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<title>BMC/Intel-BMC/linux.git/drivers/gpu/drm/vc4/vc4_validate.c, branch dev-4.7</title>
<subtitle>Intel OpenBMC Linux kernel source tree (mirror)</subtitle>
<id>https://git.radix-linux.su/BMC/Intel-BMC/linux.git/atom?h=dev-4.7</id>
<link rel='self' href='https://git.radix-linux.su/BMC/Intel-BMC/linux.git/atom?h=dev-4.7'/>
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<updated>2016-02-16T20:20:58+00:00</updated>
<entry>
<title>drm/vc4: Return an ERR_PTR from BO creation instead of NULL.</title>
<updated>2016-02-16T20:20:58+00:00</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2016-01-25T22:13:12+00:00</published>
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<id>urn:sha1:2c68f1fcfb9cfc10deff9bc59774aa331a6fabd2</id>
<content type='text'>
Fixes igt vc4_create_bo/create-bo-0 by returning -EINVAL from the
ioctl instead of -ENOMEM.

Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
</content>
</entry>
<entry>
<title>drm/vc4: fix warning in validate printf.</title>
<updated>2016-01-18T02:32:31+00:00</updated>
<author>
<name>Dave Airlie</name>
<email>airlied@redhat.com</email>
</author>
<published>2016-01-17T23:10:42+00:00</published>
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<id>urn:sha1:c671e1e30259da587d7a0162895200601979ee65</id>
<content type='text'>
This just fixes a warning on 64-bit builds:

  drivers/gpu/drm/vc4/vc4_validate.c: In function ‘validate_gl_shader_rec’:
  drivers/gpu/drm/vc4/vc4_validate.c:864:12: warning: format ‘%d’ expects argument of type ‘int’, but argument 4 has type ‘size_t {aka long unsigned int}’ [-Wformat=]

Reported-by: Linus Torvalds &lt;torvalds@linux-foundation.org&gt;
Signed-off-by: Dave Airlie &lt;airlied@redhat.com&gt;
Signed-off-by: Linus Torvalds &lt;torvalds@linux-foundation.org&gt;
</content>
</entry>
<entry>
<title>drm/vc4: Add support for drawing 3D frames.</title>
<updated>2015-12-08T04:05:10+00:00</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2015-11-30T20:13:37+00:00</published>
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<id>urn:sha1:d5b1a78a772f1e31a94f8babfa964152ec5e9aa5</id>
<content type='text'>
The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.

v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.

Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
</content>
</entry>
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