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-rw-r--r--include/uapi/drm/drm_fourcc.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
index e04613d30a13..64bf67abff7e 100644
--- a/include/uapi/drm/drm_fourcc.h
+++ b/include/uapi/drm/drm_fourcc.h
@@ -385,6 +385,23 @@ extern "C" {
fourcc_mod_code(NVIDIA, 0x15)
/*
+ * Some Broadcom modifiers take parameters, for example the number of
+ * vertical lines in the image. Reserve the lower 32 bits for modifier
+ * type, and the next 24 bits for parameters. Top 8 bits are the
+ * vendor code.
+ */
+#define __fourcc_mod_broadcom_param_shift 8
+#define __fourcc_mod_broadcom_param_bits 48
+#define fourcc_mod_broadcom_code(val, params) \
+ fourcc_mod_code(BROADCOM, ((((__u64)params) << __fourcc_mod_broadcom_param_shift) | val))
+#define fourcc_mod_broadcom_param(m) \
+ ((int)(((m) >> __fourcc_mod_broadcom_param_shift) & \
+ ((1ULL << __fourcc_mod_broadcom_param_bits) - 1)))
+#define fourcc_mod_broadcom_mod(m) \
+ ((m) & ~(((1ULL << __fourcc_mod_broadcom_param_bits) - 1) << \
+ __fourcc_mod_broadcom_param_shift))
+
+/*
* Broadcom VC4 "T" format
*
* This is the primary layout that the V3D GPU can texture from (it
@@ -405,6 +422,48 @@ extern "C" {
*/
#define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1)
+/*
+ * Broadcom SAND format
+ *
+ * This is the native format that the H.264 codec block uses. For VC4
+ * HVS, it is only valid for H.264 (NV12/21) and RGBA modes.
+ *
+ * The image can be considered to be split into columns, and the
+ * columns are placed consecutively into memory. The width of those
+ * columns can be either 32, 64, 128, or 256 pixels, but in practice
+ * only 128 pixel columns are used.
+ *
+ * The pitch between the start of each column is set to optimally
+ * switch between SDRAM banks. This is passed as the number of lines
+ * of column width in the modifier (we can't use the stride value due
+ * to various core checks that look at it , so you should set the
+ * stride to width*cpp).
+ *
+ * Note that the column height for this format modifier is the same
+ * for all of the planes, assuming that each column contains both Y
+ * and UV. Some SAND-using hardware stores UV in a separate tiled
+ * image from Y to reduce the column height, which is not supported
+ * with these modifiers.
+ */
+
+#define DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(v) \
+ fourcc_mod_broadcom_code(2, v)
+#define DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(v) \
+ fourcc_mod_broadcom_code(3, v)
+#define DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(v) \
+ fourcc_mod_broadcom_code(4, v)
+#define DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(v) \
+ fourcc_mod_broadcom_code(5, v)
+
+#define DRM_FORMAT_MOD_BROADCOM_SAND32 \
+ DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(0)
+#define DRM_FORMAT_MOD_BROADCOM_SAND64 \
+ DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(0)
+#define DRM_FORMAT_MOD_BROADCOM_SAND128 \
+ DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(0)
+#define DRM_FORMAT_MOD_BROADCOM_SAND256 \
+ DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(0)
+
#if defined(__cplusplus)
}
#endif