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author | Albert Herranz <albert_herranz@yahoo.es> | 2009-12-12 09:31:53 +0300 |
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committer | Grant Likely <grant.likely@secretlab.ca> | 2009-12-13 08:24:31 +0300 |
commit | de32400dd26e743c5d500aa42d8d6818b79edb73 (patch) | |
tree | 5fee868e4fac044dca4fb3a18532b67b62c90c96 /include/linux/lapb.h | |
parent | 02d748a9ee56735641bade9b734dc2fa9be4df4c (diff) | |
download | linux-de32400dd26e743c5d500aa42d8d6818b79edb73.tar.xz |
wii: use both mem1 and mem2 as ram
The Nintendo Wii video game console has two discontiguous RAM regions:
- MEM1: 24MB @ 0x00000000
- MEM2: 64MB @ 0x10000000
Unfortunately, the kernel currently does not support discontiguous RAM
memory regions on 32-bit PowerPC platforms.
This patch adds a series of workarounds to allow the use of the second
memory region (MEM2) as RAM by the kernel.
Basically, a single range of memory from the beginning of MEM1 to the
end of MEM2 is reported to the kernel, and a memory reservation is
created for the hole between MEM1 and MEM2.
With this patch the system is able to use all the available RAM and not
just ~27% of it.
This will no longer be needed when proper discontig memory support
for 32-bit PowerPC is added to the kernel.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
Diffstat (limited to 'include/linux/lapb.h')
0 files changed, 0 insertions, 0 deletions