diff options
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_regs.h')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_regs.h | 122 |
1 files changed, 121 insertions, 1 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h index 8e88af237610..9bcb57781d31 100644 --- a/drivers/gpu/drm/v3d/v3d_regs.h +++ b/drivers/gpu/drm/v3d/v3d_regs.h @@ -152,7 +152,8 @@ # define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19) # define V3D_MMU_CTL_PT_INVALID_INT BIT(18) # define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17) -# define V3D_MMU_CTL_WRITE_VIOLATION BIT(16) +# define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16) +# define V3D_MMU_CTL_WRITE_VIOLATION BIT(12) # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11) # define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10) # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9) @@ -191,6 +192,14 @@ /* Address that faulted */ #define V3D_MMU_VIO_ADDR 0x01234 +#define V3D_MMU_DEBUG_INFO 0x01238 +# define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8) +# define V3D_MMU_PA_WIDTH_SHIFT 8 +# define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4) +# define V3D_MMU_VA_WIDTH_SHIFT 4 +# define V3D_MMU_VERSION_MASK V3D_MASK(3, 0) +# define V3D_MMU_VERSION_SHIFT 0 + /* Per-V3D-core registers */ #define V3D_CTL_IDENT0 0x00000 @@ -238,8 +247,11 @@ #define V3D_CTL_L2TCACTL 0x00030 # define V3D_L2TCACTL_TMUWCF BIT(8) # define V3D_L2TCACTL_L2T_NO_WM BIT(4) +/* Invalidates cache lines. */ # define V3D_L2TCACTL_FLM_FLUSH 0 +/* Removes cachelines without writing dirty lines back. */ # define V3D_L2TCACTL_FLM_CLEAR 1 +/* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */ # define V3D_L2TCACTL_FLM_CLEAN 2 # define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1) # define V3D_L2TCACTL_FLM_SHIFT 1 @@ -255,6 +267,8 @@ #define V3D_CTL_INT_MSK_CLR 0x00064 # define V3D_INT_QPU_MASK V3D_MASK(27, 16) # define V3D_INT_QPU_SHIFT 16 +# define V3D_INT_CSDDONE BIT(7) +# define V3D_INT_PCTR BIT(6) # define V3D_INT_GMPV BIT(5) # define V3D_INT_TRFB BIT(4) # define V3D_INT_SPILLUSE BIT(3) @@ -374,4 +388,110 @@ #define V3D_GMP_PRESERVE_LOAD 0x00818 #define V3D_GMP_VALID_LINES 0x00820 +#define V3D_CSD_STATUS 0x00900 +# define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4) +# define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4 +# define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2) +# define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2 +# define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1) +# define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0) + +#define V3D_CSD_QUEUED_CFG0 0x00904 +# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16) +# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16 +# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0) +# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0 + +#define V3D_CSD_QUEUED_CFG1 0x00908 +# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16) +# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16 +# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0) +# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0 + +#define V3D_CSD_QUEUED_CFG2 0x0090c +# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16) +# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16 +# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0) +# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0 + +#define V3D_CSD_QUEUED_CFG3 0x00910 +# define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26) +# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20) +# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20 +# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12) +# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12 +# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8) +# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8 +# define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0) +# define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0 + +/* Number of batches, minus 1 */ +#define V3D_CSD_QUEUED_CFG4 0x00914 + +/* Shader address, pnan, singleseg, threading, like a shader record. */ +#define V3D_CSD_QUEUED_CFG5 0x00918 + +/* Uniforms address (4 byte aligned) */ +#define V3D_CSD_QUEUED_CFG6 0x0091c + +#define V3D_CSD_CURRENT_CFG0 0x00920 +#define V3D_CSD_CURRENT_CFG1 0x00924 +#define V3D_CSD_CURRENT_CFG2 0x00928 +#define V3D_CSD_CURRENT_CFG3 0x0092c +#define V3D_CSD_CURRENT_CFG4 0x00930 +#define V3D_CSD_CURRENT_CFG5 0x00934 +#define V3D_CSD_CURRENT_CFG6 0x00938 + +#define V3D_CSD_CURRENT_ID0 0x0093c +# define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16) +# define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16 +# define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8) +# define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8 +# define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0) +# define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0 + +#define V3D_CSD_CURRENT_ID1 0x00940 +# define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16) +# define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16 +# define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0) +# define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0 + +#define V3D_ERR_FDBGO 0x00f04 +#define V3D_ERR_FDBGB 0x00f08 +#define V3D_ERR_FDBGR 0x00f0c + +#define V3D_ERR_FDBGS 0x00f10 +# define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17) +# define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16) +# define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14) +# define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13) +# define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12) +# define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11) +# define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7) +# define V3D_ERR_FDBGS_EZTEST_PASS BIT(6) +# define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5) +# define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4) +# define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3) +# define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2) +# define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1) +# define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0) + +#define V3D_ERR_STAT 0x00f20 +# define V3D_ERR_L2CARE BIT(15) +# define V3D_ERR_VCMBE BIT(14) +# define V3D_ERR_VCMRE BIT(13) +# define V3D_ERR_VCDI BIT(12) +# define V3D_ERR_VCDE BIT(11) +# define V3D_ERR_VDWE BIT(10) +# define V3D_ERR_VPMEAS BIT(9) +# define V3D_ERR_VPMEFNA BIT(8) +# define V3D_ERR_VPMEWNA BIT(7) +# define V3D_ERR_VPMERNA BIT(6) +# define V3D_ERR_VPMERR BIT(5) +# define V3D_ERR_VPMEWR BIT(4) +# define V3D_ERR_VPAERRGL BIT(3) +# define V3D_ERR_VPAEBRGL BIT(2) +# define V3D_ERR_VPAERGS BIT(1) +# define V3D_ERR_VPAEABB BIT(0) + #endif /* V3D_REGS_H */ |