily managed, extensible environment that allows you to build + binaries for a variety of architectures on Windows, Linux and Mac OS + X hosts. + +- *devtool:* This command-line tool is available as part of the + extensible SDK (eSDK) and is its cornerstone. You can use ``devtool`` + to help build, test, and package software within the eSDK. You can + use the tool to optionally integrate what you build into an image + built by the OpenEmbedded build system. + + The ``devtool`` command employs a number of sub-commands that allow + you to add, modify, and upgrade recipes. As with the OpenEmbedded + build system, "recipes" represent software packages within + ``devtool``. When you use ``devtool add``, a recipe is automatically + created. When you use ``devtool modify``, the specified existing + recipe is used in order to determine where to get the source code and + how to patch it. In both cases, an environment is set up so that when + you build the recipe a source tree that is under your control is used + in order to allow you to make changes to the source as desired. By + default, both new recipes and the source go into a "workspace" + directory under the eSDK. The ``devtool upgrade`` command updates an + existing recipe so that you can build it for an updated set of source + files. + + You can read about the ``devtool`` workflow in the Yocto Project + Application Development and Extensible Software Development Kit + (eSDK) Manual in the + ":ref:`sdk-manual/extensible:using \`\`devtool\`\` in your sdk workflow`" + section. + +- *Extensible Software Development Kit (eSDK):* The eSDK provides a + cross-development toolchain and libraries tailored to the contents of + a specific image. The eSDK makes it easy to add new applications and + libraries to an image, modify the source for an existing component, + test changes on the target hardware, and integrate into the rest of + the OpenEmbedded build system. The eSDK gives you a toolchain + experience supplemented with the powerful set of ``devtool`` commands + tailored for the Yocto Project environment. + + For information on the eSDK, see the :doc:`/sdk-manual/index` Manual. + +- *Toaster:* Toaster is a web interface to the Yocto Project + OpenEmbedded build system. Toaster allows you to configure, run, and + view information about builds. For information on Toaster, see the + :doc:`/toaster-manual/index`. + +Production Tools +---------------- + +The following list consists of tools that help production related +activities using the Yocto Project: + +- *Auto Upgrade Helper:* This utility when used in conjunction with the + :term:`OpenEmbedded Build System` + (BitBake and + OE-Core) automatically generates upgrades for recipes that are based + on new versions of the recipes published upstream. See + :ref:`dev-manual/common-tasks:using the auto upgrade helper (auh)` + for how to set it up. + +- *Recipe Reporting System:* The Recipe Reporting System tracks recipe + versions available for Yocto Project. The main purpose of the system + is to help you manage the recipes you maintain and to offer a dynamic + overview of the project. The Recipe Reporting System is built on top + of the `OpenEmbedded Layer + Index <http://layers.openembedded.org/layerindex/layers/>`__, which + is a website that indexes OpenEmbedded-Core layers. + +- *Patchwork:* `Patchwork <http://jk.ozlabs.org/projects/patchwork/>`__ + is a fork of a project originally started by + `OzLabs <http://ozlabs.org/>`__. The project is a web-based tracking + system designed to streamline the process of bringing contributions + into a project. The Yocto Project uses Patchwork as an organizational + tool to handle patches, which number in the thousands for every + release. + +- *AutoBuilder:* AutoBuilder is a project that automates build tests + and quality assurance (QA). By using the public AutoBuilder, anyone + can determine the status of the current "master" branch of Poky. + + .. note:: + + AutoBuilder is based on buildbot. + + A goal of the Yocto Project is to lead the open source industry with + a project that automates testing and QA procedures. In doing so, the + project encourages a development community that publishes QA and test + plans, publicly demonstrates QA and test plans, and encourages + development of tools that automate and test and QA procedures for the + benefit of the development community. + + You can learn more about the AutoBuilder used by the Yocto Project + Autobuilder :doc:`here </test-manual/understand-autobuilder>`. + +- *Cross-Prelink:* Prelinking is the process of pre-computing the load + addresses and link tables generated by the dynamic linker as compared + to doing this at runtime. Doing this ahead of time results in + performance improvements when the application is launched and reduced + memory usage for libraries shared by many applications. + + Historically, cross-prelink is a variant of prelink, which was + conceived by `Jakub + JelĂnek <http://people.redhat.com/jakub/prelink.pdf>`__ a number of + years ago. Both prelink and cross-prelink are maintained in the same + repository albeit on separate branches. By providing an emulated + runtime dynamic linker (i.e. ``glibc``-derived ``ld.so`` emulation), + the cross-prelink project extends the prelink software's ability to + prelink a sysroot environment. Additionally, the cross-prelink + software enables the ability to work in sysroot style environments. + + The dynamic linker determines standard load address calculations + based on a variety of factors such as mapping addresses, library + usage, and library function conflicts. The prelink tool uses this + information, from the dynamic linker, to determine unique load + addresses for executable and linkable format (ELF) binaries that are + shared libraries and dynamically linked. The prelink tool modifies + these ELF binaries with the pre-computed information. The result is + faster loading and often lower memory consumption because more of the + library code can be re-used from shared Copy-On-Write (COW) pages. + + The original upstream prelink project only supports running prelink + on the end target device due to the reliance on the target device's + dynamic linker. This restriction causes issues when developing a + cross-compiled system. The cross-prelink adds a synthesized dynamic + loader that runs on the host, thus permitting cross-prelinking + without ever having to run on a read-write target filesystem. + +- *Pseudo:* Pseudo is the Yocto Project implementation of + `fakeroot <http://man.he.net/man1/fakeroot>`__, which is used to run + commands in an environment that seemingly has root privileges. + + During a build, it can be necessary to perform operations that + require system administrator privileges. For example, file ownership + or permissions might need definition. Pseudo is a tool that you can + either use directly or through the environment variable + ``LD_PRELOAD``. Either method allows these operations to succeed as + if system administrator privileges exist even when they do not. + + You can read more about Pseudo in the "`Fakeroot and + Pseudo <#fakeroot-and-pseudo>`__" section. + +Open-Embedded Build System Components +------------------------------------- + +The following list consists of components associated with the +:term:`OpenEmbedded Build System`: + +- *BitBake:* BitBake is a core component of the Yocto Project and is + used by the OpenEmbedded build system to build images. While BitBake + is key to the build system, BitBake is maintained separately from the + Yocto Project. + + BitBake is a generic task execution engine that allows shell and + Python tasks to be run efficiently and in parallel while working + within complex inter-task dependency constraints. In short, BitBake + is a build engine that works through recipes written in a specific + format in order to perform sets of tasks. + + You can learn more about BitBake in the :doc:`BitBake User + Manual <bitbake:index>`. + +- *OpenEmbedded-Core:* OpenEmbedded-Core (OE-Core) is a common layer of + metadata (i.e. recipes, classes, and associated files) used by + OpenEmbedded-derived systems, which includes the Yocto Project. The + Yocto Project and the OpenEmbedded Project both maintain the + OpenEmbedded-Core. You can find the OE-Core metadata in the Yocto + Project :yocto_git:`Source Repositories </poky/tree/meta>`. + + Historically, the Yocto Project integrated the OE-Core metadata + throughout the Yocto Project source repository reference system + (Poky). After Yocto Project Version 1.0, the Yocto Project and + OpenEmbedded agreed to work together and share a common core set of + metadata (OE-Core), which contained much of the functionality + previously found in Poky. This collaboration achieved a long-standing + OpenEmbedded objective for having a more tightly controlled and + quality-assured core. The results also fit well with the Yocto + Project objective of achieving a smaller number of fully featured + tools as compared to many different ones. + + Sharing a core set of metadata results in Poky as an integration + layer on top of OE-Core. You can see that in this + `figure <#yp-key-dev-elements>`__. The Yocto Project combines various + components such as BitBake, OE-Core, script "glue", and documentation + for its build system. + +Reference Distribution (Poky) +----------------------------- + +Poky is the Yocto Project reference distribution. It contains the +:term:`OpenEmbedded Build System` +(BitBake and OE-Core) as well as a set of metadata to get you started +building your own distribution. See the +`figure <#what-is-the-yocto-project>`__ in "What is the Yocto Project?" +section for an illustration that shows Poky and its relationship with +other parts of the Yocto Project. + +To use the Yocto Project tools and components, you can download +(``clone``) Poky and use it to bootstrap your own distribution. + +.. note:: + + Poky does not contain binary files. It is a working example of how to + build your own custom Linux distribution from source. + +You can read more about Poky in the "`Reference Embedded Distribution +(Poky) <#reference-embedded-distribution>`__" section. + +Packages for Finished Targets +----------------------------- + +The following lists components associated with packages for finished +targets: + +- *Matchbox:* Matchbox is an Open Source, base environment for the X + Window System running on non-desktop, embedded platforms such as + handhelds, set-top boxes, kiosks, and anything else for which screen + space, input mechanisms, or system resources are limited. + + Matchbox consists of a number of interchangeable and optional + applications that you can tailor to a specific, non-desktop platform + to enhance usability in constrained environments. + + You can find the Matchbox source in the Yocto Project + :yocto_git:`Source Repositories <>`. + +- *Opkg:* Open PacKaGe management (opkg) is a lightweight package + management system based on the itsy package (ipkg) management system. + Opkg is written in C and resembles Advanced Package Tool (APT) and + Debian Package (dpkg) in operation. + + Opkg is intended for use on embedded Linux devices and is used in + this capacity in the + `OpenEmbedded <http://www.openembedded.org/wiki/Main_Page>`__ and + `OpenWrt <https://openwrt.org/>`__ projects, as well as the Yocto + Project. + + .. note:: + + As best it can, opkg maintains backwards compatibility with ipkg + and conforms to a subset of Debian's policy manual regarding + control files. + + You can find the opkg source in the Yocto Project + :yocto_git:`Source Repositories <>`. + +Archived Components +------------------- + +The Build Appliance is a virtual machine image that enables you to build +and boot a custom embedded Linux image with the Yocto Project using a +non-Linux development system. + +Historically, the Build Appliance was the second of three methods by +which you could use the Yocto Project on a system that was not native to +Linux. + +1. *Hob:* Hob, which is now deprecated and is no longer available since + the 2.1 release of the Yocto Project provided a rudimentary, + GUI-based interface to the Yocto Project. Toaster has fully replaced + Hob. + +2. *Build Appliance:* Post Hob, the Build Appliance became available. It + was never recommended that you use the Build Appliance as a + day-to-day production development environment with the Yocto Project. + Build Appliance was useful as a way to try out development in the + Yocto Project environment. + +3. *CROPS:* The final and best solution available now for developing + using the Yocto Project on a system not native to Linux is with + `CROPS <#gs-crops-overview>`__. + +Development Methods +=================== + +The Yocto Project development environment usually involves a +:term:`Build Host` and target +hardware. You use the Build Host to build images and develop +applications, while you use the target hardware to test deployed +software. + +This section provides an introduction to the choices or development +methods you have when setting up your Build Host. Depending on the your +particular workflow preference and the type of operating system your +Build Host runs, several choices exist that allow you to use the Yocto +Project. + +.. note:: + + For additional detail about the Yocto Project development + environment, see the ":doc:`/overview-manual/development-environment`" + chapter. + +- *Native Linux Host:* By far the best option for a Build Host. A + system running Linux as its native operating system allows you to + develop software by directly using the + :term:`BitBake` tool. You can + accomplish all aspects of development from a familiar shell of a + supported Linux distribution. + + For information on how to set up a Build Host on a system running + Linux as its native operating system, see the + ":ref:`dev-manual/start:setting up a native linux host`" + section in the Yocto Project Development Tasks Manual. + +- *CROss PlatformS (CROPS):* Typically, you use + `CROPS <https://github.com/crops/poky-container/>`__, which leverages + `Docker Containers <https://www.docker.com/>`__, to set up a Build + Host that is not running Linux (e.g. Microsoft Windows or macOS). + + .. note:: + + You can, however, use CROPS on a Linux-based system. + + CROPS is an open source, cross-platform development framework that + provides an easily managed, extensible environment for building + binaries targeted for a variety of architectures on Windows, macOS, + or Linux hosts. Once the Build Host is set up using CROPS, you can + prepare a shell environment to mimic that of a shell being used on a + system natively running Linux. + + For information on how to set up a Build Host with CROPS, see the + ":ref:`dev-manual/start:setting up to use cross platforms (crops)`" + section in the Yocto Project Development Tasks Manual. + +- *Windows Subsystem For Linux (WSLv2):* You may use Windows Subsystem + For Linux v2 to set up a build host using Windows 10. + + .. note:: + + The Yocto Project is not compatible with WSLv1, it is compatible + but not officially supported nor validated with WSLv2, if you + still decide to use WSL please upgrade to WSLv2. + + The Windows Subsystem For Linux allows Windows 10 to run a real Linux + kernel inside of a lightweight utility virtual machine (VM) using + virtualization technology. + + For information on how to set up a Build Host with WSLv2, see the + ":ref:`dev-manual/start:setting up to use windows subsystem for linux (wslv2)`" + section in the Yocto Project Development Tasks Manual. + +- *Toaster:* Regardless of what your Build Host is running, you can use + Toaster to develop software using the Yocto Project. Toaster is a web + interface to the Yocto Project's :term:`OpenEmbedded Build System`. + The interface + enables you to configure and run your builds. Information about + builds is collected and stored in a database. You can use Toaster to + configure and start builds on multiple remote build servers. + + For information about and how to use Toaster, see the + :doc:`/toaster-manual/index`. + +Reference Embedded Distribution (Poky) +====================================== + +"Poky", which is pronounced *Pock*-ee, is the name of the Yocto +Project's reference distribution or Reference OS Kit. Poky contains the +:term:`OpenEmbedded Build System` +(:term:`BitBake` and +:term:`OpenEmbedded-Core (OE-Core)`) as well as a set +of :term:`Metadata` to get you started +building your own distro. In other words, Poky is a base specification +of the functionality needed for a typical embedded system as well as the +components from the Yocto Project that allow you to build a distribution +into a usable binary image. + +Poky is a combined repository of BitBake, OpenEmbedded-Core (which is +found in ``meta``), ``meta-poky``, ``meta-yocto-bsp``, and documentation +provided all together and known to work well together. You can view +these items that make up the Poky repository in the +:yocto_git:`Source Repositories </poky/tree/>`. + +.. note:: + + If you are interested in all the contents of the + poky + Git repository, see the ":ref:`ref-manual/structure:top-level core components`" + section in the Yocto Project Reference Manual. + +The following figure illustrates what generally comprises Poky: + +.. image:: figures/poky-reference-distribution.png + :align: center + +- BitBake is a task executor and scheduler that is the heart of the + OpenEmbedded build system. + +- ``meta-poky``, which is Poky-specific metadata. + +- ``meta-yocto-bsp``, which are Yocto Project-specific Board Support + Packages (BSPs). + +- OpenEmbedded-Core (OE-Core) metadata, which includes shared + configurations, global variable definitions, shared classes, + packaging, and recipes. Classes define the encapsulation and + inheritance of build logic. Recipes are the logical units of software + and images to be built. + +- Documentation, which contains the Yocto Project source files used to + make the set of user manuals. + +.. note:: + + While Poky is a "complete" distribution specification and is tested + and put through QA, you cannot use it as a product "out of the box" + in its current form. + +To use the Yocto Project tools, you can use Git to clone (download) the +Poky repository then use your local copy of the reference distribution +to bootstrap your own distribution. + +.. note:: + + Poky does not contain binary files. It is a working example of how to + build your own custom Linux distribution from source. + +Poky has a regular, well established, six-month release cycle under its +own version. Major releases occur at the same time major releases (point +releases) occur for the Yocto Project, which are typically in the Spring +and Fall. For more information on the Yocto Project release schedule and +cadence, see the ":doc:`/ref-manual/release-process`" chapter in the +Yocto Project Reference Manual. + +Much has been said about Poky being a "default configuration". A default +configuration provides a starting image footprint. You can use Poky out +of the box to create an image ranging from a shell-accessible minimal +image all the way up to a Linux Standard Base-compliant image that uses +a GNOME Mobile and Embedded (GMAE) based reference user interface called +Sato. + +One of the most powerful properties of Poky is that every aspect of a +build is controlled by the metadata. You can use metadata to augment +these base image types by adding metadata +`layers <#the-yocto-project-layer-model>`__ that extend functionality. +These layers can provide, for example, an additional software stack for +an image type, add a board support package (BSP) for additional +hardware, or even create a new image type. + +Metadata is loosely grouped into configuration files or package recipes. +A recipe is a collection of non-executable metadata used by BitBake to +set variables or define additional build-time tasks. A recipe contains +fields such as the recipe description, the recipe version, the license +of the package and the upstream source repository. A recipe might also +indicate that the build process uses autotools, make, distutils or any +other build process, in which case the basic functionality can be +defined by the classes it inherits from the OE-Core layer's class +definitions in ``./meta/classes``. Within a recipe you can also define +additional tasks as well as task prerequisites. Recipe syntax through +BitBake also supports both ``_prepend`` and ``_append`` operators as a +method of extending task functionality. These operators inject code into +the beginning or end of a task. For information on these BitBake +operators, see the +":ref:`bitbake:bitbake-user-manual/bitbake-user-manual-metadata:appending and prepending (override style syntax)`" +section in the BitBake User's Manual. + +The OpenEmbedded Build System Workflow +====================================== + +The :term:`OpenEmbedded Build System` uses a "workflow" to +accomplish image and SDK generation. The following figure overviews that +workflow: + +.. image:: figures/YP-flow-diagram.png + :align: center + +Following is a brief summary of the "workflow": + +1. Developers specify architecture, policies, patches and configuration + details. + +2. The build system fetches and downloads the source code from the + specified location. The build system supports standard methods such + as tarballs or source code repositories systems such as Git. + +3. Once source code is downloaded, the build system extracts the sources + into a local work area where patches are applied and common steps for + configuring and compiling the software are run. + +4. The build system then installs the software into a temporary staging + area where the binary package format you select (DEB, RPM, or IPK) is + used to roll up the software. + +5. Different QA and sanity checks run throughout entire build process. + +6. After the binaries are created, the build system generates a binary + package feed that is used to create the final root file image. + +7. The build system generates the file system image and a customized + Extensible SDK (eSDK) for application development in parallel. + +For a very detailed look at this workflow, see the "`OpenEmbedded Build +System Concepts <#openembedded-build-system-build-concepts>`__" section. + +Some Basic Terms +================ + +It helps to understand some basic fundamental terms when learning the +Yocto Project. Although a list of terms exists in the ":doc:`Yocto Project +Terms </ref-manual/terms>`" section of the Yocto Project +Reference Manual, this section provides the definitions of some terms +helpful for getting started: + +- *Configuration Files:* Files that hold global definitions of + variables, user-defined variables, and hardware configuration + information. These files tell the :term:`OpenEmbedded Build System` + what to build and + what to put into the image to support a particular platform. + +- *Extensible Software Development Kit (eSDK):* A custom SDK for + application developers. This eSDK allows developers to incorporate + their library and programming changes back into the image to make + their code available to other application developers. For information + on the eSDK, see the :doc:`/sdk-manual/index` manual. + +- *Layer:* A collection of related recipes. Layers allow you to + consolidate related metadata to customize your build. Layers also + isolate information used when building for multiple architectures. + Layers are hierarchical in their ability to override previous + specifications. You can include any number of available layers from + the Yocto Project and customize the build by adding your layers after + them. You can search the Layer Index for layers used within Yocto + Project. + + For more detailed information on layers, see the + ":ref:`dev-manual/common-tasks:understanding and creating layers`" + section in the Yocto Project Development Tasks Manual. For a + discussion specifically on BSP Layers, see the + ":ref:`bsp-guide/bsp:bsp layers`" section in the Yocto + Project Board Support Packages (BSP) Developer's Guide. + +- *Metadata:* A key element of the Yocto Project is the Metadata that + is used to construct a Linux distribution and is contained in the + files that the OpenEmbedded build system parses when building an + image. In general, Metadata includes recipes, configuration files, + and other information that refers to the build instructions + themselves, as well as the data used to control what things get built + and the effects of the build. Metadata also includes commands and + data used to indicate what versions of software are used, from where + they are obtained, and changes or additions to the software itself + (patches or auxiliary files) that are used to fix bugs or customize + the software for use in a particular situation. OpenEmbedded-Core is + an important set of validated metadata. + +- *OpenEmbedded Build System:* The terms "BitBake" and "build system" + are sometimes used for the OpenEmbedded Build System. + + BitBake is a task scheduler and execution engine that parses + instructions (i.e. recipes) and configuration data. After a parsing + phase, BitBake creates a dependency tree to order the compilation, + schedules the compilation of the included code, and finally executes + the building of the specified custom Linux image (distribution). + BitBake is similar to the ``make`` tool. + + During a build process, the build system tracks dependencies and + performs a native or cross-compilation of the package. As a first + step in a cross-build setup, the framework attempts to create a + cross-compiler toolchain (i.e. Extensible SDK) suited for the target + platform. + +- *OpenEmbedded-Core (OE-Core):* OE-Core is metadata comprised of + foundation recipes, classes, and associated files that are meant to + be common among many different OpenEmbedded-derived systems, + including the Yocto Project. OE-Core is a curated subset of an + original repository developed by the OpenEmbedded community that has + been pared down into a smaller, core set of continuously validated + recipes. The result is a tightly controlled and quality-assured core + set of recipes. + + You can see the Metadata in the ``meta`` directory of the Yocto + Project :yocto_git:`Source Repositories <>`. + +- *Packages:* In the context of the Yocto Project, this term refers to + a recipe's packaged output produced by BitBake (i.e. a "baked + recipe"). A package is generally the compiled binaries produced from + the recipe's sources. You "bake" something by running it through + BitBake. + + It is worth noting that the term "package" can, in general, have + subtle meanings. For example, the packages referred to in the + ":ref:`ref-manual/system-requirements:required packages for the build host`" + section in the Yocto Project Reference Manual are compiled binaries + that, when installed, add functionality to your Linux distribution. + + Another point worth noting is that historically within the Yocto + Project, recipes were referred to as packages - thus, the existence + of several BitBake variables that are seemingly mis-named, (e.g. + :term:`PR`, + :term:`PV`, and + :term:`PE`). + +- *Poky:* Poky is a reference embedded distribution and a reference + test configuration. Poky provides the following: + + - A base-level functional distro used to illustrate how to customize + a distribution. + + - A means by which to test the Yocto Project components (i.e. Poky + is used to validate the Yocto Project). + + - A vehicle through which you can download the Yocto Project. + + Poky is not a product level distro. Rather, it is a good starting + point for customization. + + .. note:: + + Poky is an integration layer on top of OE-Core. + +- *Recipe:* The most common form of metadata. A recipe contains a list + of settings and tasks (i.e. instructions) for building packages that + are then used to build the binary image. A recipe describes where you + get source code and which patches to apply. Recipes describe + dependencies for libraries or for other recipes as well as + configuration and compilation options. Related recipes are + consolidated into a layer. |