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We have another thing called the "done fence" that tracks when the
scheduler considers the job done, and having the shared name was
confusing.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190313235211.28995-2-eric@anholt.net
Reviewed-by: Dave Emett <david.emett@broadcom.com>
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Also stop calling drm_sched_increase_karma multiple times.
v2: Fix whitespace in the code we're moving (by anholt)
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/1552409822-17230-1-git-send-email-andrey.grodzovsky@amd.com
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Fixes: 222b5f044159 ("drm/sched: Refactor ring mirror list handling.")
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Decauple sched threads stop and start and ring mirror
list handling from the policy of what to do about the
guilty jobs.
When stoppping the sched thread and detaching sched fences
from non signaled HW fenes wait for all signaled HW fences
to complete before rerunning the jobs.
v2: Fix resubmission of guilty job into HW after refactoring.
v4:
Full restart for all the jobs, not only from guilty ring.
Extract karma increase into standalone function.
v5:
Rework waiting for signaled jobs without relying on the job
struct itself as those might already be freed for non 'guilty'
job's schedulers.
Expose karma increase to drivers.
v6:
Use list_for_each_entry_safe_continue and drm_sched_process_job
in case fence already signaled.
Call drm_sched_increase_karma only once for amdgpu and add documentation.
v7:
Wait only for the latest job's fence.
Suggested-by: Christian Koenig <Christian.Koenig@amd.com>
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
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git://anongit.freedesktop.org/drm/drm-misc into drm-next
drm-misc-next for v4.21:
Core Changes:
- Merge drm_info.c into drm_debugfs.c
- Complete the fake drm_crtc_commit's hw_done/flip_done sooner.
- Remove deprecated drm_obj_ref/unref functions. All drivers use get/put now.
- Decrease stack use of drm_gem_prime_mmap.
- Improve documentation for dumb callbacks.
Driver Changes:
- Add edid support to virtio.
- Wait on implicit fence in meson and sun4i.
- Add support for BGRX8888 to sun4i.
- Preparation patches for sun4i driver to start supporting linear and tiled YUV formats.
- Add support for HDMI 1.4 4k modes to meson, and support for VIC alternate timings.
- Drop custom dumb_map in vkms.
- Small fixes and cleanups to v3d.
Signed-off-by: Dave Airlie <airlied@redhat.com>
From: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/151a3270-b1be-ed75-bd58-6b29d741f592@linux.intel.com
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I merged bin and render's paths in a late refactoring.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20181108161654.19888-3-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
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This patch adds a new API to clean up the scheduler job resources. This
is primarliy needed in cases the job was created but was not queued to
the scheduler queue. Additionally with this change, the layer which
creates the scheduler job also gets to free up the job's resources and
this entails moving the dma_fence_put(finished_fence) to the drivers
ops free handler routines.
Signed-off-by: Sharat Masetty <smasetty@codeaurora.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
Acked-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Make sure we always restart the timer after a timeout and remove the
device specific workarounds.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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having a delayed work item per job is redundant as we only need one
per scheduler to track the time out the currently executing job.
v2: the first element of the ring mirror list is the currently
executing job so we don't need a additional variable for it
v3: squash in fixes for v3d and etnaviv
Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Suggested-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Signed-off-by: Eric Anholt <eric@anholt.net>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20180703170515.6298-4-eric@anholt.net
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
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GTF-GLES2.gtf.GL.acos.acos_float_vert_xvary submits jobs that take 4
seconds at maximum resolution, but we still want to reset quickly if a
job is really hung. Sample the CL's current address and the return
address (since we call into tile lists repeatedly) and if either has
changed then assume we've made progress.
Signed-off-by: Eric Anholt <eric@anholt.net>
Cc: Lucas Stach <l.stach@pengutronix.de>
Link: https://patchwork.freedesktop.org/patch/msgid/20180703170515.6298-1-eric@anholt.net
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
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The v3d_fence_create() only returns error pointers on error. It never
returns NULL.
Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180518081041.GC28335@mwanda
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This driver will be used to support Mesa on the Broadcom 7268 and 7278
platforms.
V3D 3.3 introduces an MMU, which means we no longer need CMA or vc4's
complicated CL/shader validation scheme. This massively changes the
GEM behavior, so I've forked off to a new driver.
v2: Mark SUBMIT_CL as needing DRM_AUTH. coccinelle fixes from kbuild
test robot. Drop personal git link from MAINTAINERS. Don't
double-map dma-buf imported BOs. Add kerneldoc about needing MMU
eviction. Drop prime vmap/unmap stubs. Delay mmap offset setup
to mmap time. Use drm_dev_init instead of _alloc. Use
ktime_get() for wait_bo timeouts. Drop drm_can_sleep() usage,
since we don't modeset. Switch page tables back to WC (debug
change to coherent had slipped in). Switch
drm_gem_object_unreference_unlocked() to
drm_gem_object_put_unlocked(). Simplify overflow mem handling by
not sharing overflow mem between jobs.
v3: no changes
v4: align submit_cl to 64 bits (review by airlied), check zero flags in
other ioctls.
Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> (v4)
Acked-by: Dave Airlie <airlied@linux.ie> (v3, requested submit_cl change)
Link: https://patchwork.freedesktop.org/patch/msgid/20180430181058.30181-3-eric@anholt.net
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