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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_fifo.c
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2011-12-19vmwgfx: Use the revised fifo hw version register when presentThomas Hellstrom1-1/+7
The driver implements the needed resource management required to use that register. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-10vmwgfx: Add fence eventsThomas Hellstrom1-6/+4
Add a way to send DRM events down the gpu fifo by attaching them to fence objects. This may be useful for Xserver swapbuffer throttling and page-flip done notifications. Bump version to 2.2 to signal the availability of the FENCE_EVENT ioctl. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-05vmwgfx: Fix up query processingThomas Hellstrom1-0/+57
Previously, query results could be placed in any buffer object, but since we didn't allow pinned buffer objects, query results could be written when that buffer was evicted, corrupting data in other buffers. Now, require that buffers holding query results are no more than two pages large, and allow one single pinned such buffer. When the command submission code encounters query result structures in other buffers, the queries in the pinned buffer will be finished using a query barrier for the last hardware context using the buffer. Also if the command submission code detects that a new hardware context is used for queries, all queries of the previous hardware context is also flushed. Currently we use waiting for a no-op occlusion query as a query barrier for a specific context. The query buffer is also flushed and unpinned on context destructions, master drops and before scanout bo placement. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-05vmwgfx: Drop 3D Legacy Display Unit supportJakob Bornecrantz1-0/+4
Since 3D requires HWv8 and screen objects is always available on those hosts we only need the screen objects path for surfaces. Signed-off-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-05vmwgfx: Require HWV8 for 3d supportThomas Hellstrom1-1/+1
On lower versions, the way we mix 2D and 3D may be too slow. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-05vmwgfx: Document vmw_fifo_reserveJakob Bornecrantz1-0/+10
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com> Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-09-06vmwgfx: Fix confusion caused by using "fence" in various placesThomas Hellstrom1-13/+13
This is needed before we introduce the fence objects. Otherwise this will be even more confusing. The plan is to use the following: seqno: A 32-bit sequence number that may be passed in the fifo. marker: Objects, carrying a seqno, that track fifo submission time. They are used for fifo lag based throttling. fence objects: Kernel space objects, possibly accessible from user-space and carrying a 32-bit seqno together with signaled status. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-09-06vmwgfx: Remove the possibility to map the fifo from user-spaceThomas Hellstrom1-48/+0
This was previously used by user-space to check whether a fence sequence had passed or not. With fence objects that's not needed anymore. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-09-06vmwgfx: Remove the fifo debug ioctlThomas Hellstrom1-21/+0
It was only used for bringup debugging, and probably doesn't work anymore. Remove it. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-10-25Merge branch 'for-next' of ↵Linus Torvalds1-1/+1
git://git.kernel.org/pub/scm/linux/kernel/git/jikos/trivial * 'for-next' of git://git.kernel.org/pub/scm/linux/kernel/git/jikos/trivial: (39 commits) Update broken web addresses in arch directory. Update broken web addresses in the kernel. Revert "drivers/usb: Remove unnecessary return's from void functions" for musb gadget Revert "Fix typo: configuation => configuration" partially ida: document IDA_BITMAP_LONGS calculation ext2: fix a typo on comment in ext2/inode.c drivers/scsi: Remove unnecessary casts of private_data drivers/s390: Remove unnecessary casts of private_data net/sunrpc/rpc_pipe.c: Remove unnecessary casts of private_data drivers/infiniband: Remove unnecessary casts of private_data drivers/gpu/drm: Remove unnecessary casts of private_data kernel/pm_qos_params.c: Remove unnecessary casts of private_data fs/ecryptfs: Remove unnecessary casts of private_data fs/seq_file.c: Remove unnecessary casts of private_data arm: uengine.c: remove C99 comments arm: scoop.c: remove C99 comments Fix typo configue => configure in comments Fix typo: configuation => configuration Fix typo interrest[ing|ed] => interest[ing|ed] Fix various typos of valid in comments ... Fix up trivial conflicts in: drivers/char/ipmi/ipmi_si_intf.c drivers/usb/gadget/rndis.c net/irda/irnet/irnet_ppp.c
2010-10-01vmwgfx: vt-switch (master drop) fixesThomas Hellstrom1-0/+3
We add an option not to enable fbdev, this option is off (0) by default. Not enabling fbdev at load time makes it possible to co-operate with vga16fb and vga text mode when VT switching. However, if 3D resources are active when VT switching, we're currently not able to switch over to vga, due to device limitations. This fixes a bug where we previously lost 3D state during VT switch. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-09-23drivers/gpu/drm: Remove unnecessary casts of private_dataJoe Perches1-1/+1
Signed-off-by: Joe Perches <joe@perches.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2010-06-01drm/vmwgfx: Support older hardware.Jakob Bornecrantz1-0/+18
V2: Fix a couple of typos. Signed-off-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-06-01drm/vmwgfx: Add kernel throttling support. Bump minor.Thomas Hellstrom1-1/+4
The throttle_us member in the execbuf argument is now honored. If the member is 0, no waiting for lag will occur, which guarantees backwards compatibility with well-behaved clients. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-11drm/vmwgfx: Fix a circular locking dependency bug.Thomas Hellstrom1-8/+9
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-01drm/vmwgfx: Correctly detect 3DJakob Bornecrantz1-0/+19
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-01-14drm/vmwgfx: Make fence sequences continous across a VT switch.Thomas Hellstrom1-2/+1
A vt switch in stealth mode would take down the FIFO, and re- initialize fence sequence numbers. This patch saves the current state of the fence sequence when the FIFO is disabled. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2009-12-23drm/vmwgfx: Return -ERESTARTSYS when interrupted by a signal.Thomas Hellstrom1-4/+2
Fixes for TTM API change. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2009-12-15drm/vmwgfx: Add DRM driver for VMware Virtual GPUJakob Bornecrantz1-0/+521
This commit adds the vmwgfx driver for the VWware Virtual GPU aka SVGA. The driver is under staging the same as Nouveau and Radeon KMS. Hopefully the 2D ioctls are bug free and don't need changing, so that part of the API should be stable. But there there is a pretty big chance that the 3D API will change in the future. Signed-off-by: Thomas Hellström <thellstrom@vmware.com> Signed-off-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>