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Previously, hpfs scanned all bitmaps each time the user asked for free
space using statfs. This patch changes it so that hpfs scans the
bitmaps only once, remembes the free space and on next invocation of
statfs it returns the value instantly.
New versions of wine are hammering on the statfs syscall very heavily,
making some games unplayable when they're stored on hpfs, with load
times in minutes.
This should be backported to the stable kernels because it fixes
user-visible problem (excessive level load times in wine).
Signed-off-by: Mikulas Patocka <mikulas@artax.karlin.mff.cuni.cz>
Cc: stable@vger.kernel.org
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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annotate properly...
Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
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Fix endianity. Make hpfs work on big-endian machines.
Signed-off-by: Mikulas Patocka <mikulas@artax.karlin.mff.cuni.cz>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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Remove remaining locks
Because of a new global per-fs lock, no other locks are needed
Signed-off-by: Mikulas Patocka <mikulas@artax.karlin.mff.cuni.cz>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
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